My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Knight Valkyrie Wizard Witch
The Log
Fire Spirit Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Knight Mini P.E.K.K.A Valkyrie Wizard Witch
Fireball
Wizard Witch
Poison
Wizard Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Fireball Mini P.E.K.K.A Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Knight Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Knight Mini P.E.K.K.A
Zap
Fireball Fire Spirit Knight Mini P.E.K.K.A Valkyrie Witch
Knight
Fire Spirit Zap Fireball Wizard Witch
Fireball
Zap Knight
Mini P.E.K.K.A
Fire Spirit Zap Valkyrie Wizard
Valkyrie
Fire Spirit Zap Mini P.E.K.K.A Wizard Witch
Wizard
Knight Mini P.E.K.K.A Valkyrie
Witch
Zap Knight Valkyrie

Defense Synergies 3 17

Fire Spirit
Knight Zap Mini P.E.K.K.A Valkyrie
Zap
Fireball Mini P.E.K.K.A Fire Spirit Knight Valkyrie Witch
Knight
Fire Spirit Zap Fireball Mini P.E.K.K.A Wizard Witch
Fireball
Zap Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Fire Spirit Knight Fireball Valkyrie Wizard Witch
Valkyrie
Fire Spirit Zap Fireball Mini P.E.K.K.A Wizard Witch
Wizard
Knight Mini P.E.K.K.A Valkyrie
Witch
Zap Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Valkyrie Wizard
Mini P.E.K.K.A Zap Knight Valkyrie Witch
Mini P.E.K.K.A Witch Fire Spirit Knight Valkyrie
Mini P.E.K.K.A Witch Knight Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Fire Spirit Zap Valkyrie
Fire Spirit Zap Fireball Wizard Witch
Zap Fireball Valkyrie
Mini P.E.K.K.A Witch
Knight Fire Spirit Mini P.E.K.K.A Valkyrie
Valkyrie Witch Zap Knight Fireball Wizard
Zap Fireball Wizard Witch
Mini P.E.K.K.A Fire Spirit Zap Knight Fireball Valkyrie Wizard Witch
Fire Spirit Fireball Valkyrie Wizard Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A
Wizard Knight Fireball Mini P.E.K.K.A Valkyrie Witch
Fire Spirit Fireball Valkyrie Zap Knight Wizard Witch
Zap Valkyrie Wizard Witch Fire Spirit Knight Fireball
Mini P.E.K.K.A
Valkyrie Wizard Fire Spirit Knight Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Zap Fireball Witch
Fireball Zap Knight Mini P.E.K.K.A Valkyrie Wizard
Zap Knight Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Zap Knight Fireball
Knight Mini P.E.K.K.A Valkyrie Witch
Fire Spirit Fireball Wizard Zap Witch
Mini P.E.K.K.A Knight Fireball Valkyrie Witch
Mini P.E.K.K.A Knight Valkyrie
Zap Knight Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Knight Mini P.E.K.K.A Valkyrie Witch
Zap Fireball Valkyrie
Mini P.E.K.K.A Knight Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Zap Knight Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Zap Fireball Mini P.E.K.K.A Wizard Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Zap
Fireball
Knight Fireball Valkyrie
Fireball Wizard Fire Spirit Zap Valkyrie
Fireball Wizard Fire Spirit Zap Witch
Fire Spirit Wizard Witch
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Fireball Mini P.E.K.K.A
Zap Knight Fireball Valkyrie Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Wizard
Fire Spirit Zap Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Fire Spirit Fireball Valkyrie Wizard Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Fire Spirit Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fire Spirit Fireball Witch
Fireball Fire Spirit Zap Wizard Witch
Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch
Fireball Wizard

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