My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon Sparky
Giant Snowball
Fire Spirit Goblin Gang Goblin Barrel Inferno Dragon
Zap
Fire Spirit Goblin Gang Goblin Barrel Inferno Dragon Sparky
Barbarian Barrel
Fire Spirit Goblin Gang Goblin Barrel Sparky
The Log
Fire Spirit Goblin Gang Goblin Barrel Sparky
Earthquake
Goblin Gang Goblin Barrel
Arrows
Fire Spirit Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Goblin Gang Goblin Barrel Inferno Dragon Sparky
Fireball
Goblin Gang Goblin Barrel Inferno Dragon Sparky
Poison
Goblin Gang Sparky
Lightning
Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Goblin Barrel Tornado Inferno Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Goblin Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Goblin Barrel Inferno Dragon Sparky
Zap
Tornado Sparky Fire Spirit Mega Knight
Goblin Gang
Goblin Barrel Sparky
Goblin Barrel
Goblin Gang Fire Spirit Sparky Mega Knight
Tornado
Zap Sparky Mega Knight
Inferno Dragon
Mega Knight Fire Spirit
Sparky
Zap Tornado Fire Spirit Goblin Gang Goblin Barrel
Mega Knight
Inferno Dragon Zap Goblin Barrel Tornado

Defense Synergies 2 13

Fire Spirit
Zap Tornado Sparky
Zap
Mega Knight Fire Spirit Goblin Gang Tornado Inferno Dragon Sparky
Goblin Gang
Zap Inferno Dragon Sparky
Goblin Barrel
Tornado
Sparky Fire Spirit Zap Inferno Dragon Sparky Mega Knight
Inferno Dragon
Zap Goblin Gang Tornado Mega Knight
Sparky
Tornado Fire Spirit Zap Goblin Gang Tornado
Mega Knight
Zap Tornado Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Inferno Dragon Sparky Zap Goblin Gang Mega Knight
Goblin Gang Tornado Sparky Mega Knight Fire Spirit Inferno Dragon
Inferno Dragon Sparky Goblin Gang Mega Knight
Tornado Sparky Mega Knight
Goblin Gang Tornado Fire Spirit Zap Mega Knight
Tornado Inferno Dragon Fire Spirit Zap Goblin Gang
Zap Sparky Mega Knight
Inferno Dragon Sparky Goblin Gang Tornado
Goblin Gang Tornado Fire Spirit Sparky Mega Knight
Goblin Gang Zap Tornado Mega Knight
Inferno Dragon Zap Goblin Gang Tornado
Sparky Mega Knight Fire Spirit Zap Goblin Gang
Fire Spirit Sparky Mega Knight Zap Goblin Gang Tornado
Inferno Dragon Sparky Goblin Gang Mega Knight
Tornado Zap Goblin Gang Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Goblin Gang Tornado
Fire Spirit Mega Knight Zap Goblin Gang Tornado
Zap Tornado Fire Spirit Inferno Dragon Mega Knight
Sparky Tornado Inferno Dragon
Goblin Gang Mega Knight Fire Spirit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Sparky
Zap Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Sparky
Goblin Gang Mega Knight Zap Tornado Sparky
Goblin Gang Inferno Dragon Sparky Mega Knight
Fire Spirit Zap Goblin Gang Tornado
Goblin Gang Sparky
Mega Knight Inferno Dragon Sparky
Zap Mega Knight Tornado Inferno Dragon Sparky
Goblin Gang Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Mega Knight Zap Tornado
Mega Knight Goblin Gang Sparky
Sparky Mega Knight
Goblin Gang Sparky Zap Tornado Inferno Dragon
Mega Knight Zap Inferno Dragon Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado
Sparky
Sparky
Fire Spirit Zap Sparky Mega Knight
Fire Spirit Zap Tornado
Fire Spirit Tornado Sparky
Fire Spirit Zap Tornado
Zap Tornado
Fire Spirit Goblin Gang Tornado Sparky
Zap Tornado Sparky
Fire Spirit Zap Tornado
Fire Spirit Sparky
Zap Sparky
Zap Sparky
Sparky Mega Knight
Tornado Sparky
Sparky
Fire Spirit Zap Sparky Mega Knight
Fire Spirit Zap Tornado Mega Knight
Sparky Mega Knight
Tornado
Tornado Sparky
Zap
Zap Tornado Fire Spirit Sparky Mega Knight
Inferno Dragon
Zap Tornado Sparky
Zap Tornado Sparky Mega Knight
Zap Tornado Sparky
Fire Spirit Zap Tornado Sparky
Zap
Sparky
Zap Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
Sparky
Zap Fire Spirit Goblin Gang
Fire Spirit Zap Tornado
Goblin Gang Sparky Mega Knight
Zap
Zap Tornado Sparky
Sparky Mega Knight
Zap Goblin Gang Tornado Sparky
Zap Tornado
Zap Tornado Sparky Mega Knight
Inferno Dragon Sparky
Sparky Mega Knight

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