My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Battle Ram Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Inferno Dragon
Giant Snowball
Fire Spirit Goblin Gang Tombstone Musketeer Battle Ram Inferno Dragon
Zap
Fire Spirit Goblin Gang Tombstone Battle Ram Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Tombstone Musketeer Battle Ram
The Log
Fire Spirit Goblin Gang Tombstone Musketeer Battle Ram
Earthquake
Goblin Gang Tombstone
Arrows
Fire Spirit Goblin Gang Tombstone
Royal Delivery
Fire Spirit Goblin Gang Musketeer Battle Ram Inferno Dragon
Fireball
Goblin Gang Tombstone Musketeer Battle Ram Inferno Dragon
Poison
Goblin Gang Tombstone Musketeer
Lightning
Tombstone Musketeer Battle Ram Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tombstone Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Goblin Gang Tombstone Musketeer Battle Ram Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Battle Ram Inferno Dragon
Zap
Arrows Battle Ram Fire Spirit Musketeer
Arrows
Zap Battle Ram
Goblin Gang
Battle Ram
Tombstone
Musketeer
Zap Battle Ram
Battle Ram
Zap Fire Spirit Arrows Goblin Gang Musketeer
Inferno Dragon
Fire Spirit

Defense Synergies 2 10

Fire Spirit
Zap
Zap
Fire Spirit Arrows Goblin Gang Tombstone Musketeer Inferno Dragon
Arrows
Zap Tombstone
Goblin Gang
Musketeer Zap Tombstone Inferno Dragon
Tombstone
Musketeer Zap Arrows Goblin Gang Inferno Dragon
Musketeer
Goblin Gang Tombstone Zap
Battle Ram
Inferno Dragon
Zap Goblin Gang Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Musketeer
Inferno Dragon Zap Goblin Gang Tombstone Musketeer
Goblin Gang Fire Spirit Tombstone Musketeer Inferno Dragon
Inferno Dragon Goblin Gang Tombstone Musketeer
Arrows Tombstone
Arrows Goblin Gang Fire Spirit Zap Musketeer
Musketeer Inferno Dragon Fire Spirit Zap Arrows Goblin Gang Tombstone
Zap Arrows Musketeer
Inferno Dragon Goblin Gang Tombstone Musketeer
Goblin Gang Fire Spirit Musketeer
Goblin Gang Zap Arrows Tombstone Musketeer
Arrows Musketeer Inferno Dragon Zap Goblin Gang
Tombstone Fire Spirit Zap Goblin Gang Musketeer
Fire Spirit Zap Arrows Goblin Gang Tombstone
Inferno Dragon Goblin Gang Tombstone
Zap Goblin Gang Inferno Dragon
Arrows Goblin Gang Tombstone Musketeer
Fire Spirit Arrows Tombstone Zap Goblin Gang Musketeer
Zap Arrows Fire Spirit Tombstone Musketeer Inferno Dragon
Musketeer Inferno Dragon
Goblin Gang Fire Spirit Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tombstone
Zap Arrows Goblin Gang Musketeer Inferno Dragon
Goblin Gang Tombstone Zap Musketeer
Goblin Gang Zap Musketeer
Goblin Gang Tombstone Musketeer Inferno Dragon
Fire Spirit Arrows Zap Goblin Gang Musketeer
Goblin Gang Tombstone Musketeer
Inferno Dragon
Zap Tombstone Inferno Dragon
Goblin Gang Tombstone Musketeer Inferno Dragon
Inferno Dragon Tombstone Musketeer
Zap Arrows
Goblin Gang Tombstone
Musketeer
Goblin Gang Tombstone Zap Musketeer Inferno Dragon
Arrows Zap Musketeer Inferno Dragon
Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer
Fire Spirit Zap Arrows
Arrows Fire Spirit Zap Musketeer
Fire Spirit Arrows Musketeer
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Goblin Gang Musketeer
Zap Arrows Musketeer
Fire Spirit Zap Arrows Musketeer
Fire Spirit Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Fire Spirit Zap Arrows Musketeer
Fire Spirit Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Fire Spirit
Inferno Dragon
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Fire Spirit Zap Arrows Musketeer
Zap Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Fire Spirit Goblin Gang Tombstone Musketeer
Fire Spirit Zap Arrows Musketeer
Arrows
Goblin Gang Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer
Inferno Dragon

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