My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Sparky
Giant Snowball
Fire Spirit Dart Goblin Goblin Barrel
Zap
Fire Spirit Dart Goblin Goblin Barrel Prince Goblin Giant Sparky
Barbarian Barrel
Fire Spirit Dart Goblin Wizard Goblin Barrel Sparky
The Log
Fire Spirit Dart Goblin Goblin Barrel Prince Sparky
Earthquake
Goblin Barrel
Arrows
Fire Spirit Dart Goblin Goblin Barrel
Royal Delivery
Fire Spirit Dart Goblin Wizard Goblin Barrel Prince Sparky
Fireball
Dart Goblin Wizard Goblin Barrel Sparky
Poison
Dart Goblin Wizard Sparky
Lightning
Wizard Prince Sparky
Rocket
Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Dart Goblin Goblin Barrel Wizard Prince Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Dart Goblin Goblin Barrel

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Prince Goblin Giant Sparky
Dart Goblin
Goblin Barrel Prince Goblin Giant Sparky
Wizard
Rage Prince Goblin Giant Sparky
Rage
Sparky Wizard Prince Goblin Giant
Goblin Barrel
Dart Goblin Prince Fire Spirit Goblin Giant Sparky
Prince
Goblin Barrel Fire Spirit Dart Goblin Wizard Rage
Goblin Giant
Sparky Fire Spirit Dart Goblin Wizard Rage Goblin Barrel
Sparky
Rage Goblin Giant Fire Spirit Dart Goblin Wizard Goblin Barrel

Defense Synergies 0 5

Fire Spirit
Sparky
Dart Goblin
Prince Goblin Giant
Wizard
Prince
Rage
Goblin Barrel
Prince
Dart Goblin Wizard
Goblin Giant
Dart Goblin Sparky
Sparky
Fire Spirit Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Goblin Giant Sparky
Sparky Dart Goblin Prince
Prince Sparky Fire Spirit Dart Goblin
Prince Sparky Dart Goblin
Prince Sparky
Fire Spirit Dart Goblin
Dart Goblin Fire Spirit Wizard
Dart Goblin Goblin Giant Sparky
Sparky Prince
Fire Spirit Dart Goblin Prince Sparky
Dart Goblin Wizard Goblin Giant
Dart Goblin Wizard
Prince Sparky Fire Spirit Wizard
Fire Spirit Wizard Sparky Dart Goblin Prince
Sparky Prince
Prince Sparky
Wizard Sparky Prince
Fire Spirit Dart Goblin Wizard Prince
Wizard Fire Spirit Dart Goblin
Sparky Dart Goblin Prince
Wizard Fire Spirit Dart Goblin Prince Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Sparky
Wizard Prince
Prince Goblin Giant Sparky
Prince Goblin Giant Sparky
Prince Goblin Giant Sparky
Fire Spirit Wizard Dart Goblin Goblin Giant
Prince Sparky Dart Goblin Goblin Giant
Prince Goblin Giant Sparky
Prince Sparky
Dart Goblin Goblin Giant Sparky
Dart Goblin Prince Sparky
Prince Goblin Giant
Prince Wizard Goblin Giant Sparky
Wizard Dart Goblin Sparky
Sparky Dart Goblin Prince Goblin Giant
Dart Goblin Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Sparky
Dart Goblin
Dart Goblin Goblin Giant Sparky
Dart Goblin Prince Sparky
Wizard Fire Spirit Sparky
Wizard Fire Spirit Dart Goblin Goblin Giant
Fire Spirit Dart Goblin Wizard Sparky
Fire Spirit Dart Goblin Wizard
Dart Goblin Wizard
Fire Spirit Prince Sparky
Dart Goblin Wizard Prince Sparky
Fire Spirit Dart Goblin Wizard
Fire Spirit Dart Goblin Sparky
Dart Goblin
Dart Goblin Prince Sparky
Dart Goblin Wizard Sparky
Dart Goblin Wizard Sparky
Sparky
Sparky
Fire Spirit Dart Goblin Wizard Prince Sparky
Fire Spirit Dart Goblin Wizard
Prince Sparky
Wizard
Prince Sparky
Fire Spirit Wizard Sparky
Dart Goblin Wizard Sparky
Wizard Prince Sparky
Dart Goblin Sparky
Fire Spirit Dart Goblin Wizard Sparky
Dart Goblin Wizard
Sparky
Dart Goblin Wizard Sparky
Sparky
Prince Sparky
Wizard Sparky
Fire Spirit Dart Goblin Prince
Fire Spirit Dart Goblin Wizard
Dart Goblin Wizard Prince Sparky
Dart Goblin Wizard
Sparky
Dart Goblin Prince Sparky
Dart Goblin Sparky
Dart Goblin
Dart Goblin Prince Goblin Giant Sparky
Prince Sparky
Dart Goblin Wizard Sparky

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