My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Bats Archers Hog Rider Goblin Barrel Skeleton Army
Zap
Fire Spirit Bats Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Archers Valkyrie Goblin Barrel Skeleton Army
The Log
Fire Spirit Archers Hog Rider Goblin Barrel Skeleton Army
Earthquake
Archers Hog Rider Goblin Barrel Skeleton Army
Arrows
Fire Spirit Bats Archers Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Bats Archers Valkyrie Hog Rider Goblin Barrel Skeleton Army
Fireball
Archers Hog Rider Goblin Barrel Skeleton Army
Poison
Bats Archers Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Archers Goblin Barrel Skeleton Army Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Archers

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Goblin Barrel
Bats
Valkyrie Hog Rider Zap Goblin Barrel
Zap
Hog Rider Fire Spirit Bats Archers Valkyrie
Archers
Valkyrie Zap Hog Rider
Valkyrie
Fire Spirit Bats Archers Hog Rider Goblin Barrel Zap
Hog Rider
Fire Spirit Bats Zap Valkyrie Archers Goblin Barrel
Goblin Barrel
Valkyrie Fire Spirit Bats Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 1 8

Fire Spirit
Zap Valkyrie
Bats
Zap Valkyrie
Zap
Fire Spirit Bats Archers Valkyrie Skeleton Army
Archers
Valkyrie Zap Skeleton Army
Valkyrie
Archers Fire Spirit Bats Zap
Hog Rider
Goblin Barrel
Skeleton Army
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Skeleton Army Bats Zap Valkyrie
Skeleton Army Fire Spirit Bats Archers Valkyrie
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army
Skeleton Army Fire Spirit Bats Zap Archers Valkyrie
Bats Fire Spirit Zap Archers
Zap Valkyrie
Skeleton Army
Skeleton Army Fire Spirit Archers Valkyrie
Bats Archers Valkyrie Skeleton Army Zap
Bats Zap Archers
Skeleton Army Fire Spirit Bats Zap Valkyrie
Fire Spirit Valkyrie Skeleton Army Bats Zap
Skeleton Army
Skeleton Army Zap
Bats Valkyrie Skeleton Army
Fire Spirit Bats Zap Archers Valkyrie Skeleton Army
Zap Valkyrie Fire Spirit Bats Archers
Valkyrie Skeleton Army Fire Spirit Bats Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers
Zap Archers Valkyrie
Skeleton Army Bats Zap Valkyrie
Valkyrie Skeleton Army Bats Zap
Valkyrie Skeleton Army
Fire Spirit Bats Zap Archers
Skeleton Army Bats Archers Valkyrie
Valkyrie Skeleton Army
Zap Bats Valkyrie Skeleton Army
Skeleton Army
Bats Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie
Archers Valkyrie Skeleton Army
Skeleton Army Bats Zap Archers Valkyrie
Bats Valkyrie Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Bats Zap
Fire Spirit Archers
Fire Spirit Zap
Zap
Fire Spirit Bats
Zap Valkyrie
Fire Spirit Zap Archers
Fire Spirit
Zap
Zap
Bats
Fire Spirit Zap Archers
Fire Spirit Zap Valkyrie
Zap
Zap Fire Spirit Valkyrie
Zap
Zap
Zap
Fire Spirit Bats Zap Archers
Zap Bats
Zap
Zap
Zap Fire Spirit Bats Archers Skeleton Army
Fire Spirit Zap Archers
Valkyrie
Zap
Zap
Zap Bats
Bats Zap
Zap

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