My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Fire Spirit Cannon Dart Goblin Hog Rider Skeleton King
Zap
Fire Spirit Cannon Firecracker Dart Goblin Skeleton King
Barbarian Barrel
Fire Spirit Cannon Firecracker Dart Goblin Skeleton King
The Log
Fire Spirit Cannon Firecracker Dart Goblin Hog Rider Skeleton King
Earthquake
Cannon Firecracker Hog Rider Skeleton King
Arrows
Fire Spirit Firecracker Dart Goblin Skeleton King
Royal Delivery
Fire Spirit Firecracker Dart Goblin Hog Rider Skeleton King
Fireball
Cannon Firecracker Dart Goblin Hog Rider Skeleton King
Poison
Cannon Firecracker Dart Goblin Skeleton King
Lightning
Cannon Skeleton King
Rocket
Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Cannon Firecracker Dart Goblin Hog Rider Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Cannon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Firecracker Hog Rider Fire Spirit Dart Goblin The Log
Cannon
Firecracker
Zap Hog Rider Dart Goblin
Dart Goblin
Zap Firecracker Hog Rider The Log Skeleton King
Hog Rider
Fire Spirit Zap Firecracker The Log Dart Goblin
The Log
Hog Rider Zap Dart Goblin
Skeleton King
Dart Goblin

Defense Synergies 3 10

Fire Spirit
Zap Firecracker The Log
Zap
Cannon Fire Spirit Firecracker Dart Goblin The Log
Cannon
Zap The Log Firecracker Dart Goblin
Firecracker
The Log Fire Spirit Zap Cannon Dart Goblin
Dart Goblin
Zap Cannon Firecracker The Log
Hog Rider
The Log
Cannon Firecracker Fire Spirit Zap Dart Goblin
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Dart Goblin The Log
Zap Cannon Firecracker Dart Goblin The Log
Cannon Fire Spirit Dart Goblin
Cannon Firecracker Dart Goblin Skeleton King
Firecracker The Log
The Log Fire Spirit Zap Cannon Firecracker Dart Goblin
Dart Goblin Fire Spirit Zap Cannon Firecracker
Zap Cannon Dart Goblin The Log
Cannon Skeleton King
Fire Spirit Cannon Firecracker Dart Goblin
Dart Goblin Zap Cannon Firecracker The Log Skeleton King
Zap Firecracker Dart Goblin
Cannon Fire Spirit Zap The Log
Fire Spirit Zap Cannon Firecracker Dart Goblin The Log Skeleton King
Cannon Skeleton King
Zap Cannon The Log
Cannon Firecracker
Fire Spirit Cannon Zap Firecracker Dart Goblin The Log
Zap The Log Fire Spirit Cannon Firecracker Dart Goblin
Cannon Dart Goblin
Fire Spirit Cannon Firecracker Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Firecracker The Log
Zap The Log
Zap The Log
Cannon
Fire Spirit Firecracker Zap Dart Goblin
Dart Goblin
Zap Firecracker The Log
Cannon Dart Goblin
Dart Goblin
Zap The Log
Cannon Skeleton King
Cannon Firecracker Dart Goblin
Zap Firecracker Dart Goblin The Log Skeleton King
Zap Cannon Firecracker Dart Goblin The Log Skeleton King
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Zap Dart Goblin The Log
Dart Goblin The Log
Firecracker Dart Goblin The Log
Fire Spirit Zap Firecracker The Log
Firecracker Fire Spirit Zap Dart Goblin
Fire Spirit Firecracker Dart Goblin The Log
The Log Fire Spirit Zap Firecracker Dart Goblin
The Log Zap Firecracker Dart Goblin
Fire Spirit
Firecracker Zap Dart Goblin The Log
Fire Spirit Zap Firecracker Dart Goblin
Fire Spirit Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Fire Spirit Zap Firecracker Dart Goblin The Log
Fire Spirit Zap Firecracker Dart Goblin The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Fire Spirit
Firecracker The Log Zap Dart Goblin
Zap The Log
Zap Firecracker Dart Goblin The Log
Fire Spirit Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Dart Goblin The Log
Zap Firecracker
Firecracker The Log
Zap Fire Spirit Dart Goblin
Fire Spirit Zap Firecracker Dart Goblin
The Log
Firecracker Dart Goblin
The Log Zap Firecracker Dart Goblin Skeleton King
Zap
Firecracker Dart Goblin
Zap Firecracker Dart Goblin The Log Skeleton King
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin The Log
Firecracker Dart Goblin

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