My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Fire Spirit Mega Minion Baby Dragon Balloon
Zap
Fire Spirit Inferno Tower Dark Prince Balloon
Barbarian Barrel
Fire Spirit Inferno Tower Dark Prince
The Log
Fire Spirit Dark Prince
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Baby Dragon Dark Prince Balloon
Fireball
Mega Minion Inferno Tower Baby Dragon Balloon
Poison
Mega Minion Inferno Tower Balloon
Lightning
Mega Minion Inferno Tower Baby Dragon Dark Prince Balloon
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Inferno Tower Baby Dragon Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Baby Dragon Dark Prince Freeze Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Mega Minion Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Baby Dragon Dark Prince Balloon
Zap
Mega Minion Balloon Fire Spirit Baby Dragon Dark Prince Freeze
Mega Minion
Zap Fire Spirit Baby Dragon Balloon
Inferno Tower
Baby Dragon
Fire Spirit Zap Mega Minion Dark Prince Balloon
Dark Prince
Fire Spirit Zap Baby Dragon Balloon
Freeze
Balloon Zap
Balloon
Zap Freeze Fire Spirit Mega Minion Baby Dragon Dark Prince

Defense Synergies 1 12

Fire Spirit
Zap Inferno Tower
Zap
Mega Minion Fire Spirit Inferno Tower Baby Dragon Dark Prince
Mega Minion
Zap Inferno Tower Baby Dragon Dark Prince Freeze
Inferno Tower
Fire Spirit Zap Mega Minion Baby Dragon Dark Prince
Baby Dragon
Zap Mega Minion Inferno Tower Dark Prince
Dark Prince
Zap Mega Minion Inferno Tower Baby Dragon
Freeze
Mega Minion
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Inferno Tower Baby Dragon
Inferno Tower Zap Mega Minion Dark Prince
Inferno Tower Fire Spirit Mega Minion Dark Prince Freeze
Inferno Tower Mega Minion Dark Prince
Dark Prince
Freeze Fire Spirit Zap Mega Minion Baby Dragon Dark Prince
Mega Minion Inferno Tower Fire Spirit Zap Baby Dragon Freeze
Zap Inferno Tower Baby Dragon
Inferno Tower
Fire Spirit Inferno Tower Dark Prince
Zap Mega Minion Baby Dragon Dark Prince Freeze
Mega Minion Inferno Tower Zap Baby Dragon
Inferno Tower Fire Spirit Zap Dark Prince Freeze
Fire Spirit Zap Mega Minion Baby Dragon Dark Prince Freeze
Inferno Tower
Inferno Tower Zap Freeze
Inferno Tower Dark Prince
Fire Spirit Zap Mega Minion Baby Dragon Dark Prince
Zap Baby Dragon Freeze Fire Spirit Mega Minion Dark Prince
Inferno Tower
Dark Prince Fire Spirit Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Dark Prince
Zap Mega Minion Baby Dragon
Zap Inferno Tower Dark Prince
Dark Prince Zap Inferno Tower
Inferno Tower Dark Prince
Fire Spirit Zap Baby Dragon Freeze
Dark Prince Mega Minion Inferno Tower
Inferno Tower Dark Prince
Zap Freeze Mega Minion Inferno Tower Baby Dragon Dark Prince
Inferno Tower Mega Minion
Mega Minion Inferno Tower Dark Prince
Zap Dark Prince
Dark Prince Inferno Tower
Baby Dragon
Inferno Tower Zap Mega Minion Baby Dragon Dark Prince Freeze
Zap Mega Minion Inferno Tower Baby Dragon Dark Prince Freeze
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Baby Dragon
Baby Dragon
Dark Prince Freeze
Fire Spirit Zap Baby Dragon Dark Prince
Fire Spirit Zap Mega Minion Baby Dragon Freeze
Fire Spirit Baby Dragon
Fire Spirit Zap Baby Dragon Freeze
Zap
Fire Spirit
Zap Dark Prince
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Freeze
Fire Spirit Zap Mega Minion Baby Dragon Dark Prince
Fire Spirit Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Freeze Fire Spirit Baby Dragon Dark Prince
Mega Minion
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Fire Spirit Zap Baby Dragon
Zap Mega Minion Freeze
Mega Minion
Zap
Zap Freeze
Zap Fire Spirit Dark Prince Freeze
Fire Spirit Zap Mega Minion Baby Dragon
Freeze
Mega Minion Baby Dragon Dark Prince
Zap Baby Dragon
Zap
Mega Minion Dark Prince
Zap Baby Dragon Freeze
Zap
Zap Baby Dragon Dark Prince Freeze

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