My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider
Zap
Fire Spirit Minions Inferno Tower
Barbarian Barrel
Fire Spirit Inferno Tower Electro Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Hog Rider Electro Wizard
Fireball
Minions Hog Rider Inferno Tower Electro Wizard
Poison
Minions Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Hog Rider Poison Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Hog Rider

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Hog Rider Electro Wizard Fire Spirit Minions Poison Mega Knight
Minions
Hog Rider Mega Knight Zap
Hog Rider
Fire Spirit Zap Minions Poison Electro Wizard Mega Knight
Inferno Tower
Poison
Zap Hog Rider Mega Knight
Electro Wizard
Zap Hog Rider Mega Knight
Mega Knight
Minions Zap Hog Rider Poison Electro Wizard

Defense Synergies 3 14

Fire Spirit
Zap Inferno Tower Electro Wizard
Zap
Electro Wizard Mega Knight Fire Spirit Minions Inferno Tower Poison
Minions
Zap Inferno Tower Electro Wizard Mega Knight
Hog Rider
Inferno Tower
Electro Wizard Fire Spirit Zap Minions Poison Mega Knight
Poison
Zap Inferno Tower Electro Wizard Mega Knight
Electro Wizard
Zap Inferno Tower Fire Spirit Minions Poison Mega Knight
Mega Knight
Zap Minions Inferno Tower Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Electro Wizard
Inferno Tower Zap Minions Electro Wizard Mega Knight
Inferno Tower Mega Knight Fire Spirit Minions Electro Wizard
Inferno Tower Minions Electro Wizard Mega Knight
Poison Mega Knight
Fire Spirit Zap Minions Electro Wizard Mega Knight
Minions Inferno Tower Electro Wizard Fire Spirit Zap Poison
Zap Inferno Tower Poison Electro Wizard Mega Knight
Inferno Tower Minions
Fire Spirit Inferno Tower Electro Wizard Mega Knight
Minions Poison Electro Wizard Zap Mega Knight
Minions Inferno Tower Zap Poison Electro Wizard
Inferno Tower Mega Knight Fire Spirit Zap Minions Electro Wizard
Fire Spirit Mega Knight Zap Minions Poison Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Zap Electro Wizard Mega Knight
Mega Knight Minions Inferno Tower Poison Electro Wizard
Fire Spirit Mega Knight Zap Minions Electro Wizard
Zap Poison Fire Spirit Minions Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Fire Spirit Minions Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Electro Wizard
Poison Electro Wizard Zap Mega Knight
Mega Knight Zap Minions Inferno Tower Electro Wizard
Mega Knight Zap Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Fire Spirit Poison Zap Minions Electro Wizard
Minions Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Zap Electro Wizard Mega Knight Minions Inferno Tower Poison
Inferno Tower
Mega Knight Minions Inferno Tower
Mega Knight Zap Poison Electro Wizard
Mega Knight Inferno Tower
Mega Knight
Inferno Tower Electro Wizard Zap Minions Poison
Minions Poison Mega Knight Zap Inferno Tower Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Poison
Poison Fire Spirit Zap Mega Knight
Poison Fire Spirit Zap Minions
Fire Spirit Poison
Poison Fire Spirit Zap
Poison Zap
Fire Spirit Minions Poison Electro Wizard
Poison Zap Electro Wizard
Poison Fire Spirit Zap
Poison Fire Spirit
Minions Poison
Zap Poison
Zap Poison
Poison Mega Knight
Poison
Minions
Fire Spirit Zap Poison Electro Wizard Mega Knight
Fire Spirit Zap Poison Mega Knight
Minions Poison Mega Knight
Poison
Zap Poison
Zap Poison Fire Spirit Mega Knight
Poison Zap Electro Wizard
Zap Poison Mega Knight
Poison Zap
Poison Fire Spirit Zap Electro Wizard
Zap Electro Wizard Minions Poison
Poison Zap Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison
Zap Electro Wizard Fire Spirit Minions
Poison Fire Spirit Zap Electro Wizard
Poison Electro Wizard Mega Knight
Zap Poison
Zap Poison
Mega Knight
Zap Minions Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard Mega Knight
Mega Knight

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