My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Firecracker Inferno Tower
Barbarian Barrel
Fire Spirit Firecracker Elite Barbarians Inferno Tower
The Log
Fire Spirit Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Elite Barbarians Hog Rider
Fireball
Firecracker Elite Barbarians Hog Rider Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Firecracker Hog Rider Freeze Inferno Tower Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Firecracker Hog Rider

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Zap
Firecracker Elite Barbarians Hog Rider Fire Spirit Freeze Mega Knight
Firecracker
Zap Hog Rider Elite Barbarians Mega Knight
Elite Barbarians
Zap Fire Spirit Firecracker Hog Rider Mega Knight
Hog Rider
Fire Spirit Zap Firecracker Freeze Elite Barbarians Mega Knight
Inferno Tower
Freeze
Hog Rider Zap
Mega Knight
Zap Firecracker Elite Barbarians Hog Rider

Defense Synergies 1 11

Fire Spirit
Zap Firecracker Inferno Tower
Zap
Mega Knight Fire Spirit Firecracker Elite Barbarians Inferno Tower
Firecracker
Fire Spirit Zap Inferno Tower Mega Knight
Elite Barbarians
Zap Mega Knight
Hog Rider
Inferno Tower
Fire Spirit Zap Firecracker Mega Knight
Freeze
Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Inferno Tower Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower
Elite Barbarians Inferno Tower Zap Firecracker Mega Knight
Inferno Tower Mega Knight Fire Spirit Elite Barbarians Freeze
Elite Barbarians Inferno Tower Firecracker Mega Knight
Firecracker Elite Barbarians Mega Knight
Freeze Fire Spirit Zap Firecracker Mega Knight
Inferno Tower Fire Spirit Zap Firecracker Freeze
Zap Inferno Tower Mega Knight
Inferno Tower Elite Barbarians
Elite Barbarians Fire Spirit Firecracker Inferno Tower Mega Knight
Zap Firecracker Freeze Mega Knight
Inferno Tower Zap Firecracker
Inferno Tower Mega Knight Fire Spirit Zap Elite Barbarians Freeze
Fire Spirit Mega Knight Zap Firecracker Freeze
Elite Barbarians Inferno Tower Mega Knight
Inferno Tower Zap Elite Barbarians Freeze Mega Knight
Mega Knight Firecracker Elite Barbarians Inferno Tower
Fire Spirit Mega Knight Zap Firecracker Elite Barbarians
Zap Freeze Fire Spirit Firecracker Mega Knight
Elite Barbarians Inferno Tower
Mega Knight Fire Spirit Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Inferno Tower
Zap Firecracker Elite Barbarians Mega Knight
Mega Knight Zap Elite Barbarians Inferno Tower
Mega Knight Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Mega Knight
Fire Spirit Firecracker Zap Freeze
Elite Barbarians Inferno Tower
Inferno Tower Mega Knight Elite Barbarians
Zap Freeze Mega Knight Firecracker Elite Barbarians Inferno Tower
Inferno Tower
Mega Knight Elite Barbarians Inferno Tower
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Inferno Tower
Firecracker Mega Knight
Elite Barbarians Inferno Tower Zap Firecracker Freeze
Mega Knight Zap Firecracker Elite Barbarians Inferno Tower Freeze
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap
Firecracker Freeze
Fire Spirit Zap Firecracker Mega Knight
Firecracker Fire Spirit Zap Freeze
Fire Spirit Firecracker
Fire Spirit Zap Firecracker Freeze
Zap Firecracker
Fire Spirit Elite Barbarians
Firecracker Zap
Fire Spirit Zap Firecracker
Fire Spirit Firecracker Elite Barbarians
Firecracker Freeze
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker Mega Knight
Freeze
Fire Spirit Zap Firecracker Mega Knight
Fire Spirit Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Freeze Fire Spirit Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Elite Barbarians Fire Spirit Zap Firecracker
Zap Firecracker Freeze
Elite Barbarians
Zap Mega Knight
Zap Firecracker Freeze
Mega Knight
Firecracker
Zap Fire Spirit Freeze
Fire Spirit Zap Firecracker
Freeze
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Elite Barbarians Mega Knight
Zap Firecracker Elite Barbarians Freeze
Firecracker Zap
Zap Firecracker Freeze Mega Knight
Firecracker Mega Knight

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