My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Demolisher Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Demolisher
Giant Snowball
Fire Spirit Bomber
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Bomber
The Log
Fire Spirit Bomber Mini P.E.K.K.A Goblin Demolisher
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Mini P.E.K.K.A Goblin Demolisher Mother Witch
Fireball
Bomber Mother Witch
Poison
Bomber Mother Witch
Lightning
Mini P.E.K.K.A Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Goblin Demolisher Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Goblin Demolisher Rage Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Rage Mini P.E.K.K.A Goblin Demolisher Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap Rage

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Mother Witch
Bomber
Zap Mini P.E.K.K.A Mega Knight
Zap
Fire Spirit Bomber Mini P.E.K.K.A Goblin Demolisher Mother Witch Mega Knight
Mini P.E.K.K.A
Fire Spirit Bomber Zap Goblin Demolisher Rage Mega Knight
Goblin Demolisher
Zap Mini P.E.K.K.A
Rage
Mini P.E.K.K.A Mother Witch
Mother Witch
Fire Spirit Zap Rage Mega Knight
Mega Knight
Bomber Zap Mini P.E.K.K.A Mother Witch

Defense Synergies 2 9

Fire Spirit
Zap Mini P.E.K.K.A
Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Mega Knight Fire Spirit Bomber Goblin Demolisher Mother Witch
Mini P.E.K.K.A
Zap Fire Spirit Bomber Goblin Demolisher Mother Witch
Goblin Demolisher
Zap Mini P.E.K.K.A
Rage
Mother Witch
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Goblin Demolisher
Mini P.E.K.K.A Zap Mega Knight
Mini P.E.K.K.A Mega Knight Fire Spirit Bomber
Mini P.E.K.K.A Mega Knight
Bomber Mini P.E.K.K.A Goblin Demolisher Mega Knight
Fire Spirit Bomber Zap Goblin Demolisher Mother Witch Mega Knight
Fire Spirit Zap
Zap Mega Knight
Mini P.E.K.K.A
Fire Spirit Bomber Mini P.E.K.K.A Mega Knight
Mother Witch Bomber Zap Goblin Demolisher Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Fire Spirit Bomber Zap
Fire Spirit Bomber Mega Knight Zap Mini P.E.K.K.A Goblin Demolisher
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Bomber Mini P.E.K.K.A
Fire Spirit Mega Knight Bomber Zap Goblin Demolisher
Zap Fire Spirit Bomber Goblin Demolisher Mother Witch Mega Knight
Mini P.E.K.K.A
Bomber Goblin Demolisher Mega Knight Fire Spirit Mini P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Bomber Zap Mini P.E.K.K.A Mega Knight
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A Mega Knight
Fire Spirit Mother Witch Zap Goblin Demolisher
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight
Bomber Goblin Demolisher Mega Knight
Bomber Zap Mini P.E.K.K.A
Mega Knight Bomber Zap Mini P.E.K.K.A Mother Witch
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Fire Spirit Zap Goblin Demolisher Mega Knight
Mother Witch Fire Spirit Zap
Fire Spirit Bomber Goblin Demolisher
Fire Spirit Zap Goblin Demolisher
Zap
Fire Spirit Mini P.E.K.K.A
Zap
Fire Spirit Zap
Fire Spirit
Zap
Bomber Zap Goblin Demolisher
Goblin Demolisher Mega Knight
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Zap Mini P.E.K.K.A Goblin Demolisher Mega Knight
Fire Spirit Bomber Zap Goblin Demolisher Mother Witch Mega Knight
Mega Knight
Zap
Zap Goblin Demolisher Mother Witch Fire Spirit Bomber Mega Knight
Zap
Zap Mega Knight
Zap
Fire Spirit Zap Mother Witch
Zap
Mini P.E.K.K.A
Bomber Zap Mega Knight
Zap
Mega Knight
Zap Fire Spirit
Fire Spirit Zap
Mini P.E.K.K.A Mega Knight
Bomber Zap
Zap
Mega Knight
Zap
Zap
Zap Mega Knight
Mega Knight

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