My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Fire Spirit Minions Baby Dragon
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Knight Executioner
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Knight Minions Baby Dragon Executioner
Fireball
Minions Baby Dragon Executioner
Poison
Minions Executioner
Lightning
Knight Baby Dragon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Baby Dragon Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tornado Baby Dragon Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Minions Tornado Baby Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Minions

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Baby Dragon
Zap
Tornado Fire Spirit Knight Minions Baby Dragon Executioner Mega Knight
Knight
Minions Baby Dragon Executioner Fire Spirit Zap
Minions
Knight Mega Knight Zap Baby Dragon
Tornado
Zap Baby Dragon Executioner Mega Knight
Baby Dragon
Knight Tornado Fire Spirit Zap Minions Mega Knight
Executioner
Knight Tornado Zap Mega Knight
Mega Knight
Minions Zap Tornado Baby Dragon Executioner

Defense Synergies 5 15

Fire Spirit
Knight Zap Tornado
Zap
Mega Knight Fire Spirit Knight Minions Tornado Baby Dragon Executioner
Knight
Fire Spirit Minions Executioner Zap Tornado Baby Dragon
Minions
Knight Zap Baby Dragon Mega Knight
Tornado
Executioner Fire Spirit Zap Knight Baby Dragon Mega Knight
Baby Dragon
Zap Knight Minions Tornado Mega Knight
Executioner
Knight Tornado Zap Mega Knight
Mega Knight
Zap Minions Tornado Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Baby Dragon Executioner
Zap Knight Minions Executioner Mega Knight
Tornado Mega Knight Fire Spirit Knight Minions Executioner
Knight Minions Mega Knight
Tornado Mega Knight
Tornado Fire Spirit Zap Minions Baby Dragon Executioner Mega Knight
Minions Tornado Fire Spirit Zap Baby Dragon Executioner
Zap Baby Dragon Mega Knight
Minions Tornado
Knight Tornado Fire Spirit Mega Knight
Minions Executioner Zap Knight Tornado Baby Dragon Mega Knight
Minions Executioner Zap Tornado Baby Dragon
Mega Knight Fire Spirit Zap Knight Minions
Fire Spirit Executioner Mega Knight Zap Minions Tornado Baby Dragon
Knight Mega Knight
Tornado Zap Mega Knight
Mega Knight Knight Minions Tornado Executioner
Fire Spirit Mega Knight Zap Knight Minions Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon Executioner Fire Spirit Knight Minions Mega Knight
Tornado
Mega Knight Fire Spirit Knight Minions Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap
Zap Knight Baby Dragon Executioner Mega Knight
Mega Knight Zap Knight Minions
Mega Knight Zap Knight Tornado
Knight Executioner Mega Knight
Fire Spirit Executioner Zap Minions Tornado Baby Dragon
Knight Minions
Mega Knight Knight
Zap Mega Knight Knight Minions Tornado Baby Dragon
Mega Knight Knight Minions
Mega Knight Zap Tornado
Mega Knight Knight Executioner
Baby Dragon Executioner Mega Knight
Zap Knight Minions Tornado Baby Dragon Executioner
Minions Executioner Mega Knight Zap Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Tornado Baby Dragon Executioner
Baby Dragon
Knight
Executioner Fire Spirit Zap Baby Dragon Mega Knight
Executioner Fire Spirit Zap Minions Tornado Baby Dragon
Fire Spirit Tornado Baby Dragon Executioner
Fire Spirit Zap Tornado Baby Dragon Executioner
Zap Tornado
Fire Spirit Minions Tornado
Zap Knight Tornado
Fire Spirit Zap Tornado Baby Dragon Executioner
Fire Spirit Knight Baby Dragon Executioner
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Executioner
Baby Dragon Executioner Mega Knight
Tornado
Minions
Fire Spirit Zap Baby Dragon Executioner Mega Knight
Fire Spirit Zap Tornado Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Fire Spirit Baby Dragon Executioner Mega Knight
Zap Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon Mega Knight
Zap Tornado Baby Dragon
Fire Spirit Zap Tornado Baby Dragon Executioner
Zap Minions
Zap Mega Knight
Zap
Mega Knight
Zap Fire Spirit Minions
Fire Spirit Zap Tornado Baby Dragon Executioner
Knight Baby Dragon Executioner Mega Knight
Zap Baby Dragon Executioner
Zap Tornado
Executioner Mega Knight
Zap Minions Tornado Baby Dragon
Zap Tornado Executioner
Zap Tornado Baby Dragon Executioner Mega Knight

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