My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Fire Spirit Ram Rider
Zap
Fire Spirit Inferno Tower Ram Rider
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Wizard
The Log
Fire Spirit Ram Rider
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Wizard Ram Rider
Fireball
Inferno Tower Wizard Ram Rider
Poison
Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Ram Rider
Rocket
Valkyrie Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Arrows Valkyrie Inferno Tower Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Ram Rider
Zap
Arrows Ram Rider Fire Spirit Valkyrie The Log
Arrows
Zap Ram Rider
Valkyrie
Fire Spirit Zap Wizard Ram Rider
Inferno Tower
Wizard
Valkyrie Ram Rider
The Log
Zap Ram Rider
Ram Rider
Zap Fire Spirit Arrows Valkyrie Wizard The Log

Defense Synergies 1 16

Fire Spirit
Zap Valkyrie Inferno Tower The Log
Zap
Fire Spirit Arrows Valkyrie Inferno Tower The Log Ram Rider
Arrows
Zap Valkyrie Inferno Tower
Valkyrie
Fire Spirit Zap Arrows Inferno Tower Wizard The Log
Inferno Tower
The Log Fire Spirit Zap Arrows Valkyrie
Wizard
Valkyrie The Log
The Log
Inferno Tower Fire Spirit Zap Valkyrie Wizard Ram Rider
Ram Rider
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard The Log Ram Rider
Inferno Tower Zap Valkyrie The Log Ram Rider
Inferno Tower Ram Rider Fire Spirit Valkyrie
Inferno Tower Valkyrie Ram Rider
Arrows Valkyrie The Log
Arrows The Log Fire Spirit Zap Valkyrie
Inferno Tower Ram Rider Fire Spirit Zap Arrows Wizard
Zap Arrows Valkyrie Inferno Tower The Log Ram Rider
Inferno Tower
Fire Spirit Valkyrie Inferno Tower
Valkyrie Zap Arrows Wizard The Log Ram Rider
Arrows Inferno Tower Zap Wizard Ram Rider
Inferno Tower Fire Spirit Zap Valkyrie Wizard The Log Ram Rider
Fire Spirit Valkyrie Wizard Zap Arrows The Log
Inferno Tower Ram Rider
Inferno Tower Zap The Log Ram Rider
Wizard Arrows Valkyrie Inferno Tower
Fire Spirit Arrows Zap Valkyrie Wizard The Log Ram Rider
Zap Arrows Valkyrie Wizard The Log Fire Spirit Ram Rider
Inferno Tower Ram Rider
Valkyrie Wizard Fire Spirit Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower
Zap Arrows Valkyrie Wizard The Log
Zap Valkyrie Inferno Tower The Log Ram Rider
Valkyrie Zap Inferno Tower The Log Ram Rider
Inferno Tower Valkyrie Ram Rider
Fire Spirit Arrows Wizard Zap Ram Rider
Valkyrie Inferno Tower Ram Rider
Inferno Tower Valkyrie
Zap Valkyrie Inferno Tower The Log
Inferno Tower
Valkyrie Inferno Tower
Zap Arrows Valkyrie The Log
Valkyrie Inferno Tower Wizard Ram Rider
Wizard Valkyrie
Inferno Tower Zap Valkyrie The Log
Arrows Valkyrie Zap Inferno Tower Wizard The Log
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows Zap The Log Ram Rider
Arrows The Log
Arrows Valkyrie The Log
Wizard Fire Spirit Zap Arrows Valkyrie The Log
Arrows Wizard Fire Spirit Zap Ram Rider
Fire Spirit Arrows Wizard The Log
Arrows The Log Fire Spirit Zap Wizard Ram Rider
Arrows The Log Zap Wizard Ram Rider
Fire Spirit
Zap Arrows Valkyrie Wizard The Log Ram Rider
Fire Spirit Zap Arrows Wizard
Fire Spirit The Log
Arrows
Zap Arrows The Log
Zap Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Fire Spirit Zap Arrows Wizard The Log
Fire Spirit Zap Arrows Valkyrie Wizard The Log
The Log
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows The Log Fire Spirit Valkyrie Wizard
Arrows The Log Zap Wizard Ram Rider
Zap Arrows Wizard The Log Ram Rider
Zap Arrows The Log
Fire Spirit Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard The Log
Zap Arrows
Arrows Wizard The Log
Zap Fire Spirit
Fire Spirit Zap Arrows Wizard Ram Rider
Arrows The Log
Valkyrie Wizard
Arrows The Log Zap Wizard
Zap Arrows
Zap The Log
Zap
Zap The Log
Wizard

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