My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Fire Spirit Cannon Royal Recruits
Zap
Fire Spirit Cannon
Barbarian Barrel
Fire Spirit Cannon Royal Recruits
The Log
Fire Spirit Cannon Royal Recruits
Earthquake
Cannon
Arrows
Fire Spirit Royal Recruits
Royal Delivery
Fire Spirit Royal Recruits
Fireball
Cannon
Poison
Cannon Royal Recruits
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Fireball Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Royal Recruits Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Cannon Fireball Poison Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Royal Recruits
Zap
Arrows Fireball Fire Spirit Royal Recruits Poison Mega Knight
Arrows
Zap Fireball Mega Knight
Cannon
Royal Recruits
Fire Spirit Zap
Fireball
Zap Arrows Mega Knight
Poison
Zap Mega Knight
Mega Knight
Zap Arrows Fireball Poison

Defense Synergies 4 11

Fire Spirit
Zap Royal Recruits
Zap
Cannon Fireball Mega Knight Fire Spirit Arrows Poison
Arrows
Mega Knight Zap Cannon Fireball
Cannon
Zap Arrows Royal Recruits Fireball Poison
Royal Recruits
Fire Spirit Cannon
Fireball
Zap Arrows Cannon Mega Knight
Poison
Zap Cannon Mega Knight
Mega Knight
Zap Arrows Fireball Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Royal Recruits Fireball
Zap Cannon Royal Recruits Mega Knight
Cannon Mega Knight Fire Spirit Royal Recruits
Cannon Royal Recruits Mega Knight
Arrows Royal Recruits Fireball Poison Mega Knight
Arrows Fireball Fire Spirit Zap Cannon Mega Knight
Fire Spirit Zap Arrows Cannon Fireball Poison
Zap Arrows Cannon Royal Recruits Fireball Poison Mega Knight
Cannon Royal Recruits
Fire Spirit Cannon Royal Recruits Mega Knight
Poison Zap Arrows Cannon Royal Recruits Fireball Mega Knight
Arrows Zap Fireball Poison
Cannon Royal Recruits Mega Knight Fire Spirit Zap Fireball
Fire Spirit Fireball Mega Knight Zap Arrows Cannon Royal Recruits Poison
Royal Recruits Cannon Mega Knight
Zap Cannon Royal Recruits Fireball Mega Knight
Mega Knight Arrows Cannon Royal Recruits Fireball Poison
Fire Spirit Arrows Cannon Fireball Mega Knight Zap Royal Recruits
Zap Arrows Poison Fire Spirit Cannon Royal Recruits Fireball Mega Knight
Cannon Royal Recruits
Royal Recruits Mega Knight Fire Spirit Arrows Cannon Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Zap Fireball
Fireball Poison Zap Arrows Mega Knight
Royal Recruits Mega Knight Zap
Royal Recruits Mega Knight Zap Fireball
Royal Recruits Cannon Mega Knight
Fire Spirit Arrows Fireball Poison Zap
Royal Recruits Fireball
Mega Knight Royal Recruits
Zap Royal Recruits Mega Knight Fireball Poison
Royal Recruits Cannon
Mega Knight Royal Recruits
Royal Recruits Mega Knight Zap Arrows Fireball Poison
Royal Recruits Mega Knight Cannon Fireball
Royal Recruits Cannon Fireball Mega Knight
Royal Recruits Zap Fireball Poison
Arrows Poison Mega Knight Zap Cannon Royal Recruits Fireball
Zap Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Royal Recruits
Arrows Fireball Poison Zap
Arrows Fireball Poison
Arrows Royal Recruits Fireball Poison
Fireball Poison Fire Spirit Zap Arrows Mega Knight
Arrows Fireball Poison Fire Spirit Zap
Fire Spirit Arrows Poison
Arrows Fireball Poison Fire Spirit Zap
Arrows Fireball Poison Zap
Fire Spirit Fireball Poison
Poison Zap Arrows Royal Recruits Fireball
Fireball Poison Fire Spirit Zap Arrows
Poison Fire Spirit Fireball
Arrows Fireball Poison
Zap Arrows Fireball Poison
Zap Arrows Fireball Poison
Arrows Royal Recruits Fireball Poison Mega Knight
Arrows Fireball Poison
Fire Spirit Zap Arrows Fireball Poison Mega Knight
Fire Spirit Zap Arrows Fireball Poison Mega Knight
Fireball Poison Mega Knight
Arrows Fireball Poison
Zap Arrows Royal Recruits Fireball Poison
Zap Arrows Poison Fire Spirit Fireball Mega Knight
Arrows Fireball Poison Zap
Fireball Zap Arrows Poison Mega Knight
Fireball Poison Zap Arrows
Poison Fire Spirit Zap Arrows Fireball
Zap Fireball Poison
Fireball
Poison Zap Arrows Fireball Mega Knight
Zap Arrows Fireball Poison
Mega Knight
Arrows Fireball Poison
Zap Fire Spirit Royal Recruits Fireball
Fireball Poison Fire Spirit Zap Arrows
Arrows Fireball
Fireball Poison Mega Knight
Arrows Zap Fireball Poison
Zap Arrows Fireball Poison
Royal Recruits Mega Knight
Zap Royal Recruits Fireball Poison
Zap Fireball Poison
Poison Zap Royal Recruits Fireball Mega Knight
Fireball Mega Knight

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