My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton King
Giant Snowball
Fire Spirit Skeleton King
Zap
Fire Spirit Skeleton King
Barbarian Barrel
Fire Spirit Knight Ice Wizard Skeleton King
The Log
Fire Spirit Mini P.E.K.K.A Skeleton King
Earthquake
Skeleton King
Arrows
Fire Spirit Skeleton King
Royal Delivery
Fire Spirit Knight Mini P.E.K.K.A Ice Wizard Skeleton King
Fireball
Ice Wizard Skeleton King
Poison
Ice Wizard Skeleton King
Lightning
Knight Mini P.E.K.K.A Ice Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Ice Wizard Mini P.E.K.K.A Skeleton King Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Mini P.E.K.K.A Giant
Zap
Giant Fire Spirit Knight Mini P.E.K.K.A Ice Wizard
Knight
Fire Spirit Zap Ice Wizard
Mini P.E.K.K.A
Giant Fire Spirit Zap Ice Wizard
Giant
Zap Mini P.E.K.K.A Fire Spirit Rocket Ice Wizard
Rocket
Giant
Ice Wizard
Zap Knight Mini P.E.K.K.A Giant
Skeleton King

Defense Synergies 3 7

Fire Spirit
Knight Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Knight Ice Wizard
Knight
Fire Spirit Ice Wizard Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Knight Ice Wizard
Giant
Rocket
Ice Wizard
Knight Zap Mini P.E.K.K.A Skeleton King
Skeleton King
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight
Mini P.E.K.K.A Zap Knight Ice Wizard
Mini P.E.K.K.A Rocket Fire Spirit Knight Ice Wizard
Mini P.E.K.K.A Knight Ice Wizard Skeleton King
Mini P.E.K.K.A Rocket
Fire Spirit Zap Ice Wizard
Rocket Fire Spirit Zap Ice Wizard
Rocket Zap
Mini P.E.K.K.A Ice Wizard Skeleton King
Knight Fire Spirit Mini P.E.K.K.A Ice Wizard
Ice Wizard Zap Knight Skeleton King
Zap Ice Wizard
Mini P.E.K.K.A Fire Spirit Zap Knight Rocket Ice Wizard
Fire Spirit Rocket Zap Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A Knight Skeleton King
Rocket Zap Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Fire Spirit Zap Knight Ice Wizard
Zap Fire Spirit Knight Ice Wizard
Mini P.E.K.K.A
Fire Spirit Knight Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Zap Knight Mini P.E.K.K.A Rocket
Zap Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Zap Knight
Knight Mini P.E.K.K.A
Fire Spirit Rocket Zap Ice Wizard
Mini P.E.K.K.A Rocket Knight Ice Wizard
Mini P.E.K.K.A Knight
Zap Rocket Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Rocket Zap
Mini P.E.K.K.A Rocket Knight Skeleton King
Zap Knight Mini P.E.K.K.A Rocket Skeleton King
Zap Mini P.E.K.K.A Ice Wizard Skeleton King
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap Ice Wizard
Rocket
Knight Rocket
Rocket Fire Spirit Zap
Fire Spirit Zap Rocket Ice Wizard
Fire Spirit
Fire Spirit Zap Ice Wizard
Zap
Rocket Fire Spirit Mini P.E.K.K.A
Rocket Zap Knight
Fire Spirit Zap Rocket
Rocket Fire Spirit Knight
Rocket
Zap
Rocket Zap
Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Zap Mini P.E.K.K.A
Rocket Fire Spirit Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Fire Spirit Ice Wizard
Zap Ice Wizard
Zap
Rocket Zap
Fire Spirit Zap Ice Wizard
Zap Rocket
Mini P.E.K.K.A
Zap Rocket
Zap Rocket
Rocket
Zap Fire Spirit Rocket
Rocket Fire Spirit Zap Ice Wizard
Knight Mini P.E.K.K.A Rocket
Zap Skeleton King
Rocket Zap
Zap Rocket Skeleton King
Zap Rocket
Zap Rocket
Rocket

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