My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Fire Spirit Lumberjack
Zap
Fire Spirit Firecracker Prince Sparky
Barbarian Barrel
Fire Spirit Firecracker Wizard Electro Wizard Lumberjack Sparky
The Log
Fire Spirit Firecracker Prince Lumberjack Sparky
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Wizard Prince Electro Wizard Lumberjack Sparky
Fireball
Firecracker Wizard Electro Wizard Lumberjack Sparky
Poison
Firecracker Wizard Electro Wizard Sparky
Lightning
Wizard Prince Electro Wizard Lumberjack Sparky
Rocket
Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Firecracker Electro Wizard Lumberjack Wizard Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Firecracker Electro Wizard

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Prince Lumberjack Sparky
Zap
Firecracker Prince Electro Wizard Sparky Fire Spirit Lumberjack
Firecracker
Zap Prince Lumberjack Sparky
Wizard
Prince Lumberjack Sparky
Prince
Zap Fire Spirit Firecracker Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Prince Lumberjack Sparky
Lumberjack
Fire Spirit Zap Firecracker Wizard Prince Electro Wizard Sparky
Sparky
Zap Fire Spirit Firecracker Wizard Electro Wizard Lumberjack

Defense Synergies 1 16

Fire Spirit
Zap Firecracker Electro Wizard Sparky
Zap
Electro Wizard Fire Spirit Firecracker Prince Lumberjack Sparky
Firecracker
Fire Spirit Zap Prince Electro Wizard Lumberjack
Wizard
Prince Electro Wizard Lumberjack
Prince
Zap Firecracker Wizard Electro Wizard
Electro Wizard
Zap Fire Spirit Firecracker Wizard Prince Lumberjack
Lumberjack
Zap Firecracker Wizard Electro Wizard
Sparky
Fire Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Electro Wizard Sparky
Lumberjack Sparky Zap Firecracker Prince Electro Wizard
Prince Lumberjack Sparky Fire Spirit Electro Wizard
Prince Lumberjack Sparky Firecracker Electro Wizard
Firecracker Prince Lumberjack Sparky
Fire Spirit Zap Firecracker Electro Wizard Lumberjack
Electro Wizard Fire Spirit Zap Firecracker Wizard
Zap Electro Wizard Sparky
Sparky Prince Lumberjack
Fire Spirit Firecracker Prince Electro Wizard Lumberjack Sparky
Electro Wizard Zap Firecracker Wizard Lumberjack
Zap Firecracker Wizard Electro Wizard
Prince Lumberjack Sparky Fire Spirit Zap Wizard Electro Wizard
Fire Spirit Wizard Sparky Zap Firecracker Prince Electro Wizard Lumberjack
Sparky Prince Electro Wizard Lumberjack
Zap Prince Electro Wizard Lumberjack Sparky
Wizard Sparky Firecracker Prince Electro Wizard Lumberjack
Fire Spirit Zap Firecracker Wizard Prince Electro Wizard Lumberjack
Zap Wizard Fire Spirit Firecracker Electro Wizard Lumberjack
Sparky Prince Electro Wizard Lumberjack
Wizard Fire Spirit Firecracker Prince Electro Wizard Lumberjack Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Prince Electro Wizard Sparky
Electro Wizard Zap Firecracker Wizard Prince Lumberjack
Lumberjack Zap Prince Electro Wizard Sparky
Prince Lumberjack Zap Electro Wizard Sparky
Prince Lumberjack Sparky
Fire Spirit Firecracker Wizard Zap Electro Wizard
Prince Sparky Electro Wizard Lumberjack
Prince Lumberjack Sparky
Zap Electro Wizard Firecracker Prince Sparky
Sparky
Prince Lumberjack Sparky
Zap Prince Electro Wizard
Prince Wizard Lumberjack Sparky
Wizard Firecracker Sparky
Electro Wizard Sparky Zap Firecracker Prince Lumberjack
Zap Firecracker Wizard Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap Electro Wizard
Sparky
Firecracker Prince Sparky
Wizard Fire Spirit Zap Firecracker Sparky
Firecracker Wizard Fire Spirit Zap
Fire Spirit Firecracker Wizard Sparky
Fire Spirit Zap Firecracker Wizard
Zap Firecracker Wizard
Fire Spirit Prince Electro Wizard Lumberjack Sparky
Firecracker Zap Wizard Prince Electro Wizard Sparky
Fire Spirit Zap Firecracker Wizard
Fire Spirit Firecracker Sparky
Firecracker
Zap Firecracker Prince Sparky
Zap Firecracker Wizard Sparky
Firecracker Wizard Sparky
Sparky
Sparky
Fire Spirit Zap Firecracker Wizard Prince Electro Wizard Sparky
Fire Spirit Zap Firecracker Wizard
Prince Sparky
Wizard
Prince Sparky
Zap
Zap Firecracker Fire Spirit Wizard Sparky
Firecracker Zap Wizard Electro Wizard Sparky
Zap Wizard Prince Sparky
Zap Firecracker Sparky
Fire Spirit Zap Firecracker Wizard Electro Wizard Sparky
Zap Electro Wizard Firecracker Wizard
Sparky
Zap Wizard Sparky
Zap Firecracker Electro Wizard Sparky
Prince Sparky
Firecracker Wizard Sparky
Zap Electro Wizard Fire Spirit Prince
Fire Spirit Zap Firecracker Wizard Electro Wizard
Firecracker Wizard Prince Electro Wizard Lumberjack Sparky
Zap Firecracker Wizard
Zap Sparky
Firecracker Prince Sparky
Zap Firecracker Electro Wizard Sparky
Firecracker Zap Electro Wizard
Zap Firecracker Prince Electro Wizard Sparky
Prince Sparky
Firecracker Wizard Sparky

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