My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Fire Spirit Bomber Cannon
Zap
Fire Spirit Bomber Cannon Royal Giant
Barbarian Barrel
Fire Spirit Bomber Cannon Magic Archer
The Log
Fire Spirit Bomber Cannon Royal Giant
Earthquake
Bomber Cannon
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Magic Archer
Fireball
Bomber Cannon Magic Archer
Poison
Bomber Cannon Magic Archer
Lightning
Cannon Magic Archer Goblinstein
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Cannon Fireball Magic Archer Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Cannon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Bomber
Royal Giant Zap
Zap
Fireball Fire Spirit Bomber Royal Giant Magic Archer
Cannon
Royal Giant
Fire Spirit Bomber Fireball Zap Magic Archer
Fireball
Zap Royal Giant Magic Archer
Magic Archer
Zap Royal Giant Fireball
Goblinstein

Defense Synergies 2 6

Fire Spirit
Zap
Bomber
Zap Cannon
Zap
Cannon Fireball Fire Spirit Bomber Magic Archer
Cannon
Zap Bomber Fireball Magic Archer
Royal Giant
Fireball
Zap Cannon
Magic Archer
Zap Cannon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon Fireball Magic Archer
Zap Cannon
Cannon Fire Spirit Bomber
Cannon
Bomber Fireball
Fireball Fire Spirit Bomber Zap Cannon Magic Archer
Fire Spirit Zap Cannon Fireball Magic Archer
Zap Cannon Fireball Magic Archer
Cannon
Fire Spirit Bomber Cannon
Bomber Zap Cannon Fireball Magic Archer
Zap Fireball Magic Archer
Cannon Fire Spirit Bomber Zap Fireball
Fire Spirit Bomber Fireball Zap Cannon Magic Archer
Cannon
Zap Cannon Fireball
Bomber Cannon Fireball
Fire Spirit Cannon Fireball Bomber Zap Magic Archer
Zap Fire Spirit Bomber Cannon Fireball Magic Archer
Cannon
Bomber Fire Spirit Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Bomber Zap Magic Archer
Zap
Zap Fireball
Cannon
Fire Spirit Fireball Zap Magic Archer
Fireball
Zap Fireball Magic Archer
Cannon
Zap Fireball
Cannon Fireball
Bomber Cannon Fireball Magic Archer
Bomber Zap Fireball Magic Archer
Bomber Zap Cannon Fireball Magic Archer
Bomber Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball
Bomber Fireball Fire Spirit Zap Magic Archer
Fireball Fire Spirit Zap Magic Archer
Fire Spirit Bomber Magic Archer
Fireball Fire Spirit Zap Magic Archer
Fireball Zap
Fire Spirit Fireball
Zap Fireball Magic Archer
Fireball Fire Spirit Zap Magic Archer
Fire Spirit Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Bomber Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Bomber
Fire Spirit Bomber Zap Fireball Magic Archer
Fire Spirit Bomber Zap Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fire Spirit Bomber Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fire Spirit Zap Fireball Magic Archer
Zap Fireball
Fireball
Bomber Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Fire Spirit Fireball Magic Archer
Fireball Fire Spirit Zap Magic Archer
Fireball
Fireball Magic Archer
Bomber Zap Fireball Magic Archer
Zap Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball

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