My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Fire Spirit Baby Dragon Witch
Zap
Fire Spirit Dark Prince Witch Prince
Barbarian Barrel
Fire Spirit Dark Prince Witch
The Log
Fire Spirit Dark Prince Witch Prince
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Baby Dragon Dark Prince Witch Prince P.E.K.K.A
Fireball
Baby Dragon Witch
Poison
Witch
Lightning
Baby Dragon Dark Prince Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Baby Dragon Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Baby Dragon Dark Prince Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Arrows Baby Dragon

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Baby Dragon Dark Prince Prince
Zap
Arrows Prince P.E.K.K.A Fire Spirit Baby Dragon Dark Prince Witch
Arrows
Zap P.E.K.K.A Dark Prince Prince
Baby Dragon
Fire Spirit Zap Dark Prince Witch Prince P.E.K.K.A
Dark Prince
Prince Fire Spirit Zap Arrows Baby Dragon Witch
Witch
Zap Baby Dragon Dark Prince Prince P.E.K.K.A
Prince
Zap Dark Prince Fire Spirit Arrows Baby Dragon Witch
P.E.K.K.A
Fire Spirit Zap Arrows Baby Dragon Witch

Defense Synergies 0 18

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Arrows Baby Dragon Dark Prince Witch Prince P.E.K.K.A
Arrows
Zap Dark Prince Prince P.E.K.K.A
Baby Dragon
Zap Dark Prince Witch Prince P.E.K.K.A
Dark Prince
Zap Arrows Baby Dragon Witch Prince
Witch
Zap Baby Dragon Dark Prince Prince
Prince
Zap Arrows Baby Dragon Dark Prince Witch
P.E.K.K.A
Fire Spirit Zap Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Zap Dark Prince Witch Prince
Witch Prince P.E.K.K.A Fire Spirit Dark Prince
Witch Prince P.E.K.K.A Dark Prince
Arrows Dark Prince Prince P.E.K.K.A
Arrows Fire Spirit Zap Baby Dragon Dark Prince
Fire Spirit Zap Arrows Baby Dragon Witch
Zap Arrows Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Prince
Fire Spirit Dark Prince Prince
Witch Zap Arrows Baby Dragon Dark Prince
Arrows Zap Baby Dragon Witch
Prince P.E.K.K.A Fire Spirit Zap Dark Prince Witch
Fire Spirit Zap Arrows Baby Dragon Dark Prince Witch Prince P.E.K.K.A
P.E.K.K.A Prince
Zap Prince P.E.K.K.A
Arrows Dark Prince Witch Prince P.E.K.K.A
Fire Spirit Arrows Zap Baby Dragon Dark Prince Witch Prince
Zap Arrows Baby Dragon Witch Fire Spirit Dark Prince
P.E.K.K.A Prince
Dark Prince Fire Spirit Arrows Baby Dragon Witch Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Witch Prince P.E.K.K.A
Zap Arrows Baby Dragon Prince
P.E.K.K.A Zap Dark Prince Witch Prince
Dark Prince Prince P.E.K.K.A Zap
P.E.K.K.A Dark Prince Witch Prince
Fire Spirit Arrows Zap Baby Dragon Witch
Dark Prince Prince P.E.K.K.A Witch
P.E.K.K.A Dark Prince Prince
Zap P.E.K.K.A Baby Dragon Dark Prince Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Dark Prince Witch Prince
P.E.K.K.A Zap Arrows Dark Prince Prince
Dark Prince Prince P.E.K.K.A Witch
Baby Dragon Witch
Witch Zap Baby Dragon Dark Prince Prince P.E.K.K.A
Arrows Zap Baby Dragon Dark Prince Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Dark Prince Prince
Fire Spirit Zap Arrows Baby Dragon Dark Prince
Arrows Fire Spirit Zap Baby Dragon Witch
Fire Spirit Arrows Baby Dragon Witch
Arrows Fire Spirit Zap Baby Dragon
Arrows Zap
Fire Spirit Prince
Zap Arrows Dark Prince Prince
Fire Spirit Zap Arrows Baby Dragon
Fire Spirit Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon Prince
Zap Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Fire Spirit Zap Arrows Baby Dragon Dark Prince Prince
Fire Spirit Zap Arrows Baby Dragon Witch
Baby Dragon Prince
Arrows
Prince
Zap Arrows Baby Dragon
Zap Arrows Fire Spirit Baby Dragon Dark Prince Witch
Witch
Arrows Zap Baby Dragon Witch
Zap Arrows Baby Dragon Witch Prince
Zap Arrows Baby Dragon
Fire Spirit Zap Arrows Baby Dragon Witch
Zap Witch
Zap Arrows
Zap Arrows
P.E.K.K.A Prince
Arrows
Zap Fire Spirit Dark Prince Witch Prince
Fire Spirit Zap Arrows Baby Dragon Witch
Arrows
Baby Dragon Dark Prince Prince
Arrows Zap Baby Dragon
Zap Arrows
Dark Prince Prince P.E.K.K.A
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Dark Prince Witch Prince
Prince P.E.K.K.A

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