My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Mega Minion Hog Rider Furnace
Zap
Fire Spirit Furnace
Barbarian Barrel
Fire Spirit Furnace Ice Wizard
The Log
Fire Spirit Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Mega Minion Hog Rider Ice Wizard
Fireball
Mega Minion Hog Rider Furnace Ice Wizard
Poison
Mega Minion Furnace Ice Wizard
Lightning
Mega Minion Furnace Ice Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Tornado Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Tornado Ice Wizard Hog Rider Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Mega Minion Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mega Minion Furnace
Zap
Mega Minion Hog Rider Tornado Fire Spirit Furnace Ice Wizard Mega Knight
Mega Minion
Zap Fire Spirit Furnace Mega Knight
Hog Rider
Fire Spirit Zap Furnace Tornado Mega Knight
Furnace
Fire Spirit Zap Mega Minion Hog Rider
Tornado
Zap Hog Rider Ice Wizard Mega Knight
Ice Wizard
Zap Tornado
Mega Knight
Zap Mega Minion Hog Rider Tornado

Defense Synergies 3 13

Fire Spirit
Zap Tornado
Zap
Mega Minion Mega Knight Fire Spirit Furnace Tornado Ice Wizard
Mega Minion
Zap Furnace Tornado Ice Wizard Mega Knight
Hog Rider
Furnace
Zap Mega Minion Tornado Ice Wizard
Tornado
Ice Wizard Fire Spirit Zap Mega Minion Furnace Mega Knight
Ice Wizard
Tornado Zap Mega Minion Furnace Mega Knight
Mega Knight
Zap Mega Minion Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Zap Mega Minion Furnace Ice Wizard Mega Knight
Furnace Tornado Mega Knight Fire Spirit Mega Minion Ice Wizard
Mega Minion Furnace Ice Wizard Mega Knight
Tornado Mega Knight
Tornado Fire Spirit Zap Mega Minion Furnace Ice Wizard Mega Knight
Mega Minion Furnace Tornado Fire Spirit Zap Ice Wizard
Zap Mega Knight
Furnace Tornado Ice Wizard
Tornado Fire Spirit Ice Wizard Mega Knight
Ice Wizard Zap Mega Minion Furnace Tornado Mega Knight
Mega Minion Zap Furnace Tornado Ice Wizard
Furnace Mega Knight Fire Spirit Zap Ice Wizard
Fire Spirit Mega Knight Zap Mega Minion Furnace Tornado
Furnace Mega Knight
Tornado Zap Furnace Mega Knight
Mega Knight Furnace Tornado
Fire Spirit Mega Knight Zap Mega Minion Furnace Tornado Ice Wizard
Zap Furnace Tornado Fire Spirit Mega Minion Ice Wizard Mega Knight
Tornado
Mega Knight Fire Spirit Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Furnace
Zap Mega Minion Mega Knight
Mega Knight Zap Furnace
Mega Knight Zap Tornado
Mega Knight
Fire Spirit Furnace Zap Tornado Ice Wizard
Mega Minion Furnace Ice Wizard
Mega Knight
Zap Mega Knight Mega Minion Tornado
Mega Minion
Mega Knight Mega Minion
Mega Knight Zap Tornado
Mega Knight
Furnace Mega Knight
Zap Mega Minion Furnace Tornado
Mega Knight Zap Mega Minion Ice Wizard
Zap Furnace Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Ice Wizard
Fire Spirit Zap Furnace Mega Knight
Fire Spirit Zap Mega Minion Furnace Tornado Ice Wizard
Fire Spirit Furnace Tornado
Fire Spirit Zap Tornado Ice Wizard
Zap Tornado
Fire Spirit Tornado
Zap Tornado
Fire Spirit Zap Tornado
Fire Spirit
Zap Furnace
Zap Furnace
Furnace Mega Knight
Tornado
Fire Spirit Zap Mega Minion Mega Knight
Fire Spirit Zap Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Tornado Fire Spirit Furnace Ice Wizard Mega Knight
Mega Minion
Zap Tornado Ice Wizard
Zap Tornado Mega Knight
Zap Tornado
Fire Spirit Zap Furnace Tornado Ice Wizard
Zap Mega Minion
Mega Minion
Zap Mega Knight
Zap
Mega Knight
Zap Fire Spirit
Fire Spirit Zap Mega Minion Tornado Ice Wizard
Mega Minion Mega Knight
Zap
Zap Tornado
Mega Minion Mega Knight
Zap Tornado
Zap Tornado
Zap Tornado Mega Knight
Mega Knight

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