My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Minions Skeleton Army Princess
Zap
Fire Spirit Minions Skeleton Army Princess
Barbarian Barrel
Fire Spirit Skeleton Army Giant Skeleton Princess Electro Wizard
The Log
Fire Spirit Skeleton Army Giant Skeleton Princess
Earthquake
Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army Princess
Royal Delivery
Fire Spirit Minions Skeleton Army Giant Skeleton Princess Electro Wizard
Fireball
Minions Skeleton Army Princess Electro Wizard
Poison
Minions Skeleton Army Princess Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Skeleton Army Princess Fireball Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Skeleton
Zap
Fireball Electro Wizard Fire Spirit Minions Giant Skeleton Princess
Minions
Zap Giant Skeleton
Fireball
Zap Princess Electro Wizard
Skeleton Army
Giant Skeleton
Fire Spirit Zap Minions Princess Electro Wizard
Princess
Zap Fireball Giant Skeleton
Electro Wizard
Zap Fireball Giant Skeleton

Defense Synergies 2 16

Fire Spirit
Zap Giant Skeleton Electro Wizard
Zap
Fireball Electro Wizard Fire Spirit Minions Skeleton Army Giant Skeleton Princess
Minions
Zap Giant Skeleton Electro Wizard
Fireball
Zap Princess Electro Wizard
Skeleton Army
Zap Giant Skeleton Princess Electro Wizard
Giant Skeleton
Fire Spirit Zap Minions Skeleton Army Princess Electro Wizard
Princess
Zap Fireball Skeleton Army Giant Skeleton
Electro Wizard
Zap Fire Spirit Minions Fireball Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Electro Wizard
Skeleton Army Zap Minions Electro Wizard
Skeleton Army Fire Spirit Minions Giant Skeleton Electro Wizard
Skeleton Army Minions Electro Wizard
Fireball Skeleton Army Giant Skeleton Princess
Fireball Skeleton Army Fire Spirit Zap Minions Electro Wizard
Minions Electro Wizard Fire Spirit Zap Fireball Princess
Zap Fireball Giant Skeleton Electro Wizard
Minions Skeleton Army Princess
Skeleton Army Fire Spirit Giant Skeleton Electro Wizard
Minions Skeleton Army Electro Wizard Zap Fireball Giant Skeleton Princess
Minions Zap Fireball Princess Electro Wizard
Skeleton Army Fire Spirit Zap Minions Fireball Giant Skeleton Electro Wizard
Fire Spirit Fireball Skeleton Army Zap Minions Princess Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Zap Fireball Electro Wizard
Minions Fireball Skeleton Army Electro Wizard
Fire Spirit Fireball Zap Minions Skeleton Army Electro Wizard
Zap Fire Spirit Minions Fireball Giant Skeleton Princess Electro Wizard
Electro Wizard
Skeleton Army Fire Spirit Minions Fireball Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Zap
Skeleton Army Giant Skeleton Zap Minions Electro Wizard
Skeleton Army Giant Skeleton Zap Fireball Electro Wizard
Giant Skeleton Skeleton Army
Fire Spirit Fireball Zap Minions Princess Electro Wizard
Skeleton Army Minions Fireball Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army
Zap Giant Skeleton Electro Wizard Minions Fireball Skeleton Army
Skeleton Army
Minions Giant Skeleton
Skeleton Army Zap Fireball Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Fireball
Fireball Skeleton Army Princess
Skeleton Army Electro Wizard Zap Minions Fireball Giant Skeleton
Minions Zap Fireball Giant Skeleton Princess Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Giant Skeleton
Fireball Zap Princess Electro Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions Princess
Fire Spirit Princess
Fireball Fire Spirit Zap Princess
Fireball Zap
Fire Spirit Minions Fireball Electro Wizard
Zap Fireball Princess Electro Wizard
Fireball Fire Spirit Zap Princess
Fire Spirit Fireball Princess
Minions Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Minions
Fire Spirit Zap Fireball Princess Electro Wizard
Fire Spirit Zap Fireball Princess
Minions Fireball Giant Skeleton
Fireball Princess
Zap Fireball
Zap Fire Spirit Fireball Princess
Fireball Zap Princess Electro Wizard
Fireball Zap Princess
Fireball Zap
Fire Spirit Zap Fireball Princess Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball
Zap Fireball Princess Electro Wizard
Giant Skeleton
Fireball Princess
Zap Electro Wizard Fire Spirit Minions Fireball Skeleton Army Princess
Fireball Fire Spirit Zap Princess Electro Wizard
Fireball
Fireball Princess Electro Wizard
Zap Fireball Princess
Zap Fireball Giant Skeleton
Zap Minions Fireball Giant Skeleton Princess Electro Wizard
Zap Fireball Princess Electro Wizard
Zap Fireball Giant Skeleton Princess Electro Wizard
Fireball

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