My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Curse Giant Skeleton
Giant Snowball
Fire Spirit Archers Goblin Curse
Zap
Fire Spirit Archers Firecracker Goblin Curse
Barbarian Barrel
Fire Spirit Archers Firecracker Goblin Curse Giant Skeleton
The Log
Fire Spirit Archers Firecracker Goblin Curse Giant Skeleton
Earthquake
Archers Firecracker
Arrows
Fire Spirit Archers Firecracker Goblin Curse
Royal Delivery
Fire Spirit Archers Firecracker Giant Skeleton Mother Witch
Fireball
Archers Firecracker Mother Witch
Poison
Archers Firecracker Goblin Curse Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Curse Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Curse The Log Archers Firecracker Mother Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Zap Goblin Curse The Log

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Goblin Curse Giant Skeleton Mother Witch
Zap
Firecracker Goblin Curse Fire Spirit Archers Giant Skeleton The Log Mother Witch
Archers
Zap Giant Skeleton
Firecracker
Zap Giant Skeleton
Goblin Curse
Zap The Log Fire Spirit
Giant Skeleton
Fire Spirit Zap Archers Firecracker The Log Mother Witch
The Log
Goblin Curse Zap Giant Skeleton
Mother Witch
Fire Spirit Zap Giant Skeleton

Defense Synergies 1 16

Fire Spirit
Zap Firecracker Giant Skeleton The Log
Zap
Fire Spirit Archers Firecracker Giant Skeleton The Log Mother Witch
Archers
Zap Firecracker Giant Skeleton The Log
Firecracker
The Log Fire Spirit Zap Archers Giant Skeleton
Goblin Curse
Giant Skeleton
Fire Spirit Zap Archers Firecracker The Log Mother Witch
The Log
Firecracker Fire Spirit Zap Archers Giant Skeleton Mother Witch
Mother Witch
Zap Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Zap Firecracker Goblin Curse The Log
Fire Spirit Archers Goblin Curse Giant Skeleton
Firecracker Goblin Curse
Firecracker Giant Skeleton The Log
The Log Fire Spirit Zap Archers Firecracker Mother Witch
Fire Spirit Zap Archers Firecracker Goblin Curse
Zap Giant Skeleton The Log
Goblin Curse
Fire Spirit Archers Firecracker Giant Skeleton
Archers Goblin Curse Mother Witch Zap Firecracker Giant Skeleton The Log
Zap Archers Firecracker Goblin Curse
Fire Spirit Zap Goblin Curse Giant Skeleton The Log
Fire Spirit Zap Firecracker Goblin Curse The Log
Goblin Curse
Zap Goblin Curse The Log
Firecracker
Fire Spirit Zap Archers Firecracker The Log
Zap The Log Fire Spirit Archers Firecracker Goblin Curse Giant Skeleton Mother Witch
Goblin Curse
Fire Spirit Archers Firecracker Goblin Curse Giant Skeleton The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Giant Skeleton
Zap Archers Firecracker The Log
Giant Skeleton Zap The Log
Giant Skeleton Zap The Log
Giant Skeleton Goblin Curse
Fire Spirit Firecracker Mother Witch Zap Archers Goblin Curse
Archers Giant Skeleton
Giant Skeleton Goblin Curse
Zap Giant Skeleton Firecracker The Log
Goblin Curse
Giant Skeleton
Zap Giant Skeleton The Log
Giant Skeleton Goblin Curse
Archers Firecracker Goblin Curse
Zap Archers Firecracker Giant Skeleton The Log
Zap Archers Firecracker Goblin Curse Giant Skeleton The Log Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log
Firecracker Zap Goblin Curse The Log
Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Fire Spirit Zap Firecracker Goblin Curse The Log
Firecracker Mother Witch Fire Spirit Zap Goblin Curse
Fire Spirit Archers Firecracker The Log
The Log Fire Spirit Zap Firecracker Goblin Curse
The Log Zap Firecracker
Fire Spirit
Firecracker Zap The Log
Fire Spirit Zap Archers Firecracker Goblin Curse
Fire Spirit Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Fire Spirit Zap Archers Firecracker The Log
Fire Spirit Zap Firecracker Goblin Curse The Log Mother Witch
Giant Skeleton The Log
The Log
Zap The Log
Zap Firecracker Goblin Curse The Log Mother Witch Fire Spirit
Firecracker The Log Zap
Zap The Log
Zap Firecracker Goblin Curse The Log
Fire Spirit Zap Archers Firecracker Goblin Curse Mother Witch
Zap Firecracker
Zap The Log
Zap Firecracker
Giant Skeleton
Firecracker Goblin Curse The Log
Zap Fire Spirit Archers
Fire Spirit Zap Archers Firecracker Goblin Curse
The Log
Firecracker
The Log Zap Firecracker
Zap Giant Skeleton
Firecracker
Zap Firecracker Giant Skeleton The Log
Firecracker Zap
Zap Firecracker Giant Skeleton The Log
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: