My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mortar P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Sparky
Giant Snowball
Fire Spirit Archers Goblin Gang
Zap
Fire Spirit Archers Goblin Gang Mortar Sparky
Barbarian Barrel
Fire Spirit Archers Goblin Gang Mortar Sparky
The Log
Fire Spirit Archers Goblin Gang Sparky
Earthquake
Archers Goblin Gang Mortar
Arrows
Fire Spirit Archers Goblin Gang
Royal Delivery
Fire Spirit Archers Goblin Gang P.E.K.K.A Sparky
Fireball
Archers Goblin Gang Mortar Sparky
Poison
Archers Goblin Gang Mortar Sparky
Lightning
Mortar Sparky
Rocket
Mortar Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Fireball Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Goblin Gang Mortar Fireball Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Mortar Sparky
Zap
Fireball P.E.K.K.A Sparky Fire Spirit Archers Mortar
Archers
Zap Mortar P.E.K.K.A
Goblin Gang
Mortar P.E.K.K.A Sparky
Mortar
Fire Spirit Zap Archers Goblin Gang Fireball
Fireball
Zap Mortar Sparky
P.E.K.K.A
Fire Spirit Zap Archers Goblin Gang
Sparky
Zap Fire Spirit Goblin Gang Fireball

Defense Synergies 1 15

Fire Spirit
Zap P.E.K.K.A Sparky
Zap
Fireball Fire Spirit Archers Goblin Gang Mortar P.E.K.K.A Sparky
Archers
Zap Goblin Gang Mortar P.E.K.K.A
Goblin Gang
Zap Archers Mortar P.E.K.K.A Sparky
Mortar
Zap Archers Goblin Gang Fireball
Fireball
Zap Mortar
P.E.K.K.A
Fire Spirit Zap Archers Goblin Gang
Sparky
Fire Spirit Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball Sparky
P.E.K.K.A Sparky Zap Goblin Gang Mortar
Goblin Gang Mortar P.E.K.K.A Sparky Fire Spirit Archers
P.E.K.K.A Sparky Goblin Gang Mortar
Fireball P.E.K.K.A Sparky
Goblin Gang Fireball Fire Spirit Zap Archers
Fire Spirit Zap Archers Goblin Gang Mortar Fireball
Zap Fireball P.E.K.K.A Sparky
P.E.K.K.A Sparky Goblin Gang Mortar
Goblin Gang Fire Spirit Archers Sparky
Archers Goblin Gang Zap Fireball
Zap Archers Goblin Gang Fireball
Mortar P.E.K.K.A Sparky Fire Spirit Zap Goblin Gang Fireball
Fire Spirit Fireball Sparky Zap Goblin Gang Mortar P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang Mortar
Zap Goblin Gang Mortar Fireball P.E.K.K.A Sparky
Sparky Goblin Gang Mortar Fireball P.E.K.K.A
Fire Spirit Mortar Fireball Zap Archers Goblin Gang
Zap Mortar Fire Spirit Archers Fireball
P.E.K.K.A Sparky Mortar
Goblin Gang Fire Spirit Archers Fireball P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Fireball P.E.K.K.A Sparky
Fireball Zap Archers Goblin Gang Mortar
Goblin Gang P.E.K.K.A Zap Sparky
Goblin Gang P.E.K.K.A Zap Fireball Sparky
P.E.K.K.A Goblin Gang Sparky
Fire Spirit Fireball Zap Archers Goblin Gang
Goblin Gang P.E.K.K.A Sparky Archers Fireball
P.E.K.K.A Sparky
Zap P.E.K.K.A Mortar Fireball Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Sparky
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball Sparky
Archers Fireball Sparky
Goblin Gang Sparky Zap Archers Mortar Fireball P.E.K.K.A
Zap Archers Fireball P.E.K.K.A Sparky
Zap Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Sparky
Mortar Fireball Zap
Fireball Sparky
Fireball Sparky
Fireball Fire Spirit Zap Mortar Sparky
Fireball Fire Spirit Zap
Fire Spirit Archers Mortar Sparky
Fireball Fire Spirit Zap
Fireball Zap Mortar
Fire Spirit Goblin Gang Fireball Sparky
Zap Mortar Fireball Sparky
Fireball Fire Spirit Zap Archers
Fire Spirit Mortar Fireball Sparky
Mortar Fireball
Zap Mortar Fireball Sparky
Zap Mortar Fireball Sparky
Mortar Fireball Sparky
Mortar Fireball Sparky
Sparky
Fire Spirit Zap Archers Mortar Fireball Sparky
Fire Spirit Zap Mortar Fireball
Fireball Sparky
Fireball
Sparky
Zap Mortar Fireball
Zap Fire Spirit Mortar Fireball Sparky
Mortar Fireball Zap Sparky
Fireball Zap Mortar Sparky
Fireball Zap Mortar Sparky
Fire Spirit Zap Archers Fireball Sparky
Zap Fireball
Fireball Sparky
Zap Mortar Fireball Sparky
Zap Fireball Sparky
P.E.K.K.A Sparky
Fireball Sparky
Zap Fire Spirit Archers Goblin Gang Fireball
Fireball Fire Spirit Zap Archers
Fireball
Fireball Goblin Gang Sparky
Zap Mortar Fireball
Zap Fireball Sparky
P.E.K.K.A Sparky
Zap Goblin Gang Fireball Sparky
Zap Fireball
Zap Mortar Fireball Sparky
P.E.K.K.A Sparky
Fireball Mortar Sparky

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