My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elite Barbarians Hog Rider Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Prince Ram Rider
Giant Snowball
Fire Spirit Minion Horde Hog Rider Ram Rider
Zap
Fire Spirit Minion Horde Prince Ram Rider
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard
The Log
Fire Spirit Elite Barbarians Hog Rider Prince Ram Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Elite Barbarians Hog Rider Wizard Prince Ram Rider
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Ram Rider
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Wizard Prince Ram Rider
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Hog Rider Minion Horde Wizard Prince Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Zap Hog Rider Minion Horde

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Prince Ram Rider
Zap
Elite Barbarians Hog Rider Prince Ram Rider Fire Spirit Minion Horde
Minion Horde
Zap Hog Rider Prince
Elite Barbarians
Zap Fire Spirit Hog Rider Wizard
Hog Rider
Fire Spirit Zap Minion Horde Elite Barbarians Wizard Prince
Wizard
Elite Barbarians Hog Rider Prince Ram Rider
Prince
Zap Fire Spirit Minion Horde Hog Rider Wizard Ram Rider
Ram Rider
Zap Fire Spirit Wizard Prince

Defense Synergies 0 7

Fire Spirit
Zap
Zap
Fire Spirit Minion Horde Elite Barbarians Prince Ram Rider
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Elite Barbarians Prince
Prince
Zap Wizard
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Ram Rider
Minion Horde Elite Barbarians Zap Prince Ram Rider
Minion Horde Prince Ram Rider Fire Spirit Elite Barbarians
Minion Horde Elite Barbarians Prince Ram Rider
Elite Barbarians Prince
Fire Spirit Zap
Minion Horde Ram Rider Fire Spirit Zap Wizard
Zap Ram Rider
Minion Horde Elite Barbarians Prince
Elite Barbarians Fire Spirit Minion Horde Prince
Minion Horde Zap Wizard Ram Rider
Minion Horde Zap Wizard Ram Rider
Minion Horde Prince Fire Spirit Zap Elite Barbarians Wizard Ram Rider
Fire Spirit Wizard Zap Minion Horde Prince
Elite Barbarians Minion Horde Prince Ram Rider
Minion Horde Zap Elite Barbarians Prince Ram Rider
Minion Horde Wizard Elite Barbarians Prince
Fire Spirit Zap Minion Horde Elite Barbarians Wizard Prince Ram Rider
Zap Wizard Fire Spirit Ram Rider
Elite Barbarians Prince Ram Rider
Wizard Fire Spirit Minion Horde Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Prince
Zap Elite Barbarians Wizard Prince
Zap Minion Horde Elite Barbarians Prince Ram Rider
Prince Zap Minion Horde Elite Barbarians Ram Rider
Minion Horde Elite Barbarians Prince Ram Rider
Fire Spirit Wizard Zap Minion Horde Ram Rider
Prince Minion Horde Elite Barbarians Ram Rider
Minion Horde Elite Barbarians Prince
Zap Minion Horde Elite Barbarians Prince
Minion Horde
Minion Horde Elite Barbarians Prince
Zap Elite Barbarians Prince
Elite Barbarians Prince Minion Horde Wizard Ram Rider
Wizard Minion Horde
Elite Barbarians Zap Minion Horde Prince
Zap Minion Horde Elite Barbarians Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Ram Rider
Minion Horde
Prince
Wizard Fire Spirit Zap Minion Horde
Wizard Fire Spirit Zap Minion Horde Ram Rider
Fire Spirit Minion Horde Wizard
Fire Spirit Zap Wizard Ram Rider
Zap Wizard Ram Rider
Fire Spirit Minion Horde Elite Barbarians Prince
Zap Minion Horde Wizard Prince Ram Rider
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians
Minion Horde
Zap Elite Barbarians Prince
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Fire Spirit Zap Wizard Prince
Fire Spirit Zap Wizard
Minion Horde Prince
Wizard
Prince
Zap Minion Horde
Zap Fire Spirit Wizard
Minion Horde
Zap Wizard Ram Rider
Zap Wizard Prince Ram Rider
Zap
Elite Barbarians Fire Spirit Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde Prince
Wizard
Zap Minion Horde Fire Spirit Prince
Fire Spirit Zap Wizard Ram Rider
Minion Horde Wizard Prince
Zap Wizard
Zap
Minion Horde Elite Barbarians Prince
Zap Minion Horde Elite Barbarians
Zap
Zap Prince
Prince
Wizard

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