My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mega Minion Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Fire Spirit Goblin Gang Mega Minion Baby Dragon Witch Balloon Lumberjack
Zap
Fire Spirit Goblin Gang Witch Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Witch Lumberjack
The Log
Fire Spirit Goblin Gang Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Goblin Gang Mega Minion Baby Dragon Witch Balloon Lumberjack
Fireball
Goblin Gang Mega Minion Baby Dragon Witch Balloon Lumberjack
Poison
Goblin Gang Mega Minion Witch Balloon
Lightning
Mega Minion Baby Dragon Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Mega Minion Baby Dragon Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Mega Minion

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Baby Dragon Balloon Lumberjack
Zap
Mega Minion Balloon Fire Spirit Baby Dragon Witch Lumberjack
Goblin Gang
Baby Dragon Balloon
Mega Minion
Zap Fire Spirit Baby Dragon Balloon
Baby Dragon
Fire Spirit Zap Goblin Gang Mega Minion Witch Balloon Lumberjack
Witch
Zap Baby Dragon Lumberjack
Balloon
Zap Lumberjack Fire Spirit Goblin Gang Mega Minion Baby Dragon
Lumberjack
Balloon Fire Spirit Zap Baby Dragon Witch

Defense Synergies 1 12

Fire Spirit
Zap
Zap
Mega Minion Fire Spirit Goblin Gang Baby Dragon Witch Lumberjack
Goblin Gang
Zap Lumberjack
Mega Minion
Zap Baby Dragon Witch Lumberjack
Baby Dragon
Zap Mega Minion Witch Lumberjack
Witch
Zap Mega Minion Baby Dragon Lumberjack
Balloon
Lumberjack
Zap Goblin Gang Mega Minion Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon
Lumberjack Zap Goblin Gang Mega Minion Witch
Goblin Gang Witch Lumberjack Fire Spirit Mega Minion
Witch Lumberjack Goblin Gang Mega Minion
Lumberjack
Goblin Gang Fire Spirit Zap Mega Minion Baby Dragon Lumberjack
Mega Minion Fire Spirit Zap Goblin Gang Baby Dragon Witch
Zap Baby Dragon
Witch Goblin Gang Lumberjack
Goblin Gang Fire Spirit Lumberjack
Goblin Gang Witch Zap Mega Minion Baby Dragon Lumberjack
Mega Minion Zap Goblin Gang Baby Dragon Witch
Lumberjack Fire Spirit Zap Goblin Gang Witch
Fire Spirit Zap Goblin Gang Mega Minion Baby Dragon Witch Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack
Goblin Gang Witch Lumberjack
Fire Spirit Zap Goblin Gang Mega Minion Baby Dragon Witch Lumberjack
Zap Baby Dragon Witch Fire Spirit Mega Minion Lumberjack
Lumberjack
Goblin Gang Fire Spirit Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Witch
Zap Goblin Gang Mega Minion Baby Dragon Lumberjack
Goblin Gang Lumberjack Zap Witch
Goblin Gang Lumberjack Zap
Goblin Gang Witch Lumberjack
Fire Spirit Zap Goblin Gang Baby Dragon Witch
Goblin Gang Mega Minion Witch Lumberjack
Lumberjack
Zap Mega Minion Baby Dragon Witch
Witch Goblin Gang Mega Minion
Mega Minion Witch Lumberjack
Zap
Goblin Gang Witch Lumberjack
Baby Dragon Witch
Goblin Gang Witch Zap Mega Minion Baby Dragon Lumberjack
Zap Mega Minion Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Fire Spirit Zap Baby Dragon
Fire Spirit Zap Mega Minion Baby Dragon Witch
Fire Spirit Baby Dragon Witch
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Goblin Gang Lumberjack
Zap
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Fire Spirit Zap Mega Minion Baby Dragon
Fire Spirit Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Fire Spirit Baby Dragon Witch
Mega Minion Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Fire Spirit Zap Baby Dragon Witch
Zap Mega Minion Witch
Mega Minion
Zap
Zap
Zap Fire Spirit Goblin Gang Witch
Fire Spirit Zap Mega Minion Baby Dragon Witch
Goblin Gang Mega Minion Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Mega Minion
Zap Goblin Gang Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch

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