My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Inferno Dragon
Zap
Fire Spirit Goblin Gang Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Electro Wizard
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Hog Rider Bowler Electro Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Bowler Electro Wizard Inferno Dragon
Poison
Goblin Gang Electro Wizard
Lightning
Bowler Electro Wizard Inferno Dragon
Rocket
Hog Rider Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Fireball Hog Rider Electro Wizard Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Bowler Inferno Dragon
Zap
Fireball Hog Rider Electro Wizard Fire Spirit Bowler
Goblin Gang
Hog Rider Bowler
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Fire Spirit Zap Goblin Gang Fireball Bowler Electro Wizard
Bowler
Fire Spirit Zap Goblin Gang Hog Rider Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Bowler
Inferno Dragon
Fire Spirit

Defense Synergies 2 10

Fire Spirit
Zap Electro Wizard
Zap
Fireball Electro Wizard Fire Spirit Goblin Gang Bowler Inferno Dragon
Goblin Gang
Zap Electro Wizard Inferno Dragon
Fireball
Zap Electro Wizard
Hog Rider
Bowler
Zap Electro Wizard
Electro Wizard
Zap Fire Spirit Goblin Gang Fireball Bowler Inferno Dragon
Inferno Dragon
Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Electro Wizard
Inferno Dragon Zap Goblin Gang Electro Wizard
Goblin Gang Bowler Fire Spirit Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Bowler Electro Wizard
Fireball Bowler
Goblin Gang Fireball Bowler Fire Spirit Zap Electro Wizard
Electro Wizard Inferno Dragon Fire Spirit Zap Goblin Gang Fireball
Bowler Zap Fireball Electro Wizard
Inferno Dragon Goblin Gang
Goblin Gang Fire Spirit Bowler Electro Wizard
Goblin Gang Electro Wizard Zap Fireball Bowler
Inferno Dragon Zap Goblin Gang Fireball Electro Wizard
Bowler Fire Spirit Zap Goblin Gang Fireball Electro Wizard
Fire Spirit Fireball Bowler Zap Goblin Gang Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard
Zap Goblin Gang Fireball Bowler Electro Wizard Inferno Dragon
Goblin Gang Fireball Bowler Electro Wizard
Fire Spirit Fireball Zap Goblin Gang Bowler Electro Wizard
Zap Fire Spirit Fireball Bowler Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Bowler Fire Spirit Fireball Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Bowler Inferno Dragon
Goblin Gang Zap Bowler Electro Wizard
Goblin Gang Bowler Zap Fireball Electro Wizard
Goblin Gang Bowler Inferno Dragon
Fire Spirit Fireball Zap Goblin Gang Electro Wizard
Goblin Gang Fireball Bowler Electro Wizard
Inferno Dragon
Zap Electro Wizard Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bowler
Zap Fireball Bowler Electro Wizard
Bowler Goblin Gang Fireball
Fireball Bowler
Goblin Gang Electro Wizard Zap Fireball Bowler Inferno Dragon
Bowler Zap Fireball Electro Wizard Inferno Dragon
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler Electro Wizard
Fireball
Fireball
Fireball Fire Spirit Zap Bowler
Fireball Fire Spirit Zap
Fire Spirit Bowler
Fireball Fire Spirit Zap Bowler
Fireball Zap
Fire Spirit Goblin Gang Fireball Bowler Electro Wizard
Zap Fireball Bowler Electro Wizard
Fireball Fire Spirit Zap
Fire Spirit Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball
Fire Spirit Zap Fireball Bowler Electro Wizard
Fire Spirit Zap Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fire Spirit Fireball Bowler
Inferno Dragon
Fireball Zap Bowler Electro Wizard
Fireball Zap Bowler
Fireball Zap
Fire Spirit Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball Bowler
Zap Fireball
Zap Fireball Electro Wizard
Fireball Bowler
Zap Electro Wizard Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Zap Electro Wizard
Fireball
Fireball Goblin Gang Bowler Electro Wizard
Zap Fireball Bowler
Zap Fireball
Zap Goblin Gang Fireball Bowler Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bowler Electro Wizard
Inferno Dragon
Fireball Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: