My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Fire Spirit Goblin Hut Skeleton Army Baby Dragon Balloon
Zap
Fire Spirit Goblin Hut Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Goblin Hut Skeleton Army
The Log
Fire Spirit Goblin Hut Skeleton Army
Earthquake
Goblin Hut Skeleton Army
Arrows
Fire Spirit Goblin Hut Skeleton Army
Royal Delivery
Fire Spirit Goblin Hut Skeleton Army Baby Dragon Balloon
Fireball
Goblin Hut Skeleton Army Baby Dragon Balloon
Poison
Goblin Hut Skeleton Army Balloon
Lightning
Goblin Hut Baby Dragon Balloon
Rocket
Goblin Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Baby Dragon Freeze Goblin Hut Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Baby Dragon Balloon
Zap
Balloon Fire Spirit Goblin Hut Baby Dragon Freeze
Goblin Hut
Zap Baby Dragon Balloon
Skeleton Army
Baby Dragon
Fire Spirit Zap Goblin Hut Balloon Lightning
Freeze
Balloon Zap
Balloon
Zap Freeze Fire Spirit Goblin Hut Baby Dragon
Lightning
Baby Dragon

Defense Synergies 0 7

Fire Spirit
Zap
Zap
Fire Spirit Goblin Hut Skeleton Army Baby Dragon
Goblin Hut
Zap Skeleton Army Baby Dragon
Skeleton Army
Zap Goblin Hut Freeze
Baby Dragon
Zap Goblin Hut
Freeze
Skeleton Army
Balloon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Goblin Hut Baby Dragon
Skeleton Army Zap Goblin Hut
Goblin Hut Skeleton Army Fire Spirit Freeze Lightning
Goblin Hut Skeleton Army
Lightning Skeleton Army
Skeleton Army Freeze Fire Spirit Zap Baby Dragon
Lightning Fire Spirit Zap Goblin Hut Baby Dragon Freeze
Lightning Zap Baby Dragon
Goblin Hut Skeleton Army
Skeleton Army Fire Spirit
Skeleton Army Zap Goblin Hut Baby Dragon Freeze
Zap Goblin Hut Baby Dragon
Goblin Hut Skeleton Army Fire Spirit Zap Freeze Lightning
Fire Spirit Skeleton Army Zap Goblin Hut Baby Dragon Freeze
Skeleton Army Goblin Hut
Skeleton Army Zap Goblin Hut Freeze Lightning
Goblin Hut Skeleton Army
Fire Spirit Zap Goblin Hut Skeleton Army Baby Dragon
Zap Baby Dragon Freeze Fire Spirit Goblin Hut
Goblin Hut
Skeleton Army Fire Spirit Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Goblin Hut
Zap Baby Dragon Lightning
Skeleton Army Zap Goblin Hut Lightning
Skeleton Army Lightning Zap
Goblin Hut Skeleton Army
Fire Spirit Zap Goblin Hut Baby Dragon Freeze
Skeleton Army Goblin Hut Lightning
Skeleton Army
Zap Freeze Lightning Goblin Hut Skeleton Army Baby Dragon
Goblin Hut Skeleton Army
Goblin Hut
Skeleton Army Lightning Zap
Skeleton Army Lightning
Skeleton Army Baby Dragon
Goblin Hut Skeleton Army Zap Baby Dragon Freeze Lightning
Zap Goblin Hut Baby Dragon Freeze
Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Freeze
Zap Baby Dragon
Lightning Goblin Hut Baby Dragon
Lightning Freeze
Fire Spirit Zap Baby Dragon
Fire Spirit Zap Baby Dragon Freeze
Fire Spirit Baby Dragon
Fire Spirit Zap Baby Dragon Freeze Lightning
Zap Lightning
Lightning Fire Spirit
Lightning Zap
Lightning Fire Spirit Zap Baby Dragon
Lightning Fire Spirit Goblin Hut Baby Dragon
Lightning Baby Dragon Freeze
Lightning Zap Goblin Hut Baby Dragon
Lightning Zap Goblin Hut Baby Dragon
Lightning Goblin Hut Baby Dragon
Lightning Freeze
Lightning
Lightning Fire Spirit Zap Baby Dragon
Lightning Fire Spirit Zap Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Baby Dragon
Zap Freeze Fire Spirit Baby Dragon
Zap Baby Dragon Lightning
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Fire Spirit Zap Baby Dragon
Zap Lightning Goblin Hut Freeze
Lightning
Lightning Zap
Zap Lightning Freeze
Lightning
Zap Lightning Fire Spirit Goblin Hut Skeleton Army Freeze
Lightning Fire Spirit Zap Baby Dragon
Freeze
Lightning Baby Dragon
Zap Baby Dragon Lightning
Lightning Zap
Zap Baby Dragon Freeze Lightning
Zap Lightning
Lightning Zap Baby Dragon Freeze
Lightning

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