My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Fire Spirit Minions Cannon Princess
Zap
Fire Spirit Minions Cannon Princess
Barbarian Barrel
Fire Spirit Knight Cannon Valkyrie Princess
The Log
Fire Spirit Cannon Princess
Earthquake
Cannon
Arrows
Fire Spirit Minions Princess
Royal Delivery
Fire Spirit Knight Minions Valkyrie Princess
Fireball
Minions Cannon Princess
Poison
Minions Cannon Princess
Lightning
Knight Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Knight Minions Cannon Princess Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Knight
Zap
Arrows Fire Spirit Knight Minions Valkyrie Princess
Arrows
Zap Knight
Knight
Minions Princess Fire Spirit Zap Arrows
Minions
Knight Zap Valkyrie
Cannon
Valkyrie
Fire Spirit Zap Minions
Princess
Knight Zap

Defense Synergies 6 14

Fire Spirit
Knight Zap Valkyrie
Zap
Cannon Fire Spirit Arrows Knight Minions Valkyrie Princess
Arrows
Zap Knight Cannon Valkyrie
Knight
Fire Spirit Minions Cannon Princess Zap Arrows
Minions
Knight Valkyrie Zap Cannon
Cannon
Zap Knight Arrows Minions Valkyrie Princess
Valkyrie
Minions Fire Spirit Zap Arrows Cannon Princess
Princess
Knight Zap Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Cannon Valkyrie
Zap Knight Minions Cannon Valkyrie
Cannon Fire Spirit Knight Minions Valkyrie
Cannon Knight Minions Valkyrie
Arrows Valkyrie Princess
Arrows Fire Spirit Zap Minions Cannon Valkyrie
Minions Fire Spirit Zap Arrows Cannon Princess
Zap Arrows Cannon Valkyrie
Cannon Minions Princess
Knight Fire Spirit Cannon Valkyrie
Minions Valkyrie Zap Arrows Knight Cannon Princess
Arrows Minions Zap Princess
Cannon Fire Spirit Zap Knight Minions Valkyrie
Fire Spirit Valkyrie Zap Arrows Minions Cannon Princess
Knight Cannon
Zap Cannon
Arrows Knight Minions Cannon Valkyrie
Fire Spirit Arrows Cannon Zap Knight Minions Valkyrie
Zap Arrows Valkyrie Fire Spirit Knight Minions Cannon Princess
Cannon
Valkyrie Fire Spirit Arrows Knight Minions Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap
Zap Arrows Knight Valkyrie
Zap Knight Minions Valkyrie
Valkyrie Zap Knight
Knight Cannon Valkyrie
Fire Spirit Arrows Zap Minions Princess
Knight Minions Valkyrie
Knight Valkyrie
Zap Knight Minions Valkyrie
Cannon
Knight Minions Valkyrie
Zap Arrows Valkyrie
Knight Cannon Valkyrie
Cannon Valkyrie Princess
Zap Knight Minions Valkyrie
Arrows Minions Valkyrie Zap Cannon Princess
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Valkyrie
Arrows Zap Princess
Arrows
Arrows Knight Valkyrie
Fire Spirit Zap Arrows Valkyrie
Arrows Fire Spirit Zap Minions Princess
Fire Spirit Arrows Princess
Arrows Fire Spirit Zap Princess
Arrows Zap
Fire Spirit Minions
Zap Arrows Knight Valkyrie Princess
Fire Spirit Zap Arrows Princess
Fire Spirit Knight Princess
Arrows Minions Princess
Princess Zap Arrows
Zap Arrows Princess
Arrows Princess
Arrows
Minions
Fire Spirit Zap Arrows Princess
Fire Spirit Zap Arrows Valkyrie Princess
Minions
Arrows Princess
Zap Arrows
Zap Arrows Fire Spirit Valkyrie Princess
Arrows Zap Princess
Zap Arrows Princess
Zap Arrows
Fire Spirit Zap Arrows Princess
Zap Minions
Zap Arrows
Zap Arrows Princess
Arrows Princess
Zap Fire Spirit Minions Princess
Fire Spirit Zap Arrows Princess
Arrows
Knight Valkyrie Princess
Arrows Zap Princess
Zap Arrows
Zap Minions Princess
Zap Princess
Zap Princess

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