My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Skeleton Electro Wizard Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Fire Spirit Tombstone
Zap
Fire Spirit Tombstone Sparky
Barbarian Barrel
Fire Spirit Tombstone Giant Skeleton Electro Wizard Sparky
The Log
Fire Spirit Tombstone Giant Skeleton Sparky
Earthquake
Tombstone
Arrows
Fire Spirit Tombstone
Royal Delivery
Fire Spirit Giant Skeleton Electro Wizard Sparky
Fireball
Tombstone Electro Wizard Sparky
Poison
Tombstone Electro Wizard Sparky
Lightning
Tombstone Electro Wizard Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tombstone Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Tombstone Electro Wizard Goblinstein Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Tombstone

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Skeleton Sparky
Zap
Arrows Electro Wizard Sparky Fire Spirit Giant Skeleton
Arrows
Zap Sparky Giant Skeleton
Tombstone
Giant Skeleton
Fire Spirit Zap Arrows Electro Wizard Sparky
Electro Wizard
Zap Giant Skeleton Sparky
Sparky
Zap Arrows Fire Spirit Giant Skeleton Electro Wizard
Goblinstein

Defense Synergies 1 14

Fire Spirit
Zap Giant Skeleton Electro Wizard Sparky
Zap
Electro Wizard Fire Spirit Arrows Tombstone Giant Skeleton Sparky
Arrows
Zap Tombstone Giant Skeleton Sparky
Tombstone
Zap Arrows Electro Wizard Sparky
Giant Skeleton
Fire Spirit Zap Arrows Electro Wizard
Electro Wizard
Zap Fire Spirit Tombstone Giant Skeleton
Sparky
Fire Spirit Zap Arrows Tombstone
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Electro Wizard Sparky
Sparky Zap Tombstone Electro Wizard
Sparky Fire Spirit Tombstone Giant Skeleton Electro Wizard
Sparky Tombstone Electro Wizard
Arrows Tombstone Giant Skeleton Sparky
Arrows Fire Spirit Zap Electro Wizard
Electro Wizard Fire Spirit Zap Arrows Tombstone
Zap Arrows Giant Skeleton Electro Wizard Sparky
Sparky Tombstone
Fire Spirit Giant Skeleton Electro Wizard Sparky
Electro Wizard Zap Arrows Tombstone Giant Skeleton
Arrows Zap Electro Wizard
Tombstone Sparky Fire Spirit Zap Giant Skeleton Electro Wizard
Fire Spirit Sparky Zap Arrows Tombstone Electro Wizard
Sparky Tombstone Electro Wizard
Zap Electro Wizard Sparky
Sparky Arrows Tombstone Electro Wizard
Fire Spirit Arrows Tombstone Zap Electro Wizard
Zap Arrows Fire Spirit Tombstone Giant Skeleton Electro Wizard
Sparky Electro Wizard
Fire Spirit Arrows Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Giant Skeleton Electro Wizard Sparky
Electro Wizard Zap Arrows
Tombstone Giant Skeleton Zap Electro Wizard Sparky
Giant Skeleton Zap Electro Wizard Sparky
Giant Skeleton Tombstone Sparky
Fire Spirit Arrows Zap Electro Wizard
Sparky Tombstone Giant Skeleton Electro Wizard
Giant Skeleton Sparky
Zap Giant Skeleton Electro Wizard Tombstone Sparky
Tombstone Sparky
Tombstone Giant Skeleton Sparky
Zap Arrows Giant Skeleton Electro Wizard
Giant Skeleton Tombstone Sparky
Sparky
Tombstone Electro Wizard Sparky Zap Giant Skeleton
Arrows Zap Giant Skeleton Electro Wizard Sparky
Zap Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows Zap Electro Wizard
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Fire Spirit Zap Arrows Sparky
Arrows Fire Spirit Zap
Fire Spirit Arrows Sparky
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Electro Wizard Sparky
Zap Arrows Electro Wizard Sparky
Fire Spirit Zap Arrows
Fire Spirit Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Sparky
Fire Spirit Zap Arrows Electro Wizard Sparky
Fire Spirit Zap Arrows
Giant Skeleton Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Fire Spirit Sparky
Arrows Zap Electro Wizard Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Fire Spirit Zap Arrows Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap Arrows Sparky
Zap Arrows Electro Wizard Sparky
Giant Skeleton Sparky
Arrows Sparky
Zap Electro Wizard Fire Spirit Tombstone
Fire Spirit Zap Arrows Electro Wizard
Arrows
Electro Wizard Sparky
Arrows Zap
Zap Arrows Giant Skeleton Sparky
Sparky
Zap Giant Skeleton Electro Wizard Sparky
Zap Electro Wizard
Zap Giant Skeleton Electro Wizard Sparky
Sparky
Sparky

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