My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Miner
Giant Snowball
Fire Spirit Hog Rider Skeleton Army Miner
Zap
Fire Spirit Skeleton Army
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Electro Wizard
The Log
Fire Spirit Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Hog Rider Wizard Skeleton Army Miner Electro Wizard
Fireball
Hog Rider Wizard Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Miner Hog Rider Freeze Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Skeleton Army Miner

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Zap
Zap
Hog Rider Miner Electro Wizard Fire Spirit Freeze
Hog Rider
Fire Spirit Zap Freeze Wizard Electro Wizard
Wizard
Hog Rider Miner
Skeleton Army
Freeze
Hog Rider Zap
Miner
Fire Spirit Zap Wizard Electro Wizard
Electro Wizard
Zap Hog Rider Miner

Defense Synergies 1 10

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Skeleton Army Miner
Hog Rider
Wizard
Skeleton Army Freeze Electro Wizard
Skeleton Army
Zap Wizard Freeze Electro Wizard
Freeze
Wizard Skeleton Army Electro Wizard
Miner
Zap
Electro Wizard
Zap Fire Spirit Wizard Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Skeleton Army Zap Electro Wizard
Skeleton Army Fire Spirit Freeze Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army
Skeleton Army Freeze Fire Spirit Zap Electro Wizard
Electro Wizard Fire Spirit Zap Wizard Freeze
Zap Electro Wizard
Skeleton Army
Skeleton Army Fire Spirit Miner Electro Wizard
Skeleton Army Electro Wizard Zap Wizard Freeze
Zap Wizard Electro Wizard
Skeleton Army Fire Spirit Zap Wizard Freeze Electro Wizard
Fire Spirit Wizard Skeleton Army Zap Freeze Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Zap Freeze Electro Wizard
Wizard Skeleton Army Electro Wizard
Fire Spirit Zap Wizard Skeleton Army Electro Wizard
Zap Wizard Freeze Fire Spirit Electro Wizard
Electro Wizard
Wizard Skeleton Army Fire Spirit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Wizard
Electro Wizard Zap Wizard Miner
Skeleton Army Zap Electro Wizard
Skeleton Army Zap Electro Wizard
Skeleton Army
Fire Spirit Wizard Zap Freeze Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army
Zap Freeze Electro Wizard Skeleton Army
Skeleton Army
Skeleton Army Zap Electro Wizard
Skeleton Army Wizard
Wizard Skeleton Army
Skeleton Army Electro Wizard Zap Freeze
Zap Wizard Freeze Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Miner Electro Wizard
Miner
Freeze
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Freeze
Fire Spirit Wizard
Fire Spirit Zap Wizard Freeze
Miner Zap Wizard
Fire Spirit Electro Wizard
Miner Zap Wizard Electro Wizard
Fire Spirit Zap Wizard
Fire Spirit Miner
Freeze
Zap
Zap Wizard
Wizard
Freeze
Fire Spirit Zap Wizard Electro Wizard
Fire Spirit Zap Wizard Miner
Wizard
Zap
Zap Freeze Fire Spirit Wizard
Miner Zap Wizard Electro Wizard
Zap Wizard Miner
Miner Zap
Fire Spirit Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Freeze
Zap Wizard Miner
Zap Freeze Electro Wizard
Wizard
Zap Electro Wizard Fire Spirit Skeleton Army Freeze
Fire Spirit Zap Wizard Electro Wizard
Freeze
Miner Wizard Electro Wizard
Zap Wizard
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Miner Electro Wizard
Wizard

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