My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse
Giant Snowball
Fire Spirit Goblin Gang Goblin Curse
Zap
Fire Spirit Goblin Gang Goblin Curse
Barbarian Barrel
Fire Spirit Goblin Gang Goblin Curse Magic Archer
The Log
Fire Spirit Goblin Gang Goblin Curse
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Goblin Curse
Royal Delivery
Fire Spirit Goblin Gang P.E.K.K.A Magic Archer
Fireball
Goblin Gang Magic Archer
Poison
Goblin Gang Goblin Curse Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Curse Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Curse The Log Goblin Gang Tornado Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Zap Goblin Curse The Log

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Goblin Curse
Zap
Goblin Curse Tornado P.E.K.K.A Fire Spirit The Log Magic Archer
Goblin Gang
P.E.K.K.A
Goblin Curse
Zap The Log Fire Spirit Magic Archer
Tornado
Zap P.E.K.K.A Magic Archer The Log
P.E.K.K.A
Fire Spirit Zap Tornado Magic Archer Goblin Gang The Log
The Log
Goblin Curse Zap Tornado P.E.K.K.A Magic Archer
Magic Archer
Tornado P.E.K.K.A Zap Goblin Curse The Log

Defense Synergies 3 14

Fire Spirit
Zap Tornado P.E.K.K.A The Log
Zap
Fire Spirit Goblin Gang Tornado P.E.K.K.A The Log Magic Archer
Goblin Gang
Zap P.E.K.K.A The Log Magic Archer
Goblin Curse
Tornado
P.E.K.K.A Magic Archer Fire Spirit Zap The Log
P.E.K.K.A
Tornado The Log Fire Spirit Zap Goblin Gang
The Log
P.E.K.K.A Fire Spirit Zap Goblin Gang Tornado Magic Archer
Magic Archer
Tornado Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Magic Archer
P.E.K.K.A Zap Goblin Gang Goblin Curse The Log
Goblin Gang Tornado P.E.K.K.A Fire Spirit Goblin Curse
P.E.K.K.A Goblin Gang Goblin Curse
Tornado P.E.K.K.A The Log
Goblin Gang Tornado The Log Fire Spirit Zap Magic Archer
Tornado Fire Spirit Zap Goblin Gang Goblin Curse Magic Archer
Zap P.E.K.K.A The Log Magic Archer
P.E.K.K.A Goblin Gang Goblin Curse Tornado
Goblin Gang Tornado Fire Spirit
Goblin Gang Goblin Curse Zap Tornado The Log Magic Archer
Zap Goblin Gang Goblin Curse Tornado Magic Archer
P.E.K.K.A Fire Spirit Zap Goblin Gang Goblin Curse The Log
Fire Spirit Zap Goblin Gang Goblin Curse Tornado P.E.K.K.A The Log Magic Archer
P.E.K.K.A Goblin Gang Goblin Curse
Tornado Zap Goblin Gang Goblin Curse P.E.K.K.A The Log
Goblin Gang Tornado P.E.K.K.A
Fire Spirit Zap Goblin Gang Tornado The Log Magic Archer
Zap Tornado The Log Fire Spirit Goblin Curse Magic Archer
P.E.K.K.A Goblin Curse Tornado
Goblin Gang Fire Spirit Goblin Curse P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang The Log Magic Archer
Goblin Gang P.E.K.K.A Zap The Log
Goblin Gang P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Goblin Gang Goblin Curse
Fire Spirit Zap Goblin Gang Goblin Curse Tornado Magic Archer
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Curse
Zap P.E.K.K.A Tornado The Log Magic Archer
P.E.K.K.A Goblin Gang Goblin Curse
P.E.K.K.A
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Goblin Gang Goblin Curse
Goblin Curse Magic Archer
Goblin Gang Zap Tornado P.E.K.K.A The Log Magic Archer
Zap Goblin Curse P.E.K.K.A The Log Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap Goblin Curse Tornado The Log Magic Archer
The Log Magic Archer
The Log
Fire Spirit Zap Goblin Curse The Log Magic Archer
Fire Spirit Zap Goblin Curse Tornado Magic Archer
Fire Spirit Tornado The Log Magic Archer
The Log Fire Spirit Zap Goblin Curse Tornado Magic Archer
The Log Zap Tornado
Fire Spirit Goblin Gang Tornado
Zap Tornado The Log Magic Archer
Fire Spirit Zap Goblin Curse Tornado Magic Archer
Fire Spirit The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Magic Archer The Log
Tornado
Fire Spirit Zap The Log Magic Archer
Fire Spirit Zap Goblin Curse Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
Zap The Log
Zap Goblin Curse Tornado The Log Fire Spirit Magic Archer
The Log Zap Tornado Magic Archer
Zap Tornado The Log Magic Archer
Zap Goblin Curse Tornado The Log Magic Archer
Fire Spirit Zap Goblin Curse Tornado Magic Archer
Zap
Zap The Log Magic Archer
Zap Magic Archer
P.E.K.K.A
Goblin Curse The Log Magic Archer
Zap Fire Spirit Goblin Gang Magic Archer
Fire Spirit Zap Goblin Curse Tornado Magic Archer
The Log
Goblin Gang Magic Archer
The Log Zap Magic Archer
Zap Tornado
P.E.K.K.A
Zap Goblin Gang Tornado The Log Magic Archer
Zap Tornado Magic Archer
Zap Tornado The Log Magic Archer
P.E.K.K.A

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