My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Curse Goblin Barrel
Giant Snowball
Fire Spirit Minion Horde Hog Rider Goblin Curse Goblin Barrel
Zap
Fire Spirit Minion Horde Goblin Curse Goblin Barrel
Barbarian Barrel
Fire Spirit Goblin Curse Goblin Barrel
The Log
Fire Spirit Hog Rider Goblin Curse Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Fire Spirit Minion Horde Goblin Curse Goblin Barrel
Royal Delivery
Fire Spirit Minion Horde Hog Rider Goblin Barrel
Fireball
Minion Horde Hog Rider Goblin Barrel
Poison
Minion Horde Goblin Curse
Lightning
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Curse Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Curse Goblin Barrel Tornado Hog Rider Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Goblin Curse Goblin Barrel

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Goblin Curse Goblin Barrel
Zap
Hog Rider Goblin Curse Tornado Fire Spirit Minion Horde Mega Knight
Minion Horde
Mega Knight Zap Hog Rider
Hog Rider
Fire Spirit Zap Minion Horde Goblin Barrel Tornado Mega Knight
Goblin Curse
Zap Fire Spirit
Goblin Barrel
Fire Spirit Hog Rider Mega Knight
Tornado
Zap Hog Rider Mega Knight
Mega Knight
Minion Horde Zap Hog Rider Goblin Barrel Tornado

Defense Synergies 1 6

Fire Spirit
Zap Tornado
Zap
Mega Knight Fire Spirit Minion Horde Tornado
Minion Horde
Zap Tornado
Hog Rider
Goblin Curse
Goblin Barrel
Tornado
Fire Spirit Zap Minion Horde Mega Knight
Mega Knight
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Zap Goblin Curse Mega Knight
Minion Horde Tornado Mega Knight Fire Spirit Goblin Curse
Minion Horde Goblin Curse Mega Knight
Tornado Mega Knight
Tornado Fire Spirit Zap Mega Knight
Minion Horde Tornado Fire Spirit Zap Goblin Curse
Zap Mega Knight
Minion Horde Goblin Curse Tornado
Tornado Fire Spirit Minion Horde Mega Knight
Minion Horde Goblin Curse Zap Tornado Mega Knight
Minion Horde Zap Goblin Curse Tornado
Minion Horde Mega Knight Fire Spirit Zap Goblin Curse
Fire Spirit Mega Knight Zap Minion Horde Goblin Curse Tornado
Minion Horde Goblin Curse Mega Knight
Minion Horde Tornado Zap Goblin Curse Mega Knight
Minion Horde Mega Knight Tornado
Fire Spirit Mega Knight Zap Minion Horde Tornado
Zap Tornado Fire Spirit Goblin Curse Mega Knight
Goblin Curse Tornado
Mega Knight Fire Spirit Minion Horde Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Mega Knight
Mega Knight Zap Minion Horde
Mega Knight Zap Minion Horde Tornado
Minion Horde Goblin Curse Mega Knight
Fire Spirit Zap Minion Horde Goblin Curse Tornado
Minion Horde
Mega Knight Minion Horde Goblin Curse
Zap Minion Horde Mega Knight Tornado
Minion Horde Goblin Curse
Mega Knight Minion Horde
Mega Knight Zap Tornado
Mega Knight Minion Horde Goblin Curse
Minion Horde Goblin Curse Mega Knight
Zap Minion Horde Tornado
Mega Knight Zap Minion Horde Goblin Curse
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Goblin Curse Tornado
Minion Horde
Fire Spirit Zap Minion Horde Goblin Curse Mega Knight
Fire Spirit Zap Minion Horde Goblin Curse Tornado
Fire Spirit Minion Horde Tornado
Fire Spirit Zap Goblin Curse Tornado
Zap Tornado
Fire Spirit Minion Horde Tornado
Zap Minion Horde Tornado
Fire Spirit Zap Goblin Curse Tornado
Fire Spirit
Minion Horde
Zap
Zap Minion Horde
Minion Horde Mega Knight
Tornado
Minion Horde
Fire Spirit Zap Mega Knight
Fire Spirit Zap Goblin Curse Tornado Mega Knight
Minion Horde Mega Knight
Tornado
Tornado
Zap Minion Horde
Zap Goblin Curse Tornado Fire Spirit Mega Knight
Minion Horde
Zap Tornado
Zap Tornado Mega Knight
Zap Goblin Curse Tornado
Fire Spirit Zap Minion Horde Goblin Curse Tornado
Zap Minion Horde
Minion Horde
Zap Minion Horde Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Goblin Curse
Zap Minion Horde Fire Spirit
Fire Spirit Zap Goblin Curse Tornado
Minion Horde Mega Knight
Zap
Zap Tornado
Minion Horde Mega Knight
Zap Minion Horde Tornado
Zap Tornado
Zap Tornado Mega Knight
Mega Knight

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