My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Skeleton Dragons Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Electro Giant Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Skeleton Dragons
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Wizard Royal Ghost
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Skeleton Dragons
Royal Delivery
Fire Spirit Skeleton Dragons Wizard Royal Ghost Mother Witch
Fireball
Skeleton Dragons Wizard Mother Witch
Poison
Skeleton Dragons Wizard Mother Witch
Lightning
Skeleton Dragons Wizard Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Wizard Electro Giant The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Electro Giant Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Void Royal Ghost Skeleton Dragons Mother Witch Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Void Royal Ghost

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mother Witch
Skeleton Dragons
Wizard
Royal Ghost
Void
Electro Giant
Electro Giant
Void Mother Witch
The Log
Royal Ghost
Wizard Mother Witch
Mother Witch
Fire Spirit Electro Giant Royal Ghost

Defense Synergies 1 6

Fire Spirit
The Log
Skeleton Dragons
The Log
Wizard
The Log Royal Ghost
Void
Electro Giant
The Log
Skeleton Dragons Fire Spirit Wizard Royal Ghost Mother Witch
Royal Ghost
Wizard The Log Mother Witch
Mother Witch
The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Wizard Void The Log
Skeleton Dragons The Log
Fire Spirit Skeleton Dragons Void
Skeleton Dragons
The Log
The Log Fire Spirit Skeleton Dragons Royal Ghost Mother Witch
Skeleton Dragons Fire Spirit Wizard Void
Skeleton Dragons Void Electro Giant The Log
Fire Spirit Royal Ghost
Skeleton Dragons Mother Witch Wizard Electro Giant The Log Royal Ghost
Skeleton Dragons Wizard
Fire Spirit Skeleton Dragons Wizard The Log
Fire Spirit Wizard Skeleton Dragons The Log Royal Ghost
Electro Giant The Log
Wizard Skeleton Dragons
Fire Spirit Skeleton Dragons Wizard The Log Royal Ghost
Wizard The Log Fire Spirit Skeleton Dragons Royal Ghost Mother Witch
Skeleton Dragons Wizard Royal Ghost Fire Spirit Electro Giant The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Electro Giant Royal Ghost
Void Skeleton Dragons Wizard The Log Royal Ghost
The Log
The Log
Fire Spirit Skeleton Dragons Wizard Electro Giant Mother Witch
Void
Void Skeleton Dragons The Log
Skeleton Dragons
Void Electro Giant The Log
Wizard
Wizard Skeleton Dragons Electro Giant
Electro Giant Skeleton Dragons The Log
Skeleton Dragons Wizard Electro Giant The Log Royal Ghost Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Skeleton Dragons The Log Royal Ghost
Void Skeleton Dragons The Log Royal Ghost
Skeleton Dragons Void The Log
Skeleton Dragons Void The Log
Wizard Fire Spirit Skeleton Dragons The Log
Skeleton Dragons Wizard Electro Giant Mother Witch Fire Spirit
Fire Spirit Skeleton Dragons Wizard The Log
The Log Fire Spirit Skeleton Dragons Wizard
Void The Log Skeleton Dragons Wizard
Fire Spirit Void
Void Skeleton Dragons Wizard The Log
Void Fire Spirit Skeleton Dragons Wizard
Fire Spirit Skeleton Dragons Void The Log
Skeleton Dragons Void
Skeleton Dragons The Log
Skeleton Dragons Wizard The Log
Skeleton Dragons Wizard The Log
Skeleton Dragons
Void Fire Spirit Skeleton Dragons Wizard The Log
Fire Spirit Skeleton Dragons Wizard Void Electro Giant The Log Mother Witch
Skeleton Dragons Void The Log
Skeleton Dragons Wizard Void
Void The Log
Skeleton Dragons Void The Log
Electro Giant The Log Mother Witch Fire Spirit Skeleton Dragons Wizard
Void The Log Skeleton Dragons Wizard Royal Ghost
Void Skeleton Dragons Wizard The Log
Void Skeleton Dragons The Log
Fire Spirit Skeleton Dragons Wizard Void Electro Giant Mother Witch
Skeleton Dragons Wizard Void Electro Giant
Void
Void Skeleton Dragons Wizard The Log
Void Skeleton Dragons
Wizard The Log
Fire Spirit Void
Fire Spirit Skeleton Dragons Wizard
The Log
Void Skeleton Dragons Wizard
The Log Skeleton Dragons Wizard
Void Electro Giant
Skeleton Dragons
Electro Giant Skeleton Dragons The Log
Skeleton Dragons Void
Void Electro Giant The Log Royal Ghost
Skeleton Dragons Wizard Void
Void

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