My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ice Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Witch Little Prince
Zap
Fire Spirit Witch Little Prince
Barbarian Barrel
Fire Spirit Valkyrie Witch Ice Wizard Little Prince
The Log
Fire Spirit Witch Little Prince
Earthquake
Witch
Arrows
Fire Spirit Witch Little Prince
Royal Delivery
Fire Spirit Valkyrie Witch Ice Wizard Little Prince
Fireball
Witch Ice Wizard Little Prince
Poison
Witch Ice Wizard Little Prince
Lightning
Valkyrie Witch Ice Wizard Little Prince
Rocket
Valkyrie Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Rocket Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rocket Tornado Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tornado Ice Wizard Little Prince Valkyrie Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Tornado Ice Wizard Little Prince

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie
Valkyrie
Fire Spirit Tornado Witch Little Prince
Rocket
Tornado
Tornado
Rocket Valkyrie Witch Ice Wizard Mega Knight
Witch
Valkyrie Tornado Mega Knight
Ice Wizard
Tornado
Mega Knight
Tornado Witch
Little Prince
Valkyrie

Defense Synergies 2 13

Fire Spirit
Valkyrie Tornado
Valkyrie
Fire Spirit Tornado Witch Ice Wizard Little Prince
Rocket
Tornado
Tornado
Rocket Ice Wizard Fire Spirit Valkyrie Witch Mega Knight Little Prince
Witch
Valkyrie Tornado Ice Wizard Mega Knight
Ice Wizard
Tornado Valkyrie Witch Mega Knight Little Prince
Mega Knight
Tornado Witch Ice Wizard
Little Prince
Valkyrie Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie
Valkyrie Witch Ice Wizard Mega Knight
Rocket Tornado Witch Mega Knight Fire Spirit Valkyrie Ice Wizard
Witch Valkyrie Ice Wizard Mega Knight
Valkyrie Rocket Tornado Mega Knight
Tornado Fire Spirit Valkyrie Ice Wizard Mega Knight
Rocket Tornado Fire Spirit Witch Ice Wizard Little Prince
Rocket Valkyrie Mega Knight
Witch Tornado Ice Wizard
Tornado Fire Spirit Valkyrie Ice Wizard Mega Knight Little Prince
Valkyrie Witch Ice Wizard Tornado Mega Knight
Tornado Witch Ice Wizard
Mega Knight Fire Spirit Valkyrie Rocket Witch Ice Wizard
Fire Spirit Valkyrie Rocket Mega Knight Tornado Witch
Mega Knight
Rocket Tornado Mega Knight
Mega Knight Valkyrie Tornado Witch
Fire Spirit Mega Knight Valkyrie Tornado Witch Ice Wizard Little Prince
Valkyrie Tornado Witch Fire Spirit Ice Wizard Mega Knight Little Prince
Tornado
Valkyrie Mega Knight Fire Spirit Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Valkyrie Rocket Mega Knight
Mega Knight Valkyrie Rocket Witch
Valkyrie Rocket Mega Knight Tornado
Valkyrie Witch Mega Knight
Fire Spirit Rocket Tornado Witch Ice Wizard
Rocket Valkyrie Witch Ice Wizard
Mega Knight Valkyrie
Rocket Mega Knight Valkyrie Tornado Witch
Witch
Mega Knight Valkyrie Witch
Rocket Mega Knight Valkyrie Tornado
Rocket Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Valkyrie Rocket Tornado Little Prince
Valkyrie Mega Knight Witch Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Tornado Ice Wizard
Rocket
Valkyrie Rocket
Rocket Fire Spirit Valkyrie Mega Knight
Fire Spirit Rocket Tornado Witch Ice Wizard
Fire Spirit Tornado Witch
Fire Spirit Tornado Ice Wizard
Tornado
Rocket Fire Spirit Tornado
Rocket Valkyrie Tornado
Fire Spirit Rocket Tornado
Rocket Fire Spirit
Rocket
Rocket Witch
Rocket Mega Knight
Rocket Tornado
Rocket
Rocket Fire Spirit Mega Knight
Rocket Fire Spirit Valkyrie Tornado Witch Mega Knight Little Prince
Rocket Mega Knight
Rocket Tornado
Rocket Tornado
Rocket
Tornado Fire Spirit Valkyrie Witch Ice Wizard Mega Knight Little Prince
Witch
Tornado Witch Ice Wizard
Tornado Witch Mega Knight
Rocket Tornado
Fire Spirit Tornado Witch Ice Wizard Little Prince
Rocket Witch
Rocket Mega Knight
Rocket
Mega Knight
Rocket
Fire Spirit Rocket Witch
Rocket Fire Spirit Tornado Witch Ice Wizard
Valkyrie Rocket Mega Knight
Rocket Tornado
Mega Knight
Rocket Tornado Witch
Rocket Tornado Witch
Rocket Tornado Witch Mega Knight Little Prince
Rocket Mega Knight

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