My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Fire Spirit Dart Goblin Goblin Barrel
Zap
Fire Spirit Dart Goblin Goblin Barrel Prince
Barbarian Barrel
Fire Spirit Knight Dart Goblin Goblin Barrel
The Log
Fire Spirit Dart Goblin Goblin Barrel Prince
Earthquake
Goblin Barrel
Arrows
Fire Spirit Dart Goblin Goblin Barrel
Royal Delivery
Fire Spirit Knight Dart Goblin Goblin Barrel Prince P.E.K.K.A
Fireball
Dart Goblin Goblin Barrel
Poison
Dart Goblin
Lightning
Knight Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Knight Dart Goblin Goblin Barrel Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Knight

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Knight Goblin Barrel Prince
Zap
Prince P.E.K.K.A Fire Spirit Knight Dart Goblin The Log
Knight
Dart Goblin Goblin Barrel Fire Spirit Zap Prince The Log
Dart Goblin
Knight Goblin Barrel Zap Prince P.E.K.K.A The Log
Goblin Barrel
Knight Dart Goblin Prince Fire Spirit P.E.K.K.A
Prince
Zap Goblin Barrel Fire Spirit Knight Dart Goblin The Log
P.E.K.K.A
Fire Spirit Zap Dart Goblin Goblin Barrel The Log
The Log
Zap Knight Dart Goblin Prince P.E.K.K.A

Defense Synergies 4 12

Fire Spirit
Knight Zap P.E.K.K.A The Log
Zap
Fire Spirit Knight Dart Goblin Prince P.E.K.K.A The Log
Knight
Fire Spirit Dart Goblin Zap The Log
Dart Goblin
Knight Zap Prince P.E.K.K.A The Log
Goblin Barrel
Prince
The Log Zap Dart Goblin
P.E.K.K.A
The Log Fire Spirit Zap Dart Goblin
The Log
Prince P.E.K.K.A Fire Spirit Zap Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin The Log
P.E.K.K.A Zap Knight Dart Goblin Prince The Log
Prince P.E.K.K.A Fire Spirit Knight Dart Goblin
Prince P.E.K.K.A Knight Dart Goblin
Prince P.E.K.K.A The Log
The Log Fire Spirit Zap Dart Goblin
Dart Goblin Fire Spirit Zap
Zap Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Prince
Knight Fire Spirit Dart Goblin Prince
Dart Goblin Zap Knight The Log
Zap Dart Goblin
Prince P.E.K.K.A Fire Spirit Zap Knight The Log
Fire Spirit Zap Dart Goblin Prince P.E.K.K.A The Log
P.E.K.K.A Knight Prince
Zap Prince P.E.K.K.A The Log
Knight Prince P.E.K.K.A
Fire Spirit Zap Knight Dart Goblin Prince The Log
Zap The Log Fire Spirit Knight Dart Goblin
P.E.K.K.A Dart Goblin Prince
Fire Spirit Knight Dart Goblin Prince P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Prince P.E.K.K.A
Zap Knight Prince The Log
P.E.K.K.A Zap Knight Prince The Log
Prince P.E.K.K.A Zap Knight The Log
P.E.K.K.A Knight Prince
Fire Spirit Zap Dart Goblin
Prince P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight Prince
Zap P.E.K.K.A Knight Prince The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin Prince
P.E.K.K.A Zap Prince The Log
Prince P.E.K.K.A Knight
Dart Goblin
Zap Knight Dart Goblin Prince P.E.K.K.A The Log
Zap Dart Goblin P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin Prince The Log
Fire Spirit Zap The Log
Fire Spirit Zap Dart Goblin
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Zap Dart Goblin
The Log Zap Dart Goblin
Fire Spirit Prince
Zap Knight Dart Goblin Prince The Log
Fire Spirit Zap Dart Goblin
Fire Spirit Knight Dart Goblin The Log
Dart Goblin
Zap Dart Goblin Prince The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Fire Spirit Zap Dart Goblin Prince The Log
Fire Spirit Zap Dart Goblin The Log
Prince The Log
Prince The Log
Zap The Log
Zap The Log Fire Spirit
The Log Zap Dart Goblin
Zap Prince The Log
Zap Dart Goblin The Log
Fire Spirit Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin The Log
Zap
P.E.K.K.A Prince
The Log
Zap Fire Spirit Dart Goblin Prince
Fire Spirit Zap Dart Goblin
The Log
Knight Dart Goblin Prince
The Log Zap Dart Goblin
Zap
Dart Goblin Prince P.E.K.K.A
Zap Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin Prince The Log
Prince P.E.K.K.A
Dart Goblin

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