My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Bandit
Giant Snowball
Fire Spirit Guards Witch Balloon
Zap
Fire Spirit Guards Witch Balloon Bandit
Barbarian Barrel
Fire Spirit Guards Witch Bandit
The Log
Fire Spirit Mini P.E.K.K.A Guards Witch Bandit
Earthquake
Guards Witch
Arrows
Fire Spirit Guards Witch
Royal Delivery
Fire Spirit Mini P.E.K.K.A Guards Witch Balloon Bandit
Fireball
Witch Balloon Bandit
Poison
Guards Witch Balloon
Lightning
Mini P.E.K.K.A Witch Balloon Bandit
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Guards Bandit Mini P.E.K.K.A Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Guards

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Balloon Bandit
Zap
Balloon Fire Spirit Mini P.E.K.K.A Guards Witch The Log Bandit
Mini P.E.K.K.A
Fire Spirit Zap The Log
Guards
Zap The Log Bandit
Witch
Zap Bandit
Balloon
Zap Fire Spirit The Log Bandit
The Log
Zap Mini P.E.K.K.A Guards Balloon Bandit
Bandit
Fire Spirit Zap Guards Witch Balloon The Log

Defense Synergies 2 14

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Fire Spirit Guards Witch The Log Bandit
Mini P.E.K.K.A
Zap The Log Fire Spirit Guards Witch
Guards
Zap Mini P.E.K.K.A Witch The Log
Witch
Zap Mini P.E.K.K.A Guards The Log Bandit
Balloon
The Log
Mini P.E.K.K.A Fire Spirit Zap Guards Witch Bandit
Bandit
Zap Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A Zap Witch The Log Bandit
Mini P.E.K.K.A Witch Fire Spirit Bandit
Mini P.E.K.K.A Witch Guards Bandit
Mini P.E.K.K.A The Log
The Log Fire Spirit Zap Guards Bandit
Fire Spirit Zap Witch
Zap The Log Bandit
Mini P.E.K.K.A Witch
Guards Fire Spirit Mini P.E.K.K.A Bandit
Guards Witch Zap The Log Bandit
Zap Witch
Mini P.E.K.K.A Fire Spirit Zap Guards Witch The Log Bandit
Fire Spirit Zap Mini P.E.K.K.A Guards Witch The Log
Mini P.E.K.K.A Bandit
Zap Mini P.E.K.K.A The Log Bandit
Mini P.E.K.K.A Witch
Fire Spirit Zap Guards Witch The Log Bandit
Zap Witch The Log Fire Spirit Guards Bandit
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Guards Witch The Log Bandit
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Witch Bandit
Bandit Zap Mini P.E.K.K.A The Log
Guards Bandit Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Guards Zap The Log Bandit
Mini P.E.K.K.A Guards Witch Bandit
Fire Spirit Zap Witch
Mini P.E.K.K.A Guards Witch Bandit
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Witch The Log Bandit
Witch Guards
Mini P.E.K.K.A Guards Witch
Zap Guards The Log
Mini P.E.K.K.A Guards Witch Bandit
Witch
Guards Witch Zap Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Bandit
Zap The Log Bandit
The Log Bandit
Guards The Log
Fire Spirit Zap The Log
Fire Spirit Zap Witch
Fire Spirit Witch The Log
The Log Fire Spirit Zap
The Log Zap Bandit
Fire Spirit Mini P.E.K.K.A Guards
Zap The Log Bandit
Fire Spirit Zap
Fire Spirit The Log Bandit
Bandit
Zap The Log
Zap Witch The Log Bandit
The Log Bandit
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A The Log Bandit
Fire Spirit Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Witch
Witch
The Log Zap Witch Bandit
Zap Witch The Log Bandit
Zap The Log Bandit
Fire Spirit Zap Witch
Zap Guards Witch
Mini P.E.K.K.A
Zap The Log Bandit
Zap
The Log
Zap Fire Spirit Guards Witch Bandit
Fire Spirit Zap Witch
The Log
Mini P.E.K.K.A
The Log Zap
Zap
Zap Guards Witch The Log
Zap Witch
Zap Witch The Log Bandit

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