My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Fire Spirit Battle Ram Skeleton Army
Zap
Fire Spirit Battle Ram Skeleton Army
Barbarian Barrel
Fire Spirit Battle Ram Skeleton Army Magic Archer
The Log
Fire Spirit Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Battle Ram Skeleton Army Magic Archer
Fireball
Battle Ram Skeleton Army Magic Archer
Poison
Skeleton Army Magic Archer
Lightning
Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Rocket Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Rocket Magic Archer Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Ram Rocket Skeleton Army Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Skeleton Army Battle Ram Magic Archer Goblin Machine Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Battle Ram
Zap
Arrows Battle Ram Fire Spirit Magic Archer
Arrows
Zap Battle Ram
Battle Ram
Zap Magic Archer Fire Spirit Arrows
Rocket
Skeleton Army
Magic Archer
Battle Ram Zap
Goblin Machine

Defense Synergies 0 5

Fire Spirit
Zap
Zap
Fire Spirit Arrows Skeleton Army Magic Archer
Arrows
Zap
Battle Ram
Rocket
Skeleton Army
Zap Magic Archer
Magic Archer
Zap Skeleton Army
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Magic Archer
Skeleton Army Zap
Rocket Skeleton Army Fire Spirit
Skeleton Army
Arrows Rocket Skeleton Army
Arrows Skeleton Army Fire Spirit Zap Magic Archer
Rocket Fire Spirit Zap Arrows Magic Archer
Rocket Zap Arrows Magic Archer
Skeleton Army
Skeleton Army Fire Spirit
Skeleton Army Zap Arrows Magic Archer
Arrows Zap Magic Archer
Skeleton Army Fire Spirit Zap Rocket
Fire Spirit Rocket Skeleton Army Zap Arrows Magic Archer
Skeleton Army
Rocket Skeleton Army Zap
Arrows Skeleton Army
Fire Spirit Arrows Zap Skeleton Army Magic Archer
Zap Arrows Fire Spirit Magic Archer
Skeleton Army Fire Spirit Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Arrows Rocket Magic Archer
Skeleton Army Zap Rocket
Rocket Skeleton Army Zap
Skeleton Army
Fire Spirit Arrows Rocket Zap Magic Archer
Rocket Skeleton Army
Skeleton Army
Zap Rocket Skeleton Army Magic Archer
Skeleton Army
Rocket Skeleton Army Zap Arrows
Rocket Skeleton Army
Skeleton Army Magic Archer
Skeleton Army Zap Rocket Magic Archer
Arrows Zap Magic Archer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rocket
Arrows Zap Magic Archer
Rocket Arrows Magic Archer
Arrows Rocket
Rocket Fire Spirit Zap Arrows Magic Archer
Arrows Fire Spirit Zap Rocket Magic Archer Goblin Machine
Fire Spirit Arrows Magic Archer
Arrows Fire Spirit Zap Magic Archer
Arrows Zap
Rocket Fire Spirit
Rocket Zap Arrows Magic Archer Goblin Machine
Fire Spirit Zap Arrows Rocket Magic Archer
Rocket Fire Spirit Magic Archer
Arrows Rocket Magic Archer
Zap Arrows Magic Archer
Rocket Zap Arrows Magic Archer
Magic Archer Arrows Rocket
Arrows Rocket
Rocket
Rocket Fire Spirit Zap Arrows Magic Archer Goblin Machine
Rocket Fire Spirit Zap Arrows Magic Archer Goblin Machine
Rocket Magic Archer
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows Fire Spirit Magic Archer Goblin Machine
Arrows Zap Magic Archer
Zap Arrows Magic Archer
Rocket Zap Arrows Magic Archer
Fire Spirit Zap Arrows Magic Archer
Zap Rocket
Zap Arrows Rocket Magic Archer
Zap Rocket Arrows Magic Archer
Rocket Arrows Magic Archer
Zap Fire Spirit Rocket Skeleton Army Magic Archer
Rocket Fire Spirit Zap Arrows Magic Archer
Arrows
Rocket Magic Archer
Arrows Zap Magic Archer
Rocket Zap Arrows
Zap Rocket Magic Archer
Zap Rocket Magic Archer
Zap Rocket Magic Archer
Rocket

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