My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Sparky
Giant Snowball
Fire Spirit Zappies Royal Hogs Guards
Zap
Fire Spirit Zappies Royal Hogs Guards Sparky
Barbarian Barrel
Fire Spirit Valkyrie Bomb Tower Zappies Royal Hogs Guards Magic Archer Sparky
The Log
Fire Spirit Zappies Royal Hogs Guards Sparky
Earthquake
Bomb Tower Zappies Royal Hogs Guards
Arrows
Fire Spirit Zappies Royal Hogs Guards
Royal Delivery
Fire Spirit Valkyrie Zappies Royal Hogs Guards Magic Archer Sparky
Fireball
Bomb Tower Zappies Royal Hogs Magic Archer Sparky
Poison
Bomb Tower Zappies Royal Hogs Guards Magic Archer Sparky
Lightning
Valkyrie Bomb Tower Magic Archer Sparky
Rocket
Valkyrie Bomb Tower Royal Hogs Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Bomb Tower Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Guards Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Guards Valkyrie Bomb Tower Zappies Magic Archer Royal Hogs Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Guards Valkyrie Bomb Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Royal Hogs Sparky
Valkyrie
Fire Spirit Zappies Royal Hogs Magic Archer Sparky
Bomb Tower
Zappies
Valkyrie Royal Hogs
Royal Hogs
Fire Spirit Valkyrie Zappies Guards Magic Archer
Guards
Royal Hogs
Magic Archer
Valkyrie Royal Hogs
Sparky
Fire Spirit Valkyrie

Defense Synergies 0 10

Fire Spirit
Valkyrie Sparky
Valkyrie
Fire Spirit Bomb Tower Zappies Magic Archer Sparky
Bomb Tower
Valkyrie Magic Archer
Zappies
Valkyrie Guards
Royal Hogs
Guards
Zappies Magic Archer Sparky
Magic Archer
Valkyrie Bomb Tower Guards
Sparky
Fire Spirit Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies Magic Archer Sparky
Bomb Tower Sparky Valkyrie Zappies
Bomb Tower Sparky Fire Spirit Valkyrie Zappies
Bomb Tower Sparky Valkyrie Zappies Guards
Valkyrie Bomb Tower Sparky
Fire Spirit Valkyrie Bomb Tower Zappies Guards Magic Archer
Fire Spirit Bomb Tower Zappies Magic Archer
Valkyrie Bomb Tower Magic Archer Sparky
Zappies Sparky Bomb Tower
Guards Fire Spirit Valkyrie Zappies Sparky
Valkyrie Guards Bomb Tower Zappies Magic Archer
Zappies Magic Archer
Bomb Tower Sparky Fire Spirit Valkyrie Zappies Guards
Fire Spirit Valkyrie Bomb Tower Sparky Zappies Guards Magic Archer
Sparky Bomb Tower Zappies
Bomb Tower Zappies Sparky
Bomb Tower Sparky Valkyrie Zappies
Fire Spirit Valkyrie Bomb Tower Zappies Guards Magic Archer
Valkyrie Bomb Tower Fire Spirit Zappies Guards Magic Archer
Sparky Bomb Tower Zappies
Valkyrie Fire Spirit Bomb Tower Zappies Guards Sparky
Bomb Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zappies Sparky
Valkyrie Bomb Tower Magic Archer
Zappies Guards Valkyrie Bomb Tower Sparky
Valkyrie Guards Zappies Sparky
Valkyrie Zappies Guards Sparky
Fire Spirit Bomb Tower Zappies Magic Archer
Guards Sparky Valkyrie Bomb Tower Zappies
Valkyrie Bomb Tower Zappies Sparky
Valkyrie Bomb Tower Zappies Magic Archer Sparky
Zappies Guards Sparky
Valkyrie Bomb Tower Zappies Guards Sparky
Valkyrie Guards
Valkyrie Bomb Tower Zappies Guards Sparky
Valkyrie Bomb Tower Zappies Magic Archer Sparky
Zappies Guards Sparky Valkyrie Bomb Tower Magic Archer
Valkyrie Bomb Tower Zappies Magic Archer Sparky
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Guards Sparky
Magic Archer
Magic Archer Sparky
Valkyrie Guards Sparky
Fire Spirit Valkyrie Magic Archer Sparky
Fire Spirit Magic Archer
Fire Spirit Magic Archer Sparky
Fire Spirit Magic Archer
Fire Spirit Guards Sparky
Valkyrie Magic Archer Sparky
Fire Spirit Magic Archer
Fire Spirit Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky
Sparky
Sparky
Fire Spirit Magic Archer Sparky
Fire Spirit Valkyrie Magic Archer
Magic Archer Sparky
Sparky
Fire Spirit Valkyrie Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky
Fire Spirit Magic Archer Sparky
Zappies Guards
Sparky
Magic Archer Sparky
Zappies Magic Archer Sparky
Sparky
Magic Archer Sparky
Fire Spirit Zappies Guards Magic Archer
Fire Spirit Zappies Magic Archer
Valkyrie Magic Archer Sparky
Magic Archer
Sparky
Sparky
Zappies Guards Magic Archer Sparky
Zappies Magic Archer
Magic Archer Sparky
Sparky
Sparky

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