My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Hog Rider Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince Prince
Giant Snowball
Fire Spirit Goblin Gang Musketeer Hog Rider
Zap
Fire Spirit Goblin Gang Dark Prince Prince
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer Valkyrie Dark Prince
The Log
Fire Spirit Goblin Gang Musketeer Hog Rider Dark Prince Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Musketeer Valkyrie Hog Rider Dark Prince Prince
Fireball
Goblin Gang Musketeer Hog Rider
Poison
Goblin Gang Musketeer
Lightning
Musketeer Valkyrie Dark Prince Prince
Rocket
Musketeer Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Musketeer Valkyrie Hog Rider Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Musketeer

Attack Synergies 10 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Dark Prince Prince
Zap
Hog Rider Prince Fire Spirit Musketeer Valkyrie Dark Prince
Goblin Gang
Hog Rider Valkyrie Dark Prince Prince
Musketeer
Valkyrie Hog Rider Zap Dark Prince Prince
Valkyrie
Fire Spirit Musketeer Hog Rider Prince Zap Goblin Gang Dark Prince
Hog Rider
Fire Spirit Zap Goblin Gang Musketeer Valkyrie Dark Prince Prince
Dark Prince
Prince Fire Spirit Zap Goblin Gang Musketeer Valkyrie Hog Rider
Prince
Zap Valkyrie Dark Prince Fire Spirit Goblin Gang Musketeer Hog Rider

Defense Synergies 2 13

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Goblin Gang Musketeer Valkyrie Dark Prince Prince
Goblin Gang
Musketeer Zap Valkyrie Dark Prince Prince
Musketeer
Goblin Gang Valkyrie Zap Dark Prince
Valkyrie
Musketeer Fire Spirit Zap Goblin Gang Prince
Hog Rider
Dark Prince
Zap Goblin Gang Musketeer Prince
Prince
Zap Goblin Gang Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Zap Goblin Gang Musketeer Valkyrie Dark Prince Prince
Goblin Gang Prince Fire Spirit Musketeer Valkyrie Dark Prince
Prince Goblin Gang Musketeer Valkyrie Dark Prince
Valkyrie Dark Prince Prince
Goblin Gang Fire Spirit Zap Musketeer Valkyrie Dark Prince
Musketeer Fire Spirit Zap Goblin Gang
Zap Musketeer Valkyrie
Goblin Gang Musketeer Prince
Goblin Gang Fire Spirit Musketeer Valkyrie Dark Prince Prince
Goblin Gang Valkyrie Zap Musketeer Dark Prince
Musketeer Zap Goblin Gang
Prince Fire Spirit Zap Goblin Gang Musketeer Valkyrie Dark Prince
Fire Spirit Valkyrie Zap Goblin Gang Dark Prince Prince
Goblin Gang Prince
Zap Goblin Gang Prince
Goblin Gang Musketeer Valkyrie Dark Prince Prince
Fire Spirit Valkyrie Zap Goblin Gang Musketeer Dark Prince Prince
Zap Valkyrie Fire Spirit Musketeer Dark Prince
Musketeer Prince
Goblin Gang Valkyrie Dark Prince Fire Spirit Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Dark Prince Prince
Zap Goblin Gang Musketeer Valkyrie Prince
Goblin Gang Zap Musketeer Valkyrie Dark Prince Prince
Goblin Gang Valkyrie Dark Prince Prince Zap Musketeer
Goblin Gang Musketeer Valkyrie Dark Prince Prince
Fire Spirit Zap Goblin Gang Musketeer
Goblin Gang Dark Prince Prince Musketeer Valkyrie
Valkyrie Dark Prince Prince
Zap Valkyrie Dark Prince Prince
Goblin Gang Musketeer
Musketeer Valkyrie Dark Prince Prince
Zap Valkyrie Dark Prince Prince
Dark Prince Prince Goblin Gang Valkyrie
Musketeer Valkyrie
Goblin Gang Zap Musketeer Valkyrie Dark Prince Prince
Valkyrie Zap Musketeer Dark Prince
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Musketeer Valkyrie Dark Prince Prince
Fire Spirit Zap Valkyrie Dark Prince
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Musketeer Prince
Zap Musketeer Valkyrie Dark Prince Prince
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Musketeer
Zap Musketeer Prince
Zap Musketeer
Musketeer
Fire Spirit Zap Musketeer Dark Prince Prince
Fire Spirit Zap Valkyrie
Musketeer Prince
Musketeer Prince
Zap Musketeer
Zap Fire Spirit Valkyrie Dark Prince
Zap Musketeer
Zap Musketeer Prince
Zap Musketeer
Fire Spirit Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap
Prince
Zap Fire Spirit Goblin Gang Musketeer Dark Prince Prince
Fire Spirit Zap Musketeer
Goblin Gang Musketeer Valkyrie Dark Prince Prince
Zap Musketeer
Zap
Musketeer Dark Prince Prince
Zap Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer Dark Prince Prince
Prince

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