My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Skeleton Army Inferno Dragon
Zap
Fire Spirit Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Skeleton Army Executioner Bandit
The Log
Fire Spirit Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Hog Rider Skeleton Army Executioner Bandit Inferno Dragon
Fireball
Hog Rider Skeleton Army Executioner Bandit Inferno Dragon
Poison
Skeleton Army Executioner
Lightning
Executioner Bandit Inferno Dragon
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Tornado Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Tornado Bandit Hog Rider Inferno Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Skeleton Army Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Bandit Inferno Dragon
Zap
Hog Rider Tornado Fire Spirit Executioner Bandit
Hog Rider
Fire Spirit Zap Tornado Executioner Bandit
Skeleton Army
Tornado
Zap Executioner Hog Rider
Executioner
Tornado Zap Hog Rider Bandit
Bandit
Fire Spirit Zap Hog Rider Executioner
Inferno Dragon
Fire Spirit

Defense Synergies 1 12

Fire Spirit
Zap Tornado
Zap
Fire Spirit Skeleton Army Tornado Executioner Bandit Inferno Dragon
Hog Rider
Skeleton Army
Zap Executioner Bandit Inferno Dragon
Tornado
Executioner Fire Spirit Zap Inferno Dragon
Executioner
Tornado Zap Skeleton Army Bandit
Bandit
Zap Skeleton Army Executioner
Inferno Dragon
Zap Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Skeleton Army Inferno Dragon Zap Executioner Bandit
Skeleton Army Tornado Fire Spirit Executioner Bandit Inferno Dragon
Skeleton Army Inferno Dragon Bandit
Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Zap Executioner Bandit
Tornado Inferno Dragon Fire Spirit Zap Executioner
Zap Bandit
Inferno Dragon Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Bandit
Skeleton Army Executioner Zap Tornado Bandit
Executioner Inferno Dragon Zap Tornado
Skeleton Army Fire Spirit Zap Bandit
Fire Spirit Skeleton Army Executioner Zap Tornado
Skeleton Army Inferno Dragon Bandit
Skeleton Army Tornado Zap Bandit Inferno Dragon
Skeleton Army Tornado Executioner
Fire Spirit Zap Skeleton Army Tornado Executioner Bandit
Zap Tornado Executioner Fire Spirit Bandit Inferno Dragon
Tornado Inferno Dragon
Skeleton Army Fire Spirit Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Bandit
Bandit Zap Executioner Inferno Dragon
Skeleton Army Bandit Zap
Skeleton Army Zap Tornado Bandit
Skeleton Army Executioner Bandit Inferno Dragon
Fire Spirit Executioner Zap Tornado
Skeleton Army Bandit
Skeleton Army Inferno Dragon
Zap Skeleton Army Tornado Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Zap Tornado
Skeleton Army Executioner Bandit
Skeleton Army Executioner
Skeleton Army Zap Tornado Executioner Inferno Dragon
Executioner Zap Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Tornado Executioner Bandit
Bandit
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap Tornado
Fire Spirit Tornado Executioner
Fire Spirit Zap Tornado Executioner
Zap Tornado Bandit
Fire Spirit Tornado
Zap Tornado Bandit
Fire Spirit Zap Tornado Executioner
Fire Spirit Executioner Bandit
Bandit
Zap
Zap Executioner Bandit
Executioner Bandit
Tornado
Fire Spirit Zap Executioner Bandit
Fire Spirit Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Fire Spirit Executioner
Inferno Dragon
Zap Tornado Executioner Bandit
Zap Tornado Bandit
Zap Tornado Bandit
Fire Spirit Zap Tornado Executioner
Zap
Zap Bandit
Zap
Zap Fire Spirit Skeleton Army Bandit
Fire Spirit Zap Tornado Executioner
Executioner
Zap Executioner
Zap Tornado
Executioner
Zap Tornado
Zap Tornado Executioner
Zap Tornado Executioner Bandit
Inferno Dragon

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