My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Fire Spirit Musketeer Hog Rider
Zap
Fire Spirit Firecracker Dark Prince
Barbarian Barrel
Fire Spirit Firecracker Tesla Musketeer Dark Prince
The Log
Fire Spirit Firecracker Musketeer Hog Rider Dark Prince
Earthquake
Firecracker Tesla Hog Rider
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Musketeer Hog Rider Dark Prince
Fireball
Firecracker Tesla Musketeer Hog Rider
Poison
Firecracker Musketeer
Lightning
Tesla Musketeer Dark Prince
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Firecracker Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Firecracker Tesla Musketeer Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Firecracker

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Dark Prince
Zap
Arrows Firecracker Hog Rider Fire Spirit Musketeer Dark Prince
Arrows
Zap Hog Rider Dark Prince
Firecracker
Zap Hog Rider Dark Prince
Tesla
Musketeer
Hog Rider Zap Dark Prince
Hog Rider
Fire Spirit Zap Arrows Firecracker Musketeer Dark Prince
Dark Prince
Fire Spirit Zap Arrows Firecracker Musketeer Hog Rider

Defense Synergies 1 14

Fire Spirit
Zap Firecracker
Zap
Fire Spirit Arrows Firecracker Tesla Musketeer Dark Prince
Arrows
Zap Tesla Dark Prince
Firecracker
Fire Spirit Zap Tesla Musketeer Dark Prince
Tesla
Musketeer Zap Arrows Firecracker Dark Prince
Musketeer
Tesla Zap Firecracker Dark Prince
Hog Rider
Dark Prince
Zap Arrows Firecracker Tesla Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Musketeer
Zap Firecracker Tesla Musketeer Dark Prince
Tesla Fire Spirit Musketeer Dark Prince
Tesla Firecracker Musketeer Dark Prince
Arrows Firecracker Dark Prince
Arrows Fire Spirit Zap Firecracker Tesla Musketeer Dark Prince
Tesla Musketeer Fire Spirit Zap Arrows Firecracker
Zap Arrows Tesla Musketeer
Tesla Musketeer
Fire Spirit Firecracker Tesla Musketeer Dark Prince
Zap Arrows Firecracker Tesla Musketeer Dark Prince
Arrows Tesla Musketeer Zap Firecracker
Tesla Fire Spirit Zap Musketeer Dark Prince
Fire Spirit Zap Arrows Firecracker Tesla Dark Prince
Tesla
Zap Tesla
Tesla Arrows Firecracker Musketeer Dark Prince
Fire Spirit Arrows Tesla Zap Firecracker Musketeer Dark Prince
Zap Arrows Fire Spirit Firecracker Tesla Musketeer Dark Prince
Tesla Musketeer
Dark Prince Fire Spirit Arrows Firecracker Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Dark Prince
Zap Arrows Firecracker Tesla Musketeer
Zap Musketeer Dark Prince
Dark Prince Zap Tesla Musketeer
Tesla Musketeer Dark Prince
Fire Spirit Arrows Firecracker Zap Tesla Musketeer
Dark Prince Tesla Musketeer
Tesla Dark Prince
Zap Firecracker Dark Prince
Tesla Musketeer
Tesla Musketeer Dark Prince
Zap Arrows Dark Prince
Dark Prince Tesla
Firecracker Tesla Musketeer
Tesla Zap Firecracker Musketeer Dark Prince
Arrows Zap Firecracker Tesla Musketeer Dark Prince
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Zap Musketeer
Arrows
Arrows Firecracker Musketeer Dark Prince
Fire Spirit Zap Arrows Firecracker Dark Prince
Arrows Firecracker Fire Spirit Zap Musketeer
Fire Spirit Arrows Firecracker Musketeer
Arrows Fire Spirit Zap Firecracker
Arrows Zap Firecracker
Fire Spirit Musketeer
Firecracker Zap Arrows Musketeer Dark Prince
Fire Spirit Zap Arrows Firecracker Musketeer
Fire Spirit Firecracker Musketeer
Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Fire Spirit Zap Arrows Firecracker Musketeer Dark Prince
Fire Spirit Zap Arrows Firecracker
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Fire Spirit Dark Prince
Arrows Firecracker Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Musketeer
Fire Spirit Zap Arrows Firecracker Musketeer
Zap Firecracker Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker
Arrows Firecracker
Zap Fire Spirit Musketeer Dark Prince
Fire Spirit Zap Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Dark Prince
Arrows Zap Firecracker Musketeer
Zap Arrows
Firecracker Musketeer Dark Prince
Zap Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer Dark Prince
Firecracker

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