My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Hog Rider Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Mighty Miner
Giant Snowball
Fire Spirit Dart Goblin Hog Rider Mighty Miner
Zap
Fire Spirit Firecracker Dart Goblin Mighty Miner
Barbarian Barrel
Fire Spirit Firecracker Dart Goblin
The Log
Fire Spirit Firecracker Dart Goblin Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Fire Spirit Firecracker Dart Goblin
Royal Delivery
Fire Spirit Firecracker Dart Goblin Hog Rider
Fireball
Firecracker Dart Goblin Hog Rider Mighty Miner
Poison
Firecracker Dart Goblin
Lightning
Mighty Miner
Rocket
Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Firecracker Dart Goblin Hog Rider Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Arrows Firecracker Hog Rider Fire Spirit Dart Goblin Mega Knight Mighty Miner
Arrows
Zap Hog Rider Mega Knight Mighty Miner
Firecracker
Zap Hog Rider Dart Goblin Mega Knight
Dart Goblin
Zap Firecracker Hog Rider Mega Knight
Hog Rider
Fire Spirit Zap Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Zap Arrows Firecracker Dart Goblin Hog Rider
Mighty Miner
Zap Arrows

Defense Synergies 2 9

Fire Spirit
Zap Firecracker
Zap
Mega Knight Fire Spirit Arrows Firecracker Dart Goblin Mighty Miner
Arrows
Mega Knight Zap
Firecracker
Fire Spirit Zap Dart Goblin Mega Knight
Dart Goblin
Zap Firecracker Mega Knight
Hog Rider
Mega Knight
Zap Arrows Firecracker Dart Goblin
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Mega Knight
Mega Knight Fire Spirit Dart Goblin
Firecracker Dart Goblin Mega Knight
Arrows Firecracker Mega Knight
Arrows Fire Spirit Zap Firecracker Dart Goblin Mega Knight
Dart Goblin Fire Spirit Zap Arrows Firecracker
Zap Arrows Dart Goblin Mega Knight
Mighty Miner
Fire Spirit Firecracker Dart Goblin Mega Knight
Dart Goblin Zap Arrows Firecracker Mega Knight
Arrows Zap Firecracker Dart Goblin
Mega Knight Fire Spirit Zap
Fire Spirit Mega Knight Zap Arrows Firecracker Dart Goblin
Mega Knight
Zap Mega Knight
Mega Knight Arrows Firecracker
Fire Spirit Arrows Mega Knight Zap Firecracker Dart Goblin
Zap Arrows Fire Spirit Firecracker Dart Goblin Mega Knight
Dart Goblin
Mega Knight Fire Spirit Arrows Firecracker Dart Goblin
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Arrows Firecracker Mega Knight
Mega Knight Zap
Mega Knight Zap
Mega Knight Mighty Miner
Fire Spirit Arrows Firecracker Zap Dart Goblin
Dart Goblin
Mega Knight Mighty Miner
Zap Mega Knight Firecracker
Dart Goblin
Mega Knight Dart Goblin
Mega Knight Zap Arrows
Mega Knight
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mighty Miner
Arrows Mega Knight Zap Firecracker Dart Goblin Mighty Miner
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Zap Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Fire Spirit Zap Arrows Firecracker Mega Knight
Arrows Firecracker Fire Spirit Zap Dart Goblin
Fire Spirit Arrows Firecracker Dart Goblin
Arrows Fire Spirit Zap Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Fire Spirit
Firecracker Zap Arrows Dart Goblin
Fire Spirit Zap Arrows Firecracker Dart Goblin
Fire Spirit Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Fire Spirit Zap Arrows Firecracker Dart Goblin Mega Knight
Fire Spirit Zap Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Fire Spirit Mega Knight
Arrows Firecracker Zap Dart Goblin
Zap Arrows Mega Knight
Zap Arrows Firecracker Dart Goblin
Fire Spirit Zap Arrows Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Firecracker
Mighty Miner Mega Knight
Arrows Firecracker
Zap Fire Spirit Dart Goblin
Fire Spirit Zap Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Arrows Zap Firecracker Dart Goblin
Zap Arrows
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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