My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit
Zap
Fire Spirit Firecracker Inferno Tower
Barbarian Barrel
Fire Spirit Firecracker Elite Barbarians Valkyrie Inferno Tower
The Log
Fire Spirit Firecracker Elite Barbarians
Earthquake
Firecracker Inferno Tower
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Elite Barbarians Valkyrie
Fireball
Firecracker Elite Barbarians Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Elite Barbarians Valkyrie Inferno Tower Goblinstein
Rocket
Elite Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Earthquake Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Firecracker Earthquake Valkyrie Inferno Tower Goblinstein Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Firecracker Earthquake

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Elite Barbarians
Zap
Firecracker Elite Barbarians Earthquake Fire Spirit Valkyrie
Firecracker
Zap Elite Barbarians Earthquake Valkyrie
Elite Barbarians
Zap Valkyrie Fire Spirit Firecracker
Earthquake
Zap Firecracker
Valkyrie
Fire Spirit Elite Barbarians Zap Firecracker
Inferno Tower
Goblinstein

Defense Synergies 2 13

Fire Spirit
Zap Firecracker Valkyrie Inferno Tower
Zap
Fire Spirit Firecracker Elite Barbarians Earthquake Valkyrie Inferno Tower
Firecracker
Valkyrie Fire Spirit Zap Earthquake Inferno Tower
Elite Barbarians
Valkyrie Zap
Earthquake
Zap Firecracker Inferno Tower
Valkyrie
Firecracker Elite Barbarians Fire Spirit Zap Inferno Tower
Inferno Tower
Fire Spirit Zap Firecracker Earthquake Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Valkyrie Inferno Tower
Elite Barbarians Inferno Tower Zap Firecracker Valkyrie
Inferno Tower Fire Spirit Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower Firecracker Valkyrie
Firecracker Elite Barbarians Earthquake Valkyrie
Fire Spirit Zap Firecracker Earthquake Valkyrie
Inferno Tower Fire Spirit Zap Firecracker
Earthquake Zap Valkyrie Inferno Tower
Inferno Tower Elite Barbarians
Elite Barbarians Fire Spirit Firecracker Valkyrie Inferno Tower
Valkyrie Zap Firecracker Earthquake
Inferno Tower Zap Firecracker
Inferno Tower Fire Spirit Zap Elite Barbarians Earthquake Valkyrie
Fire Spirit Valkyrie Zap Firecracker Earthquake
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians
Firecracker Elite Barbarians Valkyrie Inferno Tower
Fire Spirit Valkyrie Zap Firecracker Elite Barbarians
Zap Earthquake Valkyrie Fire Spirit Firecracker
Elite Barbarians Inferno Tower
Valkyrie Fire Spirit Firecracker Elite Barbarians Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Inferno Tower
Zap Firecracker Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Inferno Tower
Valkyrie Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Fire Spirit Firecracker Zap
Elite Barbarians Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Zap Firecracker Elite Barbarians Valkyrie Inferno Tower
Inferno Tower
Elite Barbarians Valkyrie Inferno Tower
Zap Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Inferno Tower
Firecracker Valkyrie
Elite Barbarians Inferno Tower Zap Firecracker Valkyrie
Valkyrie Zap Firecracker Elite Barbarians Earthquake Inferno Tower
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie
Firecracker Zap
Earthquake
Earthquake Firecracker Valkyrie
Fire Spirit Zap Firecracker Earthquake Valkyrie
Firecracker Fire Spirit Zap
Fire Spirit Firecracker Earthquake
Earthquake Fire Spirit Zap Firecracker
Zap Firecracker
Fire Spirit Elite Barbarians
Firecracker Zap Earthquake Valkyrie
Fire Spirit Zap Firecracker
Earthquake Fire Spirit Firecracker Elite Barbarians
Earthquake Firecracker
Earthquake Zap Firecracker Elite Barbarians
Earthquake Zap Firecracker
Earthquake Firecracker
Earthquake
Fire Spirit Zap Firecracker Earthquake
Fire Spirit Zap Firecracker Earthquake Valkyrie
Earthquake
Earthquake Zap
Zap Firecracker Earthquake Fire Spirit Valkyrie
Firecracker Zap Earthquake
Zap
Zap Firecracker
Elite Barbarians Fire Spirit Zap Firecracker
Zap Firecracker
Elite Barbarians
Zap Earthquake
Zap Firecracker
Firecracker Earthquake
Zap Earthquake Fire Spirit
Fire Spirit Zap Firecracker
Firecracker Valkyrie
Zap Firecracker Earthquake
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker
Firecracker

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