My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Fire Spirit Minions Hog Rider Guards
Zap
Fire Spirit Minions Firecracker Guards
Barbarian Barrel
Fire Spirit Firecracker Valkyrie Guards
The Log
Fire Spirit Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Fire Spirit Minions Firecracker Guards
Royal Delivery
Fire Spirit Minions Firecracker Valkyrie Hog Rider Guards
Fireball
Minions Firecracker Hog Rider
Poison
Minions Firecracker Guards
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Firecracker Guards Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Firecracker

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap
Zap
Firecracker Hog Rider Fire Spirit Minions Valkyrie Guards Mega Knight
Minions
Hog Rider Mega Knight Zap Firecracker Valkyrie
Firecracker
Zap Hog Rider Minions Valkyrie Mega Knight
Valkyrie
Fire Spirit Hog Rider Zap Minions Firecracker
Hog Rider
Fire Spirit Zap Minions Firecracker Valkyrie Guards Mega Knight
Guards
Zap Hog Rider
Mega Knight
Minions Zap Firecracker Hog Rider

Defense Synergies 3 11

Fire Spirit
Zap Firecracker Valkyrie
Zap
Mega Knight Fire Spirit Minions Firecracker Valkyrie Guards
Minions
Valkyrie Zap Firecracker Mega Knight
Firecracker
Valkyrie Fire Spirit Zap Minions Guards Mega Knight
Valkyrie
Minions Firecracker Fire Spirit Zap
Hog Rider
Guards
Zap Firecracker
Mega Knight
Zap Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Valkyrie
Zap Minions Firecracker Valkyrie Mega Knight
Mega Knight Fire Spirit Minions Valkyrie
Minions Firecracker Valkyrie Guards Mega Knight
Firecracker Valkyrie Mega Knight
Fire Spirit Zap Minions Firecracker Valkyrie Guards Mega Knight
Minions Fire Spirit Zap Firecracker
Zap Valkyrie Mega Knight
Minions
Guards Fire Spirit Firecracker Valkyrie Mega Knight
Minions Valkyrie Guards Zap Firecracker Mega Knight
Minions Zap Firecracker
Mega Knight Fire Spirit Zap Minions Valkyrie Guards
Fire Spirit Valkyrie Mega Knight Zap Minions Firecracker Guards
Mega Knight
Zap Mega Knight
Mega Knight Minions Firecracker Valkyrie
Fire Spirit Valkyrie Mega Knight Zap Minions Firecracker Guards
Zap Valkyrie Fire Spirit Minions Firecracker Guards Mega Knight
Valkyrie Mega Knight Fire Spirit Minions Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap
Zap Firecracker Valkyrie Mega Knight
Guards Mega Knight Zap Minions Valkyrie
Valkyrie Guards Mega Knight Zap
Valkyrie Guards Mega Knight
Fire Spirit Firecracker Zap Minions
Guards Minions Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Minions Firecracker Valkyrie
Guards
Mega Knight Minions Valkyrie Guards
Mega Knight Zap Valkyrie Guards
Mega Knight Valkyrie Guards
Firecracker Valkyrie Mega Knight
Guards Zap Minions Firecracker Valkyrie
Minions Valkyrie Mega Knight Zap Firecracker
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards
Firecracker Zap
Firecracker Valkyrie Guards
Fire Spirit Zap Firecracker Valkyrie Mega Knight
Firecracker Fire Spirit Zap Minions
Fire Spirit Firecracker
Fire Spirit Zap Firecracker
Zap Firecracker
Fire Spirit Minions Guards
Firecracker Zap Valkyrie
Fire Spirit Zap Firecracker
Fire Spirit Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Minions
Fire Spirit Zap Firecracker Mega Knight
Fire Spirit Zap Firecracker Valkyrie Mega Knight
Minions Mega Knight
Zap
Zap Firecracker Fire Spirit Valkyrie Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Fire Spirit Zap Firecracker
Zap Minions Firecracker Guards
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Fire Spirit Minions Guards
Fire Spirit Zap Firecracker
Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Minions Firecracker Guards
Firecracker Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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