My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Baby Dragon Balloon Electro Dragon
Zap
Fire Spirit Balloon
Barbarian Barrel
Fire Spirit Valkyrie
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Baby Dragon Balloon Electro Dragon
Fireball
Baby Dragon Balloon Electro Dragon
Poison
Balloon Electro Dragon
Lightning
Valkyrie Baby Dragon Balloon Electro Dragon
Rocket
Valkyrie Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Valkyrie Baby Dragon Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Valkyrie Baby Dragon Balloon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Arrows Valkyrie

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Baby Dragon Balloon
Zap
Arrows Balloon Fire Spirit Valkyrie Baby Dragon Electro Dragon Mega Knight
Arrows
Zap Balloon Mega Knight
Valkyrie
Fire Spirit Balloon Zap Baby Dragon Electro Dragon
Baby Dragon
Fire Spirit Zap Valkyrie Balloon Electro Dragon Mega Knight
Balloon
Zap Arrows Valkyrie Fire Spirit Baby Dragon Electro Dragon Mega Knight
Electro Dragon
Zap Valkyrie Baby Dragon Balloon Mega Knight
Mega Knight
Zap Arrows Baby Dragon Balloon Electro Dragon

Defense Synergies 2 11

Fire Spirit
Zap Valkyrie
Zap
Mega Knight Fire Spirit Arrows Valkyrie Baby Dragon Electro Dragon
Arrows
Mega Knight Zap Valkyrie
Valkyrie
Fire Spirit Zap Arrows Baby Dragon Electro Dragon
Baby Dragon
Zap Valkyrie Electro Dragon Mega Knight
Balloon
Electro Dragon
Zap Valkyrie Baby Dragon
Mega Knight
Zap Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon Electro Dragon
Zap Valkyrie Electro Dragon Mega Knight
Mega Knight Fire Spirit Valkyrie Electro Dragon
Valkyrie Electro Dragon Mega Knight
Arrows Valkyrie Mega Knight
Arrows Fire Spirit Zap Valkyrie Baby Dragon Electro Dragon Mega Knight
Fire Spirit Zap Arrows Baby Dragon Electro Dragon
Zap Arrows Valkyrie Baby Dragon Electro Dragon Mega Knight
Fire Spirit Valkyrie Mega Knight
Valkyrie Zap Arrows Baby Dragon Electro Dragon Mega Knight
Arrows Zap Baby Dragon Electro Dragon
Mega Knight Fire Spirit Zap Valkyrie Electro Dragon
Fire Spirit Valkyrie Mega Knight Zap Arrows Baby Dragon Electro Dragon
Mega Knight
Zap Mega Knight
Mega Knight Arrows Valkyrie Electro Dragon
Fire Spirit Arrows Mega Knight Zap Valkyrie Baby Dragon Electro Dragon
Zap Arrows Valkyrie Baby Dragon Fire Spirit Electro Dragon Mega Knight
Valkyrie Mega Knight Fire Spirit Arrows Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap
Zap Arrows Valkyrie Baby Dragon Electro Dragon Mega Knight
Mega Knight Zap Valkyrie Electro Dragon
Valkyrie Mega Knight Zap
Valkyrie Mega Knight
Fire Spirit Arrows Zap Baby Dragon Electro Dragon
Valkyrie
Mega Knight Valkyrie
Zap Electro Dragon Mega Knight Valkyrie Baby Dragon
Mega Knight Valkyrie Electro Dragon
Mega Knight Zap Arrows Valkyrie
Mega Knight Valkyrie
Valkyrie Baby Dragon Electro Dragon Mega Knight
Electro Dragon Zap Valkyrie Baby Dragon
Arrows Valkyrie Mega Knight Zap Baby Dragon Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Electro Dragon
Arrows Zap Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows Valkyrie
Fire Spirit Zap Arrows Valkyrie Baby Dragon Mega Knight
Arrows Fire Spirit Zap Baby Dragon Electro Dragon
Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Zap Baby Dragon Electro Dragon
Arrows Zap Electro Dragon
Fire Spirit Electro Dragon
Zap Arrows Valkyrie Electro Dragon
Fire Spirit Zap Arrows Baby Dragon Electro Dragon
Fire Spirit Baby Dragon
Arrows Baby Dragon Electro Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon Mega Knight
Arrows
Fire Spirit Zap Arrows Baby Dragon Electro Dragon Mega Knight
Fire Spirit Zap Arrows Valkyrie Baby Dragon Electro Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Zap Arrows Baby Dragon Electro Dragon
Zap Arrows Fire Spirit Valkyrie Baby Dragon Electro Dragon Mega Knight
Arrows Zap Baby Dragon Electro Dragon
Zap Arrows Baby Dragon Electro Dragon Mega Knight
Zap Arrows Baby Dragon
Fire Spirit Zap Arrows Baby Dragon Electro Dragon
Zap Electro Dragon
Zap Arrows Electro Dragon Mega Knight
Zap Arrows Electro Dragon
Mega Knight
Arrows
Zap Fire Spirit Electro Dragon
Fire Spirit Zap Arrows Baby Dragon Electro Dragon
Arrows
Valkyrie Baby Dragon Electro Dragon Mega Knight
Arrows Zap Baby Dragon Electro Dragon
Zap Arrows
Electro Dragon Mega Knight
Zap Electro Dragon Baby Dragon
Zap Electro Dragon
Electro Dragon Zap Baby Dragon Mega Knight

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