My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Minion Horde Hog Rider Goblin Barrel
Zap
Fire Spirit Minion Horde Goblin Barrel
Barbarian Barrel
Fire Spirit Goblin Barrel Electro Wizard
The Log
Fire Spirit Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Fire Spirit Minion Horde Goblin Barrel
Royal Delivery
Fire Spirit Minion Horde Hog Rider Goblin Barrel Electro Wizard
Fireball
Minion Horde Hog Rider Goblin Barrel Electro Wizard
Poison
Minion Horde Electro Wizard
Lightning
Electro Wizard
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Barrel Hog Rider Electro Wizard Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Goblin Barrel
Zap
Hog Rider Electro Wizard Fire Spirit Minion Horde The Log Mega Knight
Minion Horde
Mega Knight Zap Hog Rider
Hog Rider
Fire Spirit Zap The Log Minion Horde Goblin Barrel Electro Wizard Mega Knight
Goblin Barrel
Fire Spirit Hog Rider Mega Knight
The Log
Hog Rider Zap Mega Knight
Electro Wizard
Zap Hog Rider Mega Knight
Mega Knight
Minion Horde Zap Hog Rider Goblin Barrel The Log Electro Wizard

Defense Synergies 2 9

Fire Spirit
Zap The Log Electro Wizard
Zap
Electro Wizard Mega Knight Fire Spirit Minion Horde The Log
Minion Horde
Zap The Log
Hog Rider
Goblin Barrel
The Log
Fire Spirit Zap Minion Horde Electro Wizard Mega Knight
Electro Wizard
Zap Fire Spirit The Log Mega Knight
Mega Knight
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log Electro Wizard
Minion Horde Zap The Log Electro Wizard Mega Knight
Minion Horde Mega Knight Fire Spirit Electro Wizard
Minion Horde Electro Wizard Mega Knight
The Log Mega Knight
The Log Fire Spirit Zap Electro Wizard Mega Knight
Minion Horde Electro Wizard Fire Spirit Zap
Zap The Log Electro Wizard Mega Knight
Minion Horde
Fire Spirit Minion Horde Electro Wizard Mega Knight
Minion Horde Electro Wizard Zap The Log Mega Knight
Minion Horde Zap Electro Wizard
Minion Horde Mega Knight Fire Spirit Zap The Log Electro Wizard
Fire Spirit Mega Knight Zap Minion Horde The Log Electro Wizard
Minion Horde Electro Wizard Mega Knight
Minion Horde Zap The Log Electro Wizard Mega Knight
Minion Horde Mega Knight Electro Wizard
Fire Spirit Mega Knight Zap Minion Horde The Log Electro Wizard
Zap The Log Fire Spirit Electro Wizard Mega Knight
Electro Wizard
Mega Knight Fire Spirit Minion Horde The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap The Log Mega Knight
Mega Knight Zap Minion Horde The Log Electro Wizard
Mega Knight Zap Minion Horde The Log Electro Wizard
Minion Horde Mega Knight
Fire Spirit Zap Minion Horde Electro Wizard
Minion Horde Electro Wizard
Mega Knight Minion Horde
Zap Minion Horde Electro Wizard Mega Knight The Log
Minion Horde
Mega Knight Minion Horde
Mega Knight Zap The Log Electro Wizard
Mega Knight Minion Horde
Minion Horde Mega Knight
Electro Wizard Zap Minion Horde The Log
Mega Knight Zap Minion Horde The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log Electro Wizard
Minion Horde The Log
The Log
Fire Spirit Zap Minion Horde The Log Mega Knight
Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Minion Horde Electro Wizard
Zap Minion Horde The Log Electro Wizard
Fire Spirit Zap
Fire Spirit The Log
Minion Horde
Zap The Log
Zap Minion Horde The Log
Minion Horde The Log Mega Knight
Minion Horde
Fire Spirit Zap The Log Electro Wizard Mega Knight
Fire Spirit Zap The Log Mega Knight
Minion Horde The Log Mega Knight
The Log
Zap Minion Horde The Log
Zap The Log Fire Spirit Mega Knight
Minion Horde
The Log Zap Electro Wizard
Zap The Log Mega Knight
Zap The Log
Fire Spirit Zap Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde
Zap Minion Horde The Log Mega Knight
Zap Minion Horde Electro Wizard
Minion Horde Mega Knight
The Log
Zap Minion Horde Electro Wizard Fire Spirit
Fire Spirit Zap Electro Wizard
The Log
Minion Horde Electro Wizard Mega Knight
The Log Zap
Zap
Minion Horde Mega Knight
Zap Minion Horde The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard Mega Knight
Mega Knight

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