My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch Princess Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Fire Spirit Hog Rider Witch Princess
Zap
Fire Spirit Witch Princess Bandit
Barbarian Barrel
Fire Spirit Goblin Cage Witch Princess Bandit
The Log
Fire Spirit Goblin Cage Hog Rider Witch Princess Bandit
Earthquake
Goblin Cage Hog Rider Witch
Arrows
Fire Spirit Witch Princess
Royal Delivery
Fire Spirit Goblin Cage Hog Rider Witch Princess Bandit
Fireball
Goblin Cage Hog Rider Witch Princess Bandit
Poison
Goblin Cage Witch Princess
Lightning
Goblin Cage Witch Bandit
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Princess Bandit Goblin Cage Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Princess Bandit

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Goblin Cage Bandit
Zap
Hog Rider Fire Spirit Goblin Cage Witch Princess Bandit Mega Knight
Goblin Cage
Fire Spirit Zap Hog Rider Witch Bandit
Hog Rider
Fire Spirit Zap Goblin Cage Witch Princess Bandit Mega Knight
Witch
Zap Goblin Cage Hog Rider Bandit Mega Knight
Princess
Zap Hog Rider Mega Knight
Bandit
Fire Spirit Zap Goblin Cage Hog Rider Witch Mega Knight
Mega Knight
Zap Hog Rider Witch Princess Bandit

Defense Synergies 1 13

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Goblin Cage Witch Princess Bandit
Goblin Cage
Zap Witch Princess Bandit
Hog Rider
Witch
Zap Goblin Cage Bandit Mega Knight
Princess
Zap Goblin Cage Bandit Mega Knight
Bandit
Zap Goblin Cage Witch Princess Mega Knight
Mega Knight
Zap Witch Princess Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage
Zap Goblin Cage Witch Bandit Mega Knight
Goblin Cage Witch Mega Knight Fire Spirit Bandit
Goblin Cage Witch Bandit Mega Knight
Goblin Cage Princess Mega Knight
Fire Spirit Zap Bandit Mega Knight
Fire Spirit Zap Goblin Cage Witch Princess
Zap Goblin Cage Bandit Mega Knight
Witch Goblin Cage Princess
Fire Spirit Bandit Mega Knight
Witch Zap Princess Bandit Mega Knight
Zap Witch Princess
Goblin Cage Mega Knight Fire Spirit Zap Witch Bandit
Fire Spirit Mega Knight Zap Goblin Cage Witch Princess
Goblin Cage Bandit Mega Knight
Zap Goblin Cage Bandit Mega Knight
Mega Knight Goblin Cage Witch
Fire Spirit Goblin Cage Mega Knight Zap Witch Bandit
Zap Goblin Cage Witch Fire Spirit Princess Bandit Mega Knight
Goblin Cage
Mega Knight Fire Spirit Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Goblin Cage Witch Bandit
Bandit Zap Mega Knight
Bandit Mega Knight Zap Goblin Cage Witch
Mega Knight Zap Goblin Cage Bandit
Goblin Cage Witch Bandit Mega Knight
Fire Spirit Zap Witch Princess
Goblin Cage Witch Bandit
Mega Knight Goblin Cage
Zap Goblin Cage Mega Knight Witch Bandit
Witch Goblin Cage
Mega Knight Goblin Cage Witch
Mega Knight Zap Goblin Cage
Mega Knight Goblin Cage Witch Bandit
Goblin Cage Witch Princess Mega Knight
Witch Zap Goblin Cage
Mega Knight Zap Goblin Cage Witch Princess
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Zap Princess Bandit
Bandit
Fire Spirit Zap Mega Knight
Fire Spirit Zap Witch Princess
Fire Spirit Witch Princess
Fire Spirit Zap Princess
Zap Bandit
Fire Spirit
Zap Princess Bandit
Fire Spirit Zap Princess
Fire Spirit Princess Bandit
Princess Bandit
Princess Zap
Zap Witch Princess Bandit
Princess Bandit Mega Knight
Fire Spirit Zap Princess Bandit Mega Knight
Fire Spirit Zap Witch Princess Mega Knight
Mega Knight
Princess
Zap
Zap Fire Spirit Witch Princess Mega Knight
Witch
Zap Witch Princess Bandit
Zap Witch Princess Bandit Mega Knight
Zap Bandit
Fire Spirit Zap Witch Princess
Zap Witch
Zap Bandit Mega Knight
Zap Princess
Mega Knight
Princess
Zap Fire Spirit Witch Princess Bandit
Fire Spirit Zap Witch Princess
Princess Mega Knight
Zap Princess
Zap
Mega Knight
Zap Witch Princess
Zap Witch Princess
Zap Witch Princess Bandit Mega Knight
Mega Knight

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