My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Hunter Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Goblin Barrel
Zap
Fire Spirit Goblin Barrel
Barbarian Barrel
Fire Spirit Tesla Valkyrie Wizard Goblin Barrel Hunter
The Log
Fire Spirit Goblin Barrel Hunter
Earthquake
Tesla Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Valkyrie Wizard Goblin Barrel Hunter
Fireball
Tesla Wizard Goblin Barrel Hunter
Poison
Wizard Hunter
Lightning
Tesla Valkyrie Wizard Hunter
Rocket
Valkyrie Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Tesla Valkyrie Hunter Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Barrel Tesla Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Goblin Barrel
Tesla
Valkyrie
Fire Spirit Goblin Barrel Wizard Hunter
Wizard
Valkyrie Mega Knight
Goblin Barrel
Valkyrie Fire Spirit Mega Knight Golden Knight
Hunter
Valkyrie Mega Knight
Mega Knight
Wizard Goblin Barrel Hunter
Golden Knight
Goblin Barrel

Defense Synergies 0 10

Fire Spirit
Valkyrie Golden Knight
Tesla
Valkyrie Wizard
Valkyrie
Fire Spirit Tesla Wizard Hunter
Wizard
Tesla Valkyrie Mega Knight Golden Knight
Goblin Barrel
Hunter
Valkyrie Mega Knight Golden Knight
Mega Knight
Wizard Hunter
Golden Knight
Fire Spirit Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Golden Knight
Hunter Tesla Valkyrie Mega Knight
Tesla Hunter Mega Knight Fire Spirit Valkyrie
Tesla Hunter Valkyrie Mega Knight
Valkyrie Mega Knight
Fire Spirit Tesla Valkyrie Hunter Mega Knight
Tesla Hunter Fire Spirit Wizard
Tesla Valkyrie Mega Knight Golden Knight
Tesla Hunter
Fire Spirit Tesla Valkyrie Hunter Mega Knight
Valkyrie Tesla Wizard Hunter Mega Knight
Tesla Hunter Wizard
Tesla Hunter Mega Knight Fire Spirit Valkyrie Wizard
Fire Spirit Valkyrie Wizard Mega Knight Tesla Hunter Golden Knight
Tesla Hunter Mega Knight
Tesla Hunter Mega Knight
Tesla Wizard Mega Knight Valkyrie Hunter
Fire Spirit Tesla Valkyrie Mega Knight Wizard Hunter Golden Knight
Valkyrie Wizard Hunter Fire Spirit Tesla Mega Knight
Tesla Hunter
Valkyrie Wizard Mega Knight Fire Spirit Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla
Tesla Valkyrie Wizard Hunter Mega Knight
Mega Knight Valkyrie Hunter Golden Knight
Valkyrie Hunter Mega Knight Tesla
Tesla Valkyrie Hunter Mega Knight
Fire Spirit Wizard Tesla Hunter
Tesla Valkyrie Hunter
Mega Knight Tesla Valkyrie Hunter
Mega Knight Valkyrie
Tesla
Mega Knight Tesla Valkyrie Hunter Golden Knight
Mega Knight Valkyrie
Mega Knight Tesla Valkyrie Wizard Hunter Golden Knight
Wizard Tesla Valkyrie Mega Knight
Tesla Valkyrie Hunter Golden Knight
Valkyrie Mega Knight Tesla Wizard Hunter Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Golden Knight
Golden Knight
Valkyrie
Wizard Fire Spirit Valkyrie Mega Knight
Wizard Fire Spirit Hunter
Fire Spirit Wizard
Fire Spirit Wizard Hunter
Wizard Golden Knight
Fire Spirit
Valkyrie Wizard Golden Knight
Fire Spirit Wizard
Fire Spirit Hunter Golden Knight
Wizard Hunter Golden Knight
Wizard Mega Knight
Fire Spirit Wizard Hunter Mega Knight
Fire Spirit Valkyrie Wizard Mega Knight Golden Knight
Mega Knight
Wizard
Fire Spirit Valkyrie Wizard Hunter Mega Knight
Wizard Hunter Golden Knight
Wizard Mega Knight Golden Knight
Golden Knight
Fire Spirit Wizard Hunter
Wizard
Wizard Hunter Mega Knight
Mega Knight
Wizard
Fire Spirit
Fire Spirit Wizard Hunter
Valkyrie Wizard Hunter Mega Knight
Wizard
Mega Knight
Golden Knight
Mega Knight Golden Knight
Wizard Mega Knight

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