My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Elixir Collector Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Fire Spirit Tombstone Guards Witch Night Witch
Zap
Fire Spirit Tombstone Guards Witch Night Witch
Barbarian Barrel
Fire Spirit Tombstone Guards Witch Night Witch
The Log
Fire Spirit Tombstone Guards Witch
Earthquake
Tombstone Elixir Collector Guards Witch
Arrows
Fire Spirit Tombstone Guards Witch Night Witch
Royal Delivery
Fire Spirit Guards Witch Night Witch
Fireball
Tombstone Elixir Collector Witch Night Witch
Poison
Tombstone Elixir Collector Guards Witch Night Witch
Lightning
Tombstone Elixir Collector Witch Night Witch
Rocket
Elixir Collector Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Elixir Collector Guards Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tombstone Guards Night Witch Witch Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Tombstone Guards Night Witch

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem
Tombstone
Elixir Collector
Guards
Witch
Golem
Lightning
Golem
Golem
Lightning Night Witch Fire Spirit Witch
Night Witch
Golem

Defense Synergies 0 3

Fire Spirit
Tombstone
Guards Night Witch
Elixir Collector
Guards
Tombstone Witch
Witch
Guards
Lightning
Golem
Night Witch
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone
Tombstone Witch Night Witch
Witch Fire Spirit Tombstone Lightning Night Witch
Witch Night Witch Tombstone Guards
Lightning Tombstone
Fire Spirit Guards Night Witch
Lightning Fire Spirit Tombstone Witch Night Witch
Lightning
Witch Tombstone Night Witch
Guards Fire Spirit Night Witch
Guards Witch Tombstone Night Witch
Witch Night Witch
Tombstone Night Witch Fire Spirit Guards Witch Lightning
Fire Spirit Tombstone Guards Witch Night Witch
Tombstone
Lightning
Tombstone Witch Night Witch
Fire Spirit Tombstone Guards Witch Night Witch
Witch Fire Spirit Tombstone Guards
Fire Spirit Guards Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Witch
Lightning
Tombstone Guards Witch Lightning
Guards Lightning Night Witch
Tombstone Guards Witch Night Witch
Fire Spirit Witch
Guards Tombstone Witch Lightning Night Witch
Lightning Tombstone Witch
Witch Tombstone Guards
Tombstone Guards Witch
Lightning Guards
Lightning Tombstone Guards Witch Night Witch
Witch
Tombstone Guards Witch Lightning Night Witch
Witch
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Lightning
Lightning Guards
Fire Spirit
Fire Spirit Witch
Fire Spirit Witch
Fire Spirit Lightning
Lightning
Lightning Fire Spirit Guards Night Witch
Lightning
Lightning Fire Spirit
Lightning Fire Spirit
Lightning
Lightning
Lightning Witch
Lightning
Lightning
Lightning Night Witch
Lightning Fire Spirit
Lightning Fire Spirit Witch
Lightning Night Witch
Lightning
Lightning
Lightning
Fire Spirit Witch
Witch
Witch Lightning
Lightning Witch
Lightning
Lightning Fire Spirit Witch Night Witch
Lightning Guards Witch
Lightning Night Witch
Lightning Night Witch
Lightning
Lightning
Lightning Fire Spirit Tombstone Guards Witch Night Witch
Lightning Fire Spirit Witch
Lightning
Lightning
Lightning
Guards Witch Lightning
Witch Lightning
Lightning Witch
Lightning

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