My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Witch Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Battle Ram Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Fire Spirit Musketeer Battle Ram Witch
Zap
Fire Spirit Battle Ram Witch Goblin Giant Bandit
Barbarian Barrel
Fire Spirit Musketeer Battle Ram Witch Bandit
The Log
Fire Spirit Mini P.E.K.K.A Musketeer Battle Ram Witch Bandit
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Mini P.E.K.K.A Musketeer Battle Ram Witch Bandit
Fireball
Musketeer Battle Ram Witch Bandit
Poison
Musketeer Witch
Lightning
Mini P.E.K.K.A Musketeer Battle Ram Witch Bandit
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Bandit Mini P.E.K.K.A Musketeer Battle Ram Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Bandit Mini P.E.K.K.A

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Battle Ram Goblin Giant Bandit
Zap
Battle Ram Goblin Giant Fire Spirit Mini P.E.K.K.A Musketeer Witch Bandit
Mini P.E.K.K.A
Fire Spirit Zap Musketeer Goblin Giant
Musketeer
Zap Mini P.E.K.K.A Battle Ram Goblin Giant Bandit
Battle Ram
Zap Bandit Fire Spirit Musketeer Witch
Witch
Zap Battle Ram Goblin Giant Bandit
Goblin Giant
Zap Fire Spirit Mini P.E.K.K.A Musketeer Witch Bandit
Bandit
Battle Ram Fire Spirit Zap Musketeer Witch Goblin Giant

Defense Synergies 2 9

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Giant Fire Spirit Musketeer Witch Bandit
Mini P.E.K.K.A
Zap Fire Spirit Musketeer Witch
Musketeer
Zap Mini P.E.K.K.A Bandit
Battle Ram
Witch
Zap Mini P.E.K.K.A Bandit
Goblin Giant
Zap
Bandit
Zap Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Goblin Giant
Mini P.E.K.K.A Zap Musketeer Witch Bandit
Mini P.E.K.K.A Witch Fire Spirit Musketeer Bandit
Mini P.E.K.K.A Witch Musketeer Bandit
Mini P.E.K.K.A
Fire Spirit Zap Musketeer Bandit
Musketeer Fire Spirit Zap Witch
Zap Musketeer Goblin Giant Bandit
Mini P.E.K.K.A Witch Musketeer
Fire Spirit Mini P.E.K.K.A Musketeer Bandit
Witch Zap Musketeer Goblin Giant Bandit
Musketeer Zap Witch
Mini P.E.K.K.A Fire Spirit Zap Musketeer Witch Bandit
Fire Spirit Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bandit
Zap Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Musketeer Witch
Fire Spirit Zap Musketeer Witch Bandit
Zap Witch Fire Spirit Musketeer Bandit
Mini P.E.K.K.A Musketeer
Fire Spirit Mini P.E.K.K.A Musketeer Witch Goblin Giant Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Bandit
Bandit Zap Mini P.E.K.K.A Musketeer
Bandit Zap Mini P.E.K.K.A Musketeer Witch Goblin Giant
Mini P.E.K.K.A Zap Musketeer Goblin Giant Bandit
Mini P.E.K.K.A Musketeer Witch Goblin Giant Bandit
Fire Spirit Zap Musketeer Witch Goblin Giant
Mini P.E.K.K.A Musketeer Witch Goblin Giant Bandit
Mini P.E.K.K.A Goblin Giant
Zap Mini P.E.K.K.A Witch Bandit
Witch Musketeer Goblin Giant
Mini P.E.K.K.A Musketeer Witch
Zap Goblin Giant
Mini P.E.K.K.A Witch Goblin Giant Bandit
Musketeer Witch
Witch Zap Mini P.E.K.K.A Musketeer Goblin Giant
Zap Mini P.E.K.K.A Musketeer Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Bandit
Zap Musketeer Bandit
Goblin Giant Bandit
Musketeer
Fire Spirit Zap
Fire Spirit Zap Musketeer Witch Goblin Giant
Fire Spirit Musketeer Witch
Fire Spirit Zap
Zap Bandit
Fire Spirit Mini P.E.K.K.A Musketeer
Zap Musketeer Bandit
Fire Spirit Zap Musketeer
Fire Spirit Musketeer Bandit
Musketeer Bandit
Zap Musketeer
Zap Musketeer Witch Bandit
Musketeer Bandit
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Musketeer Bandit
Fire Spirit Zap Witch
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Witch
Witch
Zap Musketeer Witch Bandit
Zap Musketeer Witch Bandit
Zap Musketeer Bandit
Fire Spirit Zap Musketeer Witch
Zap Musketeer Witch
Mini P.E.K.K.A
Zap Musketeer Bandit
Zap
Zap Fire Spirit Musketeer Witch Bandit
Fire Spirit Zap Musketeer Witch
Mini P.E.K.K.A Musketeer
Zap Musketeer
Zap
Musketeer
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch Goblin Giant Bandit

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