My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Barbarians
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Barbarians Valkyrie Ice Wizard Electro Wizard
The Log
Fire Spirit Barbarians
Earthquake
Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Valkyrie Ice Wizard Electro Wizard
Fireball
Barbarians Ice Wizard Electro Wizard
Poison
Barbarians Ice Wizard Electro Wizard
Lightning
Valkyrie Ice Wizard Electro Wizard
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Wizard Fireball Valkyrie Electro Wizard Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Ice Wizard Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap
Zap
Fireball Electro Wizard Fire Spirit Valkyrie Ice Wizard Mega Knight
Barbarians
Fireball
Zap Electro Wizard Mega Knight
Valkyrie
Fire Spirit Zap Electro Wizard
Ice Wizard
Zap
Electro Wizard
Zap Fireball Valkyrie Mega Knight
Mega Knight
Zap Fireball Electro Wizard

Defense Synergies 3 14

Fire Spirit
Zap Valkyrie Electro Wizard
Zap
Fireball Electro Wizard Mega Knight Fire Spirit Barbarians Valkyrie Ice Wizard
Barbarians
Zap
Fireball
Zap Valkyrie Ice Wizard Electro Wizard Mega Knight
Valkyrie
Fire Spirit Zap Fireball Ice Wizard Electro Wizard
Ice Wizard
Zap Fireball Valkyrie Mega Knight
Electro Wizard
Zap Fire Spirit Fireball Valkyrie Mega Knight
Mega Knight
Zap Fireball Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
Barbarians Zap Valkyrie Ice Wizard Electro Wizard Mega Knight
Barbarians Mega Knight Fire Spirit Valkyrie Ice Wizard Electro Wizard
Barbarians Valkyrie Ice Wizard Electro Wizard Mega Knight
Barbarians Fireball Valkyrie Mega Knight
Fireball Fire Spirit Zap Valkyrie Ice Wizard Electro Wizard Mega Knight
Electro Wizard Fire Spirit Zap Fireball Ice Wizard
Zap Barbarians Fireball Valkyrie Electro Wizard Mega Knight
Barbarians Ice Wizard
Fire Spirit Barbarians Valkyrie Ice Wizard Electro Wizard Mega Knight
Barbarians Valkyrie Ice Wizard Electro Wizard Zap Fireball Mega Knight
Zap Fireball Ice Wizard Electro Wizard
Barbarians Mega Knight Fire Spirit Zap Fireball Valkyrie Ice Wizard Electro Wizard
Fire Spirit Fireball Valkyrie Mega Knight Zap Barbarians Electro Wizard
Barbarians Electro Wizard Mega Knight
Barbarians Zap Fireball Electro Wizard Mega Knight
Barbarians Mega Knight Fireball Valkyrie Electro Wizard
Fire Spirit Fireball Valkyrie Mega Knight Zap Barbarians Ice Wizard Electro Wizard
Zap Valkyrie Fire Spirit Barbarians Fireball Ice Wizard Electro Wizard Mega Knight
Barbarians Electro Wizard
Valkyrie Mega Knight Fire Spirit Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Valkyrie Mega Knight
Barbarians Mega Knight Zap Valkyrie Electro Wizard
Valkyrie Mega Knight Zap Barbarians Fireball Electro Wizard
Barbarians Valkyrie Mega Knight
Fire Spirit Fireball Zap Ice Wizard Electro Wizard
Barbarians Fireball Valkyrie Ice Wizard Electro Wizard
Mega Knight Barbarians Valkyrie
Zap Electro Wizard Mega Knight Barbarians Fireball Valkyrie
Barbarians
Mega Knight Barbarians Valkyrie
Mega Knight Zap Barbarians Fireball Valkyrie Electro Wizard
Barbarians Mega Knight Fireball Valkyrie
Barbarians Fireball Valkyrie Mega Knight
Barbarians Electro Wizard Zap Fireball Valkyrie
Valkyrie Mega Knight Zap Barbarians Fireball Ice Wizard Electro Wizard
Zap Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Ice Wizard Electro Wizard
Fireball
Barbarians Fireball Valkyrie
Fireball Fire Spirit Zap Valkyrie Mega Knight
Fireball Fire Spirit Zap Ice Wizard
Fire Spirit
Fireball Fire Spirit Zap Ice Wizard
Fireball Zap
Fire Spirit Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Fire Spirit Zap Fireball Electro Wizard Mega Knight
Fire Spirit Zap Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball Valkyrie Ice Wizard Mega Knight
Fireball Zap Ice Wizard Electro Wizard
Fireball Zap Mega Knight
Fireball Zap
Fire Spirit Zap Fireball Ice Wizard Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Fire Spirit Barbarians Fireball
Fireball Fire Spirit Zap Ice Wizard Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight
Fireball Mega Knight

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