My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Hunter P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Tesla Wizard Hunter Royal Ghost
The Log
Fire Spirit Hunter
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Hunter P.E.K.K.A Royal Ghost
Fireball
Tesla Wizard Hunter
Poison
Wizard Hunter
Lightning
Tesla Wizard Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Hunter The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Royal Ghost Tesla Hunter Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Royal Ghost Tesla

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A
Tesla
Wizard
P.E.K.K.A Royal Ghost
Rocket
Hunter
P.E.K.K.A
P.E.K.K.A
Fire Spirit Wizard Hunter The Log
The Log
P.E.K.K.A
Royal Ghost
Wizard

Defense Synergies 2 10

Fire Spirit
P.E.K.K.A The Log
Tesla
The Log Wizard
Wizard
Tesla P.E.K.K.A The Log Royal Ghost
Rocket
The Log
Hunter
P.E.K.K.A The Log
P.E.K.K.A
The Log Fire Spirit Wizard Hunter
The Log
Tesla P.E.K.K.A Fire Spirit Wizard Rocket Hunter Royal Ghost
Royal Ghost
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Wizard The Log
Hunter P.E.K.K.A Tesla The Log
Tesla Rocket Hunter P.E.K.K.A Fire Spirit
Tesla Hunter P.E.K.K.A
Rocket P.E.K.K.A The Log
The Log Fire Spirit Tesla Hunter Royal Ghost
Tesla Rocket Hunter Fire Spirit Wizard
Rocket Tesla P.E.K.K.A The Log
Tesla Hunter P.E.K.K.A
Fire Spirit Tesla Hunter Royal Ghost
Tesla Wizard Hunter The Log Royal Ghost
Tesla Hunter Wizard
Tesla Hunter P.E.K.K.A Fire Spirit Wizard Rocket The Log
Fire Spirit Wizard Rocket Tesla Hunter P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Tesla Hunter
Rocket Tesla Hunter P.E.K.K.A The Log
Tesla Wizard Hunter P.E.K.K.A
Fire Spirit Tesla Wizard Hunter The Log Royal Ghost
Wizard Hunter The Log Fire Spirit Tesla Royal Ghost
P.E.K.K.A Tesla Hunter
Wizard Royal Ghost Fire Spirit Tesla Hunter P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Royal Ghost
Tesla Wizard Rocket Hunter The Log Royal Ghost
P.E.K.K.A Rocket Hunter The Log
Rocket Hunter P.E.K.K.A Tesla The Log
P.E.K.K.A Tesla Hunter
Fire Spirit Wizard Rocket Tesla Hunter
Rocket P.E.K.K.A Tesla Hunter
P.E.K.K.A Tesla Hunter
Rocket P.E.K.K.A The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Hunter
Rocket P.E.K.K.A The Log
Rocket P.E.K.K.A Tesla Wizard Hunter
Wizard Tesla
Tesla Rocket Hunter P.E.K.K.A The Log
Tesla Wizard Hunter P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log Royal Ghost
The Log Royal Ghost
Rocket The Log
Rocket The Log
Wizard Rocket Fire Spirit The Log
Wizard Fire Spirit Rocket Hunter
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard Hunter
The Log Wizard
Rocket Fire Spirit
Rocket Wizard The Log
Fire Spirit Wizard Rocket
Rocket Fire Spirit Hunter The Log
Rocket
The Log
Rocket Wizard Hunter The Log
Wizard Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Wizard Hunter The Log
Rocket Fire Spirit Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Fire Spirit Wizard Hunter
The Log Wizard Hunter Royal Ghost
Wizard The Log
Rocket The Log
Fire Spirit Wizard Hunter
Rocket Wizard
Wizard Rocket Hunter The Log
Rocket
P.E.K.K.A
Rocket Wizard The Log
Fire Spirit Rocket
Rocket Fire Spirit Wizard Hunter
The Log
Wizard Rocket Hunter
The Log Wizard
Rocket
P.E.K.K.A
Rocket The Log
Rocket
Rocket The Log Royal Ghost
P.E.K.K.A
Wizard Rocket

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